From 684dec4a1227910c3b66372d7275825a2151a7af Mon Sep 17 00:00:00 2001 From: thecelloman Date: Mon, 8 Apr 2013 12:40:46 -0400 Subject: [PATCH] Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312 --- Templates/Full/game/art/datablocks/datablockExec.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Templates/Full/game/art/datablocks/datablockExec.cs b/Templates/Full/game/art/datablocks/datablockExec.cs index 8efb7ed65..7784332bf 100644 --- a/Templates/Full/game/art/datablocks/datablockExec.cs +++ b/Templates/Full/game/art/datablocks/datablockExec.cs @@ -40,13 +40,13 @@ exec("./rigidShape.cs"); exec("./health.cs"); -// Load our supporting weapon datablocks +// Load our supporting weapon datablocks, effects and such. They must be +// loaded before any weapon that uses them. exec("./weapon.cs"); +exec("./weapons/grenadefx.cs"); +exec("./weapons/rocketfx.cs"); // Load the weapon datablocks -exec("./weapons/grenadeLauncher.cs"); -exec("./weapons/grenade.cs"); -exec("./weapons/rocketLauncher.cs"); exec("./weapons/Lurker.cs"); exec("./weapons/Ryder.cs"); exec("./weapons/ProxMine.cs");