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better handle old style references to named texture targets
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2 changed files with 7 additions and 2 deletions
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@ -1122,7 +1122,7 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
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void PostEffect::_setupTexture( U32 stage, GFXTexHandle &inputTex, const RectI *inTexViewport )
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{
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const String &texFilename = mTextureName[ stage ];
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const String &texFilename = getTexture( stage );
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GFXTexHandle theTex;
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NamedTexTarget *namedTarget = NULL;
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