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Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
Added mode toggle for if changing the transform influences the child objects of a SubScene or not Added onSelected/onUnselected callbacks for SimObjects to allow contextual behavior in the editor Added functionality of programmatic/dynamic Tool Button Palettes Added logic so when selecting SubScenes the world editor palette has new buttons for letting the move/rotate actions influence the child objects
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11 changed files with 318 additions and 25 deletions
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@ -119,7 +119,7 @@ void SceneGroup::onInspect(GuiInspector* inspector)
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Parent::onInspect(inspector);
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//Put the SubScene group before everything that'd be SubScene-effecting, for orginazational purposes
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GuiInspectorGroup* sceneGroupGrp = inspector->findExistentGroup(StringTable->insert("SceneGroup"));
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GuiInspectorGroup* sceneGroupGrp = inspector->findExistentGroup(StringTable->insert("Editing"));
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if (!sceneGroupGrp)
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return;
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