fix opengl device not returning the correct anisotropic value

This commit is contained in:
rextimmy 2021-12-15 20:09:18 +10:00
parent c7bf58c0a7
commit e1398895b3
2 changed files with 1 additions and 4 deletions

View file

@ -247,7 +247,6 @@ GFXGLDevice::GFXGLDevice(U32 adapterIndex) :
mActiveTextureType[i] = GL_ZERO;
mNumVertexStream = 2;
mSupportsAnisotropic = false;
for(int i = 0; i < GS_COUNT; ++i)
mModelViewProjSC[i] = NULL;