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ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
Additional sanity checks on the updateTexture calls added by timmy
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6 changed files with 116 additions and 114 deletions
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@ -170,9 +170,9 @@ class RenderProbeMgr : public RenderBinManager
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//number of slots to allocate at once in the cubemap array
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static const U32 PROBE_ARRAY_SLOT_BUFFER_SIZE = 10;
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static const U32 PROBE_IRRAD_SIZE = 32;
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static const U32 PROBE_PREFILTER_SIZE = 128;
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static const GFXFormat PROBE_FORMAT = GFXFormatR8G8B8A8;// when hdr fixed GFXFormatR16G16B16A16F; look into bc6h compression
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static const U32 PROBE_IRRAD_SIZE = 64;
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static const U32 PROBE_PREFILTER_SIZE = 64;
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static const GFXFormat PROBE_FORMAT = GFXFormatR16G16B16A16F;// GFXFormatR8G8B8A8;// when hdr fixed GFXFormatR16G16B16A16F; look into bc6h compression
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static const U32 INVALID_CUBE_SLOT = U32_MAX;
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//Array rendering
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