diff --git a/Engine/source/gfx/gl/gfxGLDevice.cpp b/Engine/source/gfx/gl/gfxGLDevice.cpp index 57066acf9..9a11ac358 100644 --- a/Engine/source/gfx/gl/gfxGLDevice.cpp +++ b/Engine/source/gfx/gl/gfxGLDevice.cpp @@ -25,7 +25,7 @@ #include "platform/platformGL.h" #include "gfx/gfxCubemap.h" -#include "gfx/screenshot.h" +#include "gfx/gl/screenshotGL.h" #include "gfx/gfxDrawUtil.h" #include "gfx/gl/gfxGLEnumTranslate.h" @@ -230,7 +230,7 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) : mDeviceSwizzle24 = &Swizzles::rgb; mTextureManager = new GFXGLTextureManager(); - gScreenShot = new ScreenShot(); + gScreenShot = new ScreenShotGL(); for(U32 i = 0; i < TEXTURE_STAGE_COUNT; i++) mActiveTextureType[i] = GL_ZERO; diff --git a/Engine/source/gfx/gl/screenshotGL.cpp b/Engine/source/gfx/gl/screenshotGL.cpp new file mode 100644 index 000000000..5a46749ec --- /dev/null +++ b/Engine/source/gfx/gl/screenshotGL.cpp @@ -0,0 +1,47 @@ +//----------------------------------------------------------------------------- +// Copyright (c) 2016 GarageGames, LLC +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +//----------------------------------------------------------------------------- + +#include "platform/platform.h" +#include "gfx/gl/screenshotGL.h" +#include "gfx/gl/gfxGLDevice.h" +#include "gfx/bitmap/gBitmap.h" + +//Note if MSAA is ever enabled this will need fixing +GBitmap* ScreenShotGL::_captureBackBuffer() +{ + glPixelStorei(GL_PACK_ALIGNMENT, 1); + glReadBuffer(GL_BACK); + + Point2I size = GFX->getViewport().extent; + U8* pixels = new U8[size.x * size.y * 4]; + glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, pixels); + + GBitmap* bitmap = new GBitmap(size.x, size.y); + + for (U32 y = 0; y < (U32)size.y; y++) + dMemcpy(bitmap->getAddress(0, y), pixels + y * size.x * 3, U32(size.x * 3)); + + delete[] pixels; + + return bitmap; +} + diff --git a/Engine/source/gfx/gl/screenshotGL.h b/Engine/source/gfx/gl/screenshotGL.h new file mode 100644 index 000000000..028e9d351 --- /dev/null +++ b/Engine/source/gfx/gl/screenshotGL.h @@ -0,0 +1,39 @@ +//----------------------------------------------------------------------------- +// Copyright (c) 2016 GarageGames, LLC +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to +// deal in the Software without restriction, including without limitation the +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or +// sell copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +// IN THE SOFTWARE. +//----------------------------------------------------------------------------- +#ifndef _SCREENSHOTGL_H_ +#define _SCREENSHOTGL_H_ + +#include "gfx/screenshot.h" + +//************************************************************************** +// OpenGL implementation of screenshot +//************************************************************************** +class ScreenShotGL : public ScreenShot +{ +protected: + + GBitmap* _captureBackBuffer(); + +}; + + +#endif // _SCREENSHOTGL_H_