diff --git a/Engine/source/T3D/shapeBase.cpp b/Engine/source/T3D/shapeBase.cpp index 923714a5d..71f826aa4 100644 --- a/Engine/source/T3D/shapeBase.cpp +++ b/Engine/source/T3D/shapeBase.cpp @@ -3315,23 +3315,23 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream) bool datablockChange = image.dataBlock != imageData; if (datablockChange || (image.skinNameHandle != skinDesiredNameHandle)) { - MountedImage& image = mMountedImageList[i]; - image.scriptAnimPrefix = scriptDesiredAnimPrefix; + MountedImage& neoImage = mMountedImageList[i]; + neoImage.scriptAnimPrefix = scriptDesiredAnimPrefix; setImage( i, imageData, - skinDesiredNameHandle, image.loaded, - image.ammo, image.triggerDown, image.altTriggerDown, - image.motion, image.genericTrigger[0], image.genericTrigger[1], image.genericTrigger[2], image.genericTrigger[3], - image.target); + skinDesiredNameHandle, neoImage.loaded, + neoImage.ammo, neoImage.triggerDown, neoImage.altTriggerDown, + neoImage.motion, neoImage.genericTrigger[0], neoImage.genericTrigger[1], neoImage.genericTrigger[2], neoImage.genericTrigger[3], + neoImage.target); } if (!datablockChange && image.scriptAnimPrefix != scriptDesiredAnimPrefix) { // We don't have a new image, but we do have a new script anim prefix to work with. // Notify the image of this change. - MountedImage& image = mMountedImageList[i]; - image.scriptAnimPrefix = scriptDesiredAnimPrefix; - updateAnimThread(i, getImageShapeIndex(image)); + MountedImage& animImage = mMountedImageList[i]; + animImage.scriptAnimPrefix = scriptDesiredAnimPrefix; + updateAnimThread(i, getImageShapeIndex(animImage)); } bool isFiring = stream->readFlag(); @@ -3586,8 +3586,8 @@ void ShapeBaseConvex::getFeatures(const MatrixF& mat, const VectorF& n, ConvexFe U32 numVerts = emitString[currPos++]; for (i = 0; i < numVerts; i++) { cf->mVertexList.increment(); - U32 index = emitString[currPos++]; - mat.mulP(pAccel->vertexList[index], &cf->mVertexList.last()); + U32 vListIDx = emitString[currPos++]; + mat.mulP(pAccel->vertexList[vListIDx], &cf->mVertexList.last()); } U32 numEdges = emitString[currPos++];