mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
afx camera membervar cleanups
This commit is contained in:
parent
47fc9325d1
commit
e1c30fea37
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@ -99,11 +99,11 @@ afxCamera::afxCamera()
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{
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mNetFlags.clear(Ghostable);
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mTypeMask |= CameraObjectType;
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delta.pos = Point3F(0,0,100);
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delta.rot = Point3F(0,0,0);
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delta.posVec = delta.rotVec = VectorF(0,0,0);
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mObjToWorld.setColumn(3,delta.pos);
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mRot = delta.rot;
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mDelta.pos = Point3F(0,0,100);
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mDelta.rot = Point3F(0,0,0);
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mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
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mObjToWorld.setColumn(3, mDelta.pos);
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mRot = mDelta.rot;
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mMinOrbitDist = 0;
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mMaxOrbitDist = 0;
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@ -111,19 +111,19 @@ afxCamera::afxCamera()
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mOrbitObject = NULL;
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mPosition.set(0.f, 0.f, 0.f);
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mObservingClientObject = false;
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mode = FlyMode;
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mMode = FlyMode;
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cam_subject = NULL;
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coi_offset.set(0, 0, 2);
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cam_offset.set(0, 0, 0);
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cam_distance = 0.0f;
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cam_angle = 0.0f;
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cam_dirty = false;
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mCam_subject = NULL;
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mCoi_offset.set(0, 0, 2);
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mCam_offset.set(0, 0, 0);
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mCam_distance = 0.0f;
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mCam_angle = 0.0f;
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mCam_dirty = false;
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flymode_saved = false;
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third_person_snap_s = 1;
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third_person_snap_c = 1;
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flymode_saved_pos.zero();
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mFlymode_saved = false;
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mThird_person_snap_s = 1;
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mThird_person_snap_c = 1;
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mFlymode_saved_pos.zero();
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mDamageState = Disabled;
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}
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@ -136,7 +136,7 @@ afxCamera::~afxCamera()
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void afxCamera::cam_update(F32 dt, bool on_server)
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{
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if (mode == ThirdPersonMode && cam_subject)
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if (mMode == ThirdPersonMode && mCam_subject)
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cam_update_3pov(dt, on_server);
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}
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@ -176,9 +176,9 @@ Point3F &afxCamera::getPosition()
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//----------------------------------------------------------------------------
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void afxCamera::setFlyMode()
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{
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mode = FlyMode;
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if (flymode_saved)
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snapToPosition(flymode_saved_pos);
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mMode = FlyMode;
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if (mFlymode_saved)
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snapToPosition(mFlymode_saved_pos);
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if (bool(mOrbitObject))
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{
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@ -202,11 +202,11 @@ void afxCamera::setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot, F32 min
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processAfter(mOrbitObject);
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deleteNotify(mOrbitObject);
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mOrbitObject->getWorldBox().getCenter(&mPosition);
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mode = OrbitObjectMode;
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mMode = OrbitObjectMode;
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}
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else
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{
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mode = OrbitPointMode;
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mMode = OrbitPointMode;
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mPosition = pos;
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}
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@ -278,14 +278,14 @@ void afxCamera::snapToPosition(const Point3F& tPos)
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{
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MatrixF transMat;
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if (cam_subject)
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if (mCam_subject)
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{
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// get the subject's transform
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MatrixF objToWorld = cam_subject->getRenderTransform();
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MatrixF objToWorld = mCam_subject->getRenderTransform();
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// transform the center-of-interest to world-space
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Point3F objPos;
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objToWorld.mulP(coi_offset, &objPos);
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objToWorld.mulP(mCoi_offset, &objPos);
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// find normalized direction vector looking from camera to coi
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VectorF dirVec = objPos - tPos;
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@ -308,31 +308,31 @@ void afxCamera::snapToPosition(const Point3F& tPos)
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void afxCamera::setCameraSubject(SceneObject* new_subject)
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{
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// cleanup any existing chase subject
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if (cam_subject)
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if (mCam_subject)
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{
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if (dynamic_cast<GameBase*>(cam_subject))
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if (dynamic_cast<GameBase*>(mCam_subject))
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clearProcessAfter();
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clearNotify(cam_subject);
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clearNotify(mCam_subject);
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}
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cam_subject = new_subject;
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mCam_subject = new_subject;
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// set associations with new chase subject
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if (cam_subject)
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if (mCam_subject)
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{
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if (dynamic_cast<GameBase*>(cam_subject))
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processAfter((GameBase*)cam_subject);
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deleteNotify(cam_subject);
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if (dynamic_cast<GameBase*>(mCam_subject))
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processAfter((GameBase*)mCam_subject);
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deleteNotify(mCam_subject);
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}
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mode = (cam_subject) ? ThirdPersonMode : FlyMode;
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mMode = (mCam_subject) ? ThirdPersonMode : FlyMode;
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setMaskBits(SubjectMask);
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}
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void afxCamera::setThirdPersonOffset(const Point3F& offset)
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{
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// new method
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if (cam_distance > 0.0f)
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if (mCam_distance > 0.0f)
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{
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if (isClientObject())
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{
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@ -342,25 +342,25 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
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// this auto switches to/from first person
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if (conn->isFirstPerson())
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{
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if (cam_distance >= 1.0f)
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if (mCam_distance >= 1.0f)
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conn->setFirstPerson(false);
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}
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else
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{
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if (cam_distance < 1.0f)
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if (mCam_distance < 1.0f)
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conn->setFirstPerson(true);
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}
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}
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}
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cam_offset = offset;
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cam_dirty = true;
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mCam_offset = offset;
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mCam_dirty = true;
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return;
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}
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// old backwards-compatible method
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if (offset.y != cam_offset.y && isClientObject())
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if (offset.y != mCam_offset.y && isClientObject())
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{
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GameConnection* conn = GameConnection::getConnectionToServer();
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if (conn)
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@ -379,62 +379,62 @@ void afxCamera::setThirdPersonOffset(const Point3F& offset)
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}
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}
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cam_offset = offset;
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cam_dirty = true;
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mCam_offset = offset;
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mCam_dirty = true;
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}
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void afxCamera::setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset)
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{
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this->coi_offset = coi_offset;
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mCoi_offset = coi_offset;
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setThirdPersonOffset(offset);
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}
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void afxCamera::setThirdPersonDistance(F32 distance)
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{
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cam_distance = distance;
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cam_dirty = true;
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mCam_distance = distance;
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mCam_dirty = true;
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}
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F32 afxCamera::getThirdPersonDistance()
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{
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return cam_distance;
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return mCam_distance;
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}
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void afxCamera::setThirdPersonAngle(F32 angle)
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{
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cam_angle = angle;
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cam_dirty = true;
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mCam_angle = angle;
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mCam_dirty = true;
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}
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F32 afxCamera::getThirdPersonAngle()
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{
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return cam_angle;
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return mCam_angle;
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}
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void afxCamera::setThirdPersonMode()
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{
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mode = ThirdPersonMode;
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flymode_saved_pos = getPosition();
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flymode_saved = true;
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cam_dirty = true;
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third_person_snap_s++;
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mMode = ThirdPersonMode;
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mFlymode_saved_pos = getPosition();
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mFlymode_saved = true;
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mCam_dirty = true;
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mThird_person_snap_s++;
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}
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void afxCamera::setThirdPersonSnap()
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{
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if (mode == ThirdPersonMode)
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third_person_snap_s += 2;
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if (mMode == ThirdPersonMode)
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mThird_person_snap_s += 2;
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}
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void afxCamera::setThirdPersonSnapClient()
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{
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if (mode == ThirdPersonMode)
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third_person_snap_c++;
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if (mMode == ThirdPersonMode)
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mThird_person_snap_c++;
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}
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const char* afxCamera::getMode()
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{
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switch (mode)
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switch (mMode)
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{
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case ThirdPersonMode:
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return "ThirdPerson";
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@ -593,17 +593,17 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
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{
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Point3F goal_pos;
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Point3F curr_pos = getRenderPosition();
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MatrixF xfm = cam_subject->getRenderTransform();
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Point3F coi = cam_subject->getRenderPosition() + coi_offset;
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MatrixF xfm = mCam_subject->getRenderTransform();
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Point3F coi = mCam_subject->getRenderPosition() + mCoi_offset;
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// for player subjects, pitch is adjusted
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Player* player_subj = dynamic_cast<Player*>(cam_subject);
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Player* player_subj = dynamic_cast<Player*>(mCam_subject);
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if (player_subj)
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{
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if (cam_distance > 0.0f)
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if (mCam_distance > 0.0f)
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{
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// rotate xfm by amount of cam_angle
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F32 look_yaw = player_subj->getHeadRotation().z + mDegToRad(-cam_angle);
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F32 look_yaw = player_subj->getHeadRotation().z + mDegToRad(-mCam_angle);
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MatrixF look_yaw_mtx(EulerF(0,0,look_yaw));
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xfm.mul(look_yaw_mtx);
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@ -612,9 +612,9 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
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MatrixF head_pitch_mtx(EulerF(head_pitch,0,0));
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xfm.mul(head_pitch_mtx);
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VectorF behind_vec(0, -cam_distance, 0);
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VectorF behind_vec(0, -mCam_distance, 0);
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xfm.mulP(behind_vec, &goal_pos);
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goal_pos += cam_offset;
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goal_pos += mCam_offset;
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}
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else // old backwards-compatible method
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{
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@ -623,15 +623,15 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
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MatrixF head_pitch_mtx(EulerF(head_pitch,0,0));
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xfm.mul(head_pitch_mtx);
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VectorF behind_vec(0, cam_offset.y, 0);
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VectorF behind_vec(0, mCam_offset.y, 0);
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xfm.mulP(behind_vec, &goal_pos);
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goal_pos.z += cam_offset.z;
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goal_pos.z += mCam_offset.z;
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}
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}
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// for non-player subjects, camera will follow, but pitch won't adjust.
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else
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{
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xfm.mulP(cam_offset, &goal_pos);
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xfm.mulP(mCam_offset, &goal_pos);
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}
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// avoid view occlusion
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@ -639,7 +639,7 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
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{
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// snap to final position if path to goal is blocked
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if (test_blocked_line(curr_pos, goal_pos))
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third_person_snap_c++;
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mThird_person_snap_c++;
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}
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// place camera into its final position
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@ -653,11 +653,11 @@ void afxCamera::cam_update_3pov(F32 dt, bool on_server)
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F32 time_inc = 1.0f/speed_factor;
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// snap to final position
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if (on_server || (third_person_snap_c > 0 || dt > time_inc))
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if (on_server || (mThird_person_snap_c > 0 || dt > time_inc))
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{
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snapToPosition(goal_pos);
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if (!on_server && third_person_snap_c > 0)
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third_person_snap_c--;
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if (!on_server && mThird_person_snap_c > 0)
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mThird_person_snap_c--;
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return;
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}
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// interpolate to final position
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@ -732,13 +732,13 @@ void afxCamera::onDeleteNotify(SimObject *obj)
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if (obj == (SimObject*)mOrbitObject)
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{
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mOrbitObject = NULL;
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if (mode == OrbitObjectMode)
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mode = OrbitPointMode;
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if (mMode == OrbitObjectMode)
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mMode = OrbitPointMode;
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}
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if (obj == cam_subject)
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if (obj == mCam_subject)
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{
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cam_subject = NULL;
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mCam_subject = NULL;
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}
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}
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@ -748,12 +748,12 @@ void afxCamera::advanceTime(F32 dt)
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if (gSFX3DWorld)
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{
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if (mode == ThirdPersonMode && cam_subject)
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if (mMode == ThirdPersonMode && mCam_subject)
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{
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if (gSFX3DWorld->getListener() != cam_subject)
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gSFX3DWorld->setListener(cam_subject);
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if (gSFX3DWorld->getListener() != mCam_subject)
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gSFX3DWorld->setListener(mCam_subject);
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}
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else if (mode == FlyMode)
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else if (mMode == FlyMode)
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{
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if (gSFX3DWorld->getListener() != this)
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gSFX3DWorld->setListener(this);
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@ -772,15 +772,15 @@ void afxCamera::processTick(const Move* move)
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if (move)
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{
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// UPDATE ORIENTATION //
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delta.rotVec = mRot;
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mObjToWorld.getColumn(3, &delta.posVec);
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mDelta.rotVec = mRot;
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mObjToWorld.getColumn(3, &mDelta.posVec);
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mRot.x = mClampF(mRot.x + move->pitch, -MaxPitch, MaxPitch);
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mRot.z += move->yaw;
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// ORBIT MODE //
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if (mode == OrbitObjectMode || mode == OrbitPointMode)
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if (mMode == OrbitObjectMode || mMode == OrbitPointMode)
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{
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if(mode == OrbitObjectMode && bool(mOrbitObject))
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if(mMode == OrbitObjectMode && bool(mOrbitObject))
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{
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// If this is a shapebase, use its render eye transform
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// to avoid jittering.
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@ -823,10 +823,10 @@ void afxCamera::processTick(const Move* move)
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// If on the client, calc delta for backstepping
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if (isClientObject())
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{
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delta.pos = pos;
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delta.rot = mRot;
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delta.posVec = delta.posVec - delta.pos;
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delta.rotVec = delta.rotVec - delta.rot;
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mDelta.pos = pos;
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mDelta.rot = mRot;
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mDelta.posVec = mDelta.posVec - mDelta.pos;
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mDelta.rotVec = mDelta.rotVec - mDelta.rot;
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}
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else
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{
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@ -847,14 +847,14 @@ void afxCamera::interpolateTick(F32 dt)
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{
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Parent::interpolateTick(dt);
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if (mode == ThirdPersonMode)
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if (mMode == ThirdPersonMode)
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return;
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Point3F rot = delta.rot + delta.rotVec * dt;
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Point3F rot = mDelta.rot + mDelta.rotVec * dt;
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if(mode == OrbitObjectMode || mode == OrbitPointMode)
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if(mMode == OrbitObjectMode || mMode == OrbitPointMode)
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{
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if(mode == OrbitObjectMode && bool(mOrbitObject))
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if(mMode == OrbitObjectMode && bool(mOrbitObject))
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{
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// If this is a shapebase, use its render eye transform
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// to avoid jittering.
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@ -880,7 +880,7 @@ void afxCamera::interpolateTick(F32 dt)
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{
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// NOTE - posVec is 0,0,0 unless cam is control-object and process tick is
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// updating the delta
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Point3F pos = delta.pos + delta.posVec * dt;
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Point3F pos = mDelta.pos + mDelta.posVec * dt;
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set_cam_pos(pos,rot);
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}
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}
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@ -896,19 +896,19 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
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bstream->write(mRot.x); // SND X ROT
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bstream->write(mRot.z); // SND Z ROT
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if (bstream->writeFlag(cam_dirty))
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if (bstream->writeFlag(mCam_dirty))
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{
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mathWrite(*bstream, cam_offset); // SND CAM_OFFSET
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mathWrite(*bstream, coi_offset); // SND COI_OFFSET
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bstream->write(cam_distance);
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bstream->write(cam_angle);
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cam_dirty = false;
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mathWrite(*bstream, mCam_offset); // SND CAM_OFFSET
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mathWrite(*bstream, mCoi_offset); // SND COI_OFFSET
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bstream->write(mCam_distance);
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bstream->write(mCam_angle);
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mCam_dirty = false;
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}
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U32 writeMode = mode;
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U32 writeMode = mMode;
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Point3F writePos = mPosition;
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S32 gIndex = -1;
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if (mode == OrbitObjectMode)
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if (mMode == OrbitObjectMode)
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{
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gIndex = bool(mOrbitObject) ? connection->getGhostIndex(mOrbitObject): -1;
|
||||
if(gIndex == -1)
|
||||
|
|
@ -921,9 +921,9 @@ void afxCamera::writePacketData(GameConnection *connection, BitStream *bstream)
|
|||
bstream->writeRangedU32(writeMode, CameraFirstMode, CameraLastMode); // SND MODE
|
||||
if (writeMode == ThirdPersonMode)
|
||||
{
|
||||
bstream->write(third_person_snap_s > 0); // SND SNAP
|
||||
if (third_person_snap_s > 0)
|
||||
third_person_snap_s--;
|
||||
bstream->write(mThird_person_snap_s > 0); // SND SNAP
|
||||
if (mThird_person_snap_s > 0)
|
||||
mThird_person_snap_s--;
|
||||
}
|
||||
|
||||
if (writeMode == OrbitObjectMode || writeMode == OrbitPointMode)
|
||||
|
|
@ -956,34 +956,34 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
|
|||
Point3F new_cam_offset, new_coi_offset;
|
||||
mathRead(*bstream, &new_cam_offset); // RCV CAM_OFFSET
|
||||
mathRead(*bstream, &new_coi_offset); // RCV COI_OFFSET
|
||||
bstream->read(&cam_distance);
|
||||
bstream->read(&cam_angle);
|
||||
bstream->read(&mCam_distance);
|
||||
bstream->read(&mCam_angle);
|
||||
setThirdPersonOffset(new_cam_offset, new_coi_offset);
|
||||
}
|
||||
|
||||
GameBase* obj = 0;
|
||||
mode = bstream->readRangedU32(CameraFirstMode, // RCV MODE
|
||||
mMode = bstream->readRangedU32(CameraFirstMode, // RCV MODE
|
||||
CameraLastMode);
|
||||
if (mode == ThirdPersonMode)
|
||||
if (mMode == ThirdPersonMode)
|
||||
{
|
||||
bool snap; bstream->read(&snap);
|
||||
if (snap)
|
||||
third_person_snap_c++;
|
||||
mThird_person_snap_c++;
|
||||
}
|
||||
|
||||
mObservingClientObject = false;
|
||||
if (mode == OrbitObjectMode || mode == OrbitPointMode) {
|
||||
if (mMode == OrbitObjectMode || mMode == OrbitPointMode) {
|
||||
bstream->read(&mMinOrbitDist);
|
||||
bstream->read(&mMaxOrbitDist);
|
||||
bstream->read(&mCurOrbitDist);
|
||||
|
||||
if(mode == OrbitObjectMode)
|
||||
if(mMode == OrbitObjectMode)
|
||||
{
|
||||
mObservingClientObject = bstream->readFlag();
|
||||
S32 gIndex = bstream->readInt(NetConnection::GhostIdBitSize);
|
||||
obj = static_cast<GameBase*>(connection->resolveGhost(gIndex));
|
||||
}
|
||||
if (mode == OrbitPointMode)
|
||||
if (mMode == OrbitPointMode)
|
||||
bstream->readCompressedPoint(&mPosition);
|
||||
}
|
||||
if (obj != (GameBase*)mOrbitObject) {
|
||||
|
|
@ -998,14 +998,14 @@ void afxCamera::readPacketData(GameConnection *connection, BitStream *bstream)
|
|||
}
|
||||
}
|
||||
|
||||
if (mode == ThirdPersonMode)
|
||||
if (mMode == ThirdPersonMode)
|
||||
return;
|
||||
|
||||
set_cam_pos(pos,rot);
|
||||
delta.pos = pos;
|
||||
delta.rot = rot;
|
||||
delta.rotVec.set(0,0,0);
|
||||
delta.posVec.set(0,0,0);
|
||||
mDelta.pos = pos;
|
||||
mDelta.rot = rot;
|
||||
mDelta.rotVec.set(0,0,0);
|
||||
mDelta.posVec.set(0,0,0);
|
||||
}
|
||||
|
||||
U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
|
||||
|
|
@ -1029,10 +1029,10 @@ U32 afxCamera::packUpdate(NetConnection* conn, U32 mask, BitStream *bstream)
|
|||
|
||||
if (bstream->writeFlag(mask & SubjectMask))
|
||||
{
|
||||
S32 ghost_id = (cam_subject) ? conn->getGhostIndex(cam_subject) : -1;
|
||||
S32 ghost_id = (mCam_subject) ? conn->getGhostIndex(mCam_subject) : -1;
|
||||
if (bstream->writeFlag(ghost_id != -1))
|
||||
bstream->writeRangedU32(U32(ghost_id), 0, NetConnection::MaxGhostCount);
|
||||
else if (cam_subject)
|
||||
else if (mCam_subject)
|
||||
retMask |= SubjectMask;
|
||||
}
|
||||
|
||||
|
|
@ -1057,9 +1057,9 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
|
|||
set_cam_pos(pos,rot);
|
||||
|
||||
// New delta for client side interpolation
|
||||
delta.pos = pos;
|
||||
delta.rot = rot;
|
||||
delta.posVec = delta.rotVec = VectorF(0,0,0);
|
||||
mDelta.pos = pos;
|
||||
mDelta.rot = rot;
|
||||
mDelta.posVec = mDelta.rotVec = VectorF(0,0,0);
|
||||
}
|
||||
|
||||
if (bstream->readFlag())
|
||||
|
|
@ -1067,18 +1067,18 @@ void afxCamera::unpackUpdate(NetConnection *conn, BitStream *bstream)
|
|||
if (bstream->readFlag())
|
||||
{
|
||||
S32 ghost_id = bstream->readRangedU32(0, NetConnection::MaxGhostCount);
|
||||
cam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
|
||||
mCam_subject = dynamic_cast<GameBase*>(conn->resolveGhost(ghost_id));
|
||||
}
|
||||
else
|
||||
cam_subject = NULL;
|
||||
mCam_subject = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Override to ensure both are kept in scope
|
||||
void afxCamera::onCameraScopeQuery(NetConnection* conn, CameraScopeQuery* query)
|
||||
{
|
||||
if (cam_subject)
|
||||
conn->objectInScope(cam_subject);
|
||||
if (mCam_subject)
|
||||
conn->objectInScope(mCam_subject);
|
||||
Parent::onCameraScopeQuery(conn, query);
|
||||
}
|
||||
|
||||
|
|
@ -1156,7 +1156,7 @@ void afxCamera::setCameraFov(F32 fov)
|
|||
|
||||
F32 afxCamera::getDamageFlash() const
|
||||
{
|
||||
if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
|
||||
if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
|
||||
{
|
||||
const GameBase *castObj = mOrbitObject;
|
||||
const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
|
||||
|
|
@ -1169,7 +1169,7 @@ F32 afxCamera::getDamageFlash() const
|
|||
|
||||
F32 afxCamera::getWhiteOut() const
|
||||
{
|
||||
if (mode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
|
||||
if (mMode == OrbitObjectMode && isServerObject() && bool(mOrbitObject))
|
||||
{
|
||||
const GameBase *castObj = mOrbitObject;
|
||||
const ShapeBase* psb = dynamic_cast<const ShapeBase*>(castObj);
|
||||
|
|
|
|||
|
|
@ -88,9 +88,9 @@ class afxCamera: public ShapeBase
|
|||
};
|
||||
|
||||
private:
|
||||
int mode;
|
||||
int mMode;
|
||||
Point3F mRot;
|
||||
StateDelta delta;
|
||||
StateDelta mDelta;
|
||||
|
||||
SimObjectPtr<GameBase> mOrbitObject;
|
||||
F32 mMinOrbitDist;
|
||||
|
|
@ -99,17 +99,17 @@ private:
|
|||
Point3F mPosition;
|
||||
bool mObservingClientObject;
|
||||
|
||||
SceneObject* cam_subject;
|
||||
Point3F cam_offset;
|
||||
Point3F coi_offset;
|
||||
F32 cam_distance;
|
||||
F32 cam_angle;
|
||||
bool cam_dirty;
|
||||
SceneObject* mCam_subject;
|
||||
Point3F mCam_offset;
|
||||
Point3F mCoi_offset;
|
||||
F32 mCam_distance;
|
||||
F32 mCam_angle;
|
||||
bool mCam_dirty;
|
||||
|
||||
bool flymode_saved;
|
||||
Point3F flymode_saved_pos;
|
||||
S8 third_person_snap_c;
|
||||
S8 third_person_snap_s;
|
||||
bool mFlymode_saved;
|
||||
Point3F mFlymode_saved_pos;
|
||||
S8 mThird_person_snap_c;
|
||||
S8 mThird_person_snap_s;
|
||||
|
||||
void set_cam_pos(const Point3F& pos, const Point3F& viewRot);
|
||||
void cam_update(F32 dt, bool on_server);
|
||||
|
|
@ -130,8 +130,8 @@ public:
|
|||
void setCameraSubject(SceneObject* subject);
|
||||
void setThirdPersonOffset(const Point3F& offset);
|
||||
void setThirdPersonOffset(const Point3F& offset, const Point3F& coi_offset);
|
||||
const Point3F& getThirdPersonOffset() const { return cam_offset; }
|
||||
const Point3F& getThirdPersonCOIOffset() const { return coi_offset; }
|
||||
const Point3F& getThirdPersonOffset() const { return mCam_offset; }
|
||||
const Point3F& getThirdPersonCOIOffset() const { return mCoi_offset; }
|
||||
void setThirdPersonDistance(F32 distance);
|
||||
F32 getThirdPersonDistance();
|
||||
void setThirdPersonAngle(F32 angle);
|
||||
|
|
@ -147,7 +147,7 @@ public:
|
|||
DECLARE_CATEGORY("AFX");
|
||||
|
||||
private: // 3POV SECTION
|
||||
U32 blockers_mask_3pov;
|
||||
U32 mBlockers_mask_3pov;
|
||||
|
||||
void cam_update_3pov(F32 dt, bool on_server);
|
||||
bool avoid_blocked_view(const Point3F& start, const Point3F& end, Point3F& newpos);
|
||||
|
|
|
|||
Loading…
Reference in a new issue