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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3
This commit is contained in:
commit
e1c01cd49a
152 changed files with 7312 additions and 4132 deletions
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@ -94,7 +94,10 @@ public:
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static void initPersistFields();
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void onShapeChanged() {}
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void onShapeChanged()
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{
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reloadOnLocalClient();
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}
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void onSequenceChanged() {}
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DECLARE_CONOBJECT(afxModelData);
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@ -1064,7 +1064,7 @@ bool afxParticleEmitter::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1108,7 +1108,7 @@ bool afxParticleEmitterVector::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1177,7 +1177,7 @@ bool afxParticleEmitterCone::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -1294,7 +1294,7 @@ bool afxParticleEmitterPath::onNewDataBlock(GameBaseData* dptr, bool reload)
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if (mDataBlock->isTempClone())
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return true;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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