mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-28 00:29:34 +00:00
PolyhedronVectorData core membervar cleanups
This commit is contained in:
parent
b415ac8f6b
commit
e126ca1823
11 changed files with 191 additions and 191 deletions
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@ -357,12 +357,12 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
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{
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mCollisionTriggerPolyhedron = rPolyhedron;
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if (mCollisionTriggerPolyhedron.pointList.size() != 0) {
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if (mCollisionTriggerPolyhedron.mPointList.size() != 0) {
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mObjBox.minExtents.set(1e10, 1e10, 1e10);
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mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
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for (U32 i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++) {
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mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.pointList[i]);
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mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.pointList[i]);
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for (U32 i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++) {
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mObjBox.minExtents.setMin(mCollisionTriggerPolyhedron.mPointList[i]);
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mObjBox.maxExtents.setMax(mCollisionTriggerPolyhedron.mPointList[i]);
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}
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}
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else {
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@ -374,7 +374,7 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
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setTransform(xform);
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mClippedList.clear();
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mClippedList.mPlaneList = mCollisionTriggerPolyhedron.planeList;
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mClippedList.mPlaneList = mCollisionTriggerPolyhedron.mPlaneList;
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// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
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// mClippedList.mPlaneList[i].neg();
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@ -412,7 +412,7 @@ void CollisionTrigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
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bool CollisionTrigger::testObject(GameBase* enter)
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{
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if (mCollisionTriggerPolyhedron.pointList.size() == 0)
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if (mCollisionTriggerPolyhedron.mPointList.size() == 0)
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return false;
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mClippedList.clear();
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@ -507,17 +507,17 @@ U32 CollisionTrigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream
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// Write the polyhedron
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if (stream->writeFlag(mask & PolyMask))
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{
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stream->write(mCollisionTriggerPolyhedron.pointList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.pointList.size(); i++)
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mathWrite(*stream, mCollisionTriggerPolyhedron.pointList[i]);
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stream->write(mCollisionTriggerPolyhedron.mPointList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.mPointList.size(); i++)
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mathWrite(*stream, mCollisionTriggerPolyhedron.mPointList[i]);
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stream->write(mCollisionTriggerPolyhedron.planeList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.planeList.size(); i++)
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mathWrite(*stream, mCollisionTriggerPolyhedron.planeList[i]);
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stream->write(mCollisionTriggerPolyhedron.mPlaneList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.mPlaneList.size(); i++)
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mathWrite(*stream, mCollisionTriggerPolyhedron.mPlaneList[i]);
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stream->write(mCollisionTriggerPolyhedron.edgeList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.edgeList.size(); i++) {
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const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.edgeList[i];
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stream->write(mCollisionTriggerPolyhedron.mEdgeList.size());
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for (i = 0; i < mCollisionTriggerPolyhedron.mEdgeList.size(); i++) {
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const Polyhedron::Edge& rEdge = mCollisionTriggerPolyhedron.mEdgeList[i];
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stream->write(rEdge.face[0]);
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stream->write(rEdge.face[1]);
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@ -555,19 +555,19 @@ void CollisionTrigger::unpackUpdate(NetConnection* con, BitStream* stream)
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{
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Polyhedron tempPH;
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stream->read(&size);
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tempPH.pointList.setSize(size);
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for (i = 0; i < tempPH.pointList.size(); i++)
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mathRead(*stream, &tempPH.pointList[i]);
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tempPH.mPointList.setSize(size);
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for (i = 0; i < tempPH.mPointList.size(); i++)
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mathRead(*stream, &tempPH.mPointList[i]);
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stream->read(&size);
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tempPH.planeList.setSize(size);
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for (i = 0; i < tempPH.planeList.size(); i++)
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mathRead(*stream, &tempPH.planeList[i]);
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tempPH.mPlaneList.setSize(size);
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for (i = 0; i < tempPH.mPlaneList.size(); i++)
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mathRead(*stream, &tempPH.mPlaneList[i]);
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stream->read(&size);
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tempPH.edgeList.setSize(size);
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for (i = 0; i < tempPH.edgeList.size(); i++) {
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Polyhedron::Edge& rEdge = tempPH.edgeList[i];
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tempPH.mEdgeList.setSize(size);
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for (i = 0; i < tempPH.mEdgeList.size(); i++) {
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Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
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stream->read(&rEdge.face[0]);
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stream->read(&rEdge.face[1]);
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@ -167,11 +167,11 @@ void OcclusionVolume::buildSilhouette( const SceneCameraState& cameraState, Vect
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if( mTransformDirty )
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{
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const U32 numPoints = mPolyhedron.getNumPoints();
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const U32 numPolyPoints = mPolyhedron.getNumPoints();
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const PolyhedronType::PointType* points = getPolyhedron().getPoints();
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mWSPoints.setSize( numPoints );
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for( U32 i = 0; i < numPoints; ++ i )
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mWSPoints.setSize(numPolyPoints);
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for( U32 i = 0; i < numPolyPoints; ++ i )
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{
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Point3F p = points[ i ];
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p.convolve( getScale() );
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@ -283,17 +283,17 @@ U32 PhysicalZone::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
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if (stream->writeFlag(mask & PolyhedronMask))
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{
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// Write the polyhedron
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stream->write(mPolyhedron.pointList.size());
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for (i = 0; i < mPolyhedron.pointList.size(); i++)
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mathWrite(*stream, mPolyhedron.pointList[i]);
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stream->write(mPolyhedron.mPointList.size());
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for (i = 0; i < mPolyhedron.mPointList.size(); i++)
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mathWrite(*stream, mPolyhedron.mPointList[i]);
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stream->write(mPolyhedron.planeList.size());
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for (i = 0; i < mPolyhedron.planeList.size(); i++)
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mathWrite(*stream, mPolyhedron.planeList[i]);
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stream->write(mPolyhedron.mPlaneList.size());
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for (i = 0; i < mPolyhedron.mPlaneList.size(); i++)
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mathWrite(*stream, mPolyhedron.mPlaneList[i]);
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stream->write(mPolyhedron.edgeList.size());
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for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
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const Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
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stream->write(mPolyhedron.mEdgeList.size());
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for (i = 0; i < mPolyhedron.mEdgeList.size(); i++) {
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const Polyhedron::Edge& rEdge = mPolyhedron.mEdgeList[i];
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stream->write(rEdge.face[0]);
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stream->write(rEdge.face[1]);
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@ -340,19 +340,19 @@ void PhysicalZone::unpackUpdate(NetConnection* con, BitStream* stream)
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// Read the polyhedron
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stream->read(&size);
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tempPH.pointList.setSize(size);
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for (i = 0; i < tempPH.pointList.size(); i++)
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mathRead(*stream, &tempPH.pointList[i]);
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tempPH.mPointList.setSize(size);
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for (i = 0; i < tempPH.mPointList.size(); i++)
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mathRead(*stream, &tempPH.mPointList[i]);
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stream->read(&size);
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tempPH.planeList.setSize(size);
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for (i = 0; i < tempPH.planeList.size(); i++)
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mathRead(*stream, &tempPH.planeList[i]);
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tempPH.mPlaneList.setSize(size);
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for (i = 0; i < tempPH.mPlaneList.size(); i++)
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mathRead(*stream, &tempPH.mPlaneList[i]);
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stream->read(&size);
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tempPH.edgeList.setSize(size);
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for (i = 0; i < tempPH.edgeList.size(); i++) {
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Polyhedron::Edge& rEdge = tempPH.edgeList[i];
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tempPH.mEdgeList.setSize(size);
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for (i = 0; i < tempPH.mEdgeList.size(); i++) {
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Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
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stream->read(&rEdge.face[0]);
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stream->read(&rEdge.face[1]);
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@ -408,12 +408,12 @@ void PhysicalZone::setPolyhedron(const Polyhedron& rPolyhedron)
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{
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mPolyhedron = rPolyhedron;
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if (mPolyhedron.pointList.size() != 0) {
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if (mPolyhedron.mPointList.size() != 0) {
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mObjBox.minExtents.set(1e10, 1e10, 1e10);
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mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
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for (U32 i = 0; i < mPolyhedron.pointList.size(); i++) {
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mObjBox.minExtents.setMin(mPolyhedron.pointList[i]);
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mObjBox.maxExtents.setMax(mPolyhedron.pointList[i]);
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for (U32 i = 0; i < mPolyhedron.mPointList.size(); i++) {
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mObjBox.minExtents.setMin(mPolyhedron.mPointList[i]);
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mObjBox.maxExtents.setMax(mPolyhedron.mPointList[i]);
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}
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} else {
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mObjBox.minExtents.set(-0.5, -0.5, -0.5);
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@ -424,7 +424,7 @@ void PhysicalZone::setPolyhedron(const Polyhedron& rPolyhedron)
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setTransform(xform);
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mClippedList.clear();
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mClippedList.mPlaneList = mPolyhedron.planeList;
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mClippedList.mPlaneList = mPolyhedron.mPlaneList;
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MatrixF base(true);
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base.scale(Point3F(1.0/mObjScale.x,
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@ -481,7 +481,7 @@ bool PhysicalZone::testObject(SceneObject* enter)
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// all. And whats the point of building a convex if no collision methods
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// are implemented?
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if (mPolyhedron.pointList.size() == 0)
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if (mPolyhedron.mPointList.size() == 0)
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return false;
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mClippedList.clear();
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@ -245,16 +245,16 @@ ConsoleGetType( TypeTriggerPolyhedron )
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Polyhedron* pPoly = reinterpret_cast<Polyhedron*>(dptr);
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// First point is corner, need to find the three vectors...`
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Point3F origin = pPoly->pointList[0];
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Point3F origin = pPoly->mPointList[0];
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U32 currVec = 0;
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Point3F vecs[3];
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for (i = 0; i < pPoly->edgeList.size(); i++) {
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const U32 *vertex = pPoly->edgeList[i].vertex;
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for (i = 0; i < pPoly->mEdgeList.size(); i++) {
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const U32 *vertex = pPoly->mEdgeList[i].vertex;
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if (vertex[0] == 0)
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vecs[currVec++] = pPoly->pointList[vertex[1]] - origin;
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vecs[currVec++] = pPoly->mPointList[vertex[1]] - origin;
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else
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if (vertex[1] == 0)
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vecs[currVec++] = pPoly->pointList[vertex[0]] - origin;
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vecs[currVec++] = pPoly->mPointList[vertex[0]] - origin;
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}
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AssertFatal(currVec == 3, "Internal error: Bad trigger polyhedron");
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@ -302,45 +302,45 @@ ConsoleSetType( TypeTriggerPolyhedron )
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// edges with CCW instead of CW order for face[0] and that it b) lets plane
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// normals face outwards rather than inwards.
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pPoly->pointList.setSize(8);
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pPoly->pointList[0] = origin;
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pPoly->pointList[1] = origin + vecs[0];
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pPoly->pointList[2] = origin + vecs[1];
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pPoly->pointList[3] = origin + vecs[2];
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pPoly->pointList[4] = origin + vecs[0] + vecs[1];
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pPoly->pointList[5] = origin + vecs[0] + vecs[2];
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pPoly->pointList[6] = origin + vecs[1] + vecs[2];
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pPoly->pointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
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pPoly->mPointList.setSize(8);
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pPoly->mPointList[0] = origin;
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pPoly->mPointList[1] = origin + vecs[0];
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pPoly->mPointList[2] = origin + vecs[1];
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pPoly->mPointList[3] = origin + vecs[2];
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pPoly->mPointList[4] = origin + vecs[0] + vecs[1];
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pPoly->mPointList[5] = origin + vecs[0] + vecs[2];
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pPoly->mPointList[6] = origin + vecs[1] + vecs[2];
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pPoly->mPointList[7] = origin + vecs[0] + vecs[1] + vecs[2];
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Point3F normal;
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pPoly->planeList.setSize(6);
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pPoly->mPlaneList.setSize(6);
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mCross(vecs[2], vecs[0], &normal);
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pPoly->planeList[0].set(origin, normal);
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pPoly->mPlaneList[0].set(origin, normal);
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mCross(vecs[0], vecs[1], &normal);
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pPoly->planeList[1].set(origin, normal);
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pPoly->mPlaneList[1].set(origin, normal);
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mCross(vecs[1], vecs[2], &normal);
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pPoly->planeList[2].set(origin, normal);
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pPoly->mPlaneList[2].set(origin, normal);
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mCross(vecs[1], vecs[0], &normal);
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pPoly->planeList[3].set(pPoly->pointList[7], normal);
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pPoly->mPlaneList[3].set(pPoly->mPointList[7], normal);
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mCross(vecs[2], vecs[1], &normal);
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pPoly->planeList[4].set(pPoly->pointList[7], normal);
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pPoly->mPlaneList[4].set(pPoly->mPointList[7], normal);
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mCross(vecs[0], vecs[2], &normal);
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pPoly->planeList[5].set(pPoly->pointList[7], normal);
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pPoly->mPlaneList[5].set(pPoly->mPointList[7], normal);
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pPoly->edgeList.setSize(12);
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pPoly->edgeList[0].vertex[0] = 0; pPoly->edgeList[0].vertex[1] = 1; pPoly->edgeList[0].face[0] = 0; pPoly->edgeList[0].face[1] = 1;
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pPoly->edgeList[1].vertex[0] = 1; pPoly->edgeList[1].vertex[1] = 5; pPoly->edgeList[1].face[0] = 0; pPoly->edgeList[1].face[1] = 4;
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pPoly->edgeList[2].vertex[0] = 5; pPoly->edgeList[2].vertex[1] = 3; pPoly->edgeList[2].face[0] = 0; pPoly->edgeList[2].face[1] = 3;
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pPoly->edgeList[3].vertex[0] = 3; pPoly->edgeList[3].vertex[1] = 0; pPoly->edgeList[3].face[0] = 0; pPoly->edgeList[3].face[1] = 2;
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pPoly->edgeList[4].vertex[0] = 3; pPoly->edgeList[4].vertex[1] = 6; pPoly->edgeList[4].face[0] = 3; pPoly->edgeList[4].face[1] = 2;
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pPoly->edgeList[5].vertex[0] = 6; pPoly->edgeList[5].vertex[1] = 2; pPoly->edgeList[5].face[0] = 2; pPoly->edgeList[5].face[1] = 5;
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pPoly->edgeList[6].vertex[0] = 2; pPoly->edgeList[6].vertex[1] = 0; pPoly->edgeList[6].face[0] = 2; pPoly->edgeList[6].face[1] = 1;
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pPoly->edgeList[7].vertex[0] = 1; pPoly->edgeList[7].vertex[1] = 4; pPoly->edgeList[7].face[0] = 4; pPoly->edgeList[7].face[1] = 1;
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pPoly->edgeList[8].vertex[0] = 4; pPoly->edgeList[8].vertex[1] = 2; pPoly->edgeList[8].face[0] = 1; pPoly->edgeList[8].face[1] = 5;
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pPoly->edgeList[9].vertex[0] = 4; pPoly->edgeList[9].vertex[1] = 7; pPoly->edgeList[9].face[0] = 4; pPoly->edgeList[9].face[1] = 5;
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pPoly->edgeList[10].vertex[0] = 5; pPoly->edgeList[10].vertex[1] = 7; pPoly->edgeList[10].face[0] = 3; pPoly->edgeList[10].face[1] = 4;
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pPoly->edgeList[11].vertex[0] = 7; pPoly->edgeList[11].vertex[1] = 6; pPoly->edgeList[11].face[0] = 3; pPoly->edgeList[11].face[1] = 5;
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pPoly->mEdgeList.setSize(12);
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pPoly->mEdgeList[0].vertex[0] = 0; pPoly->mEdgeList[0].vertex[1] = 1; pPoly->mEdgeList[0].face[0] = 0; pPoly->mEdgeList[0].face[1] = 1;
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pPoly->mEdgeList[1].vertex[0] = 1; pPoly->mEdgeList[1].vertex[1] = 5; pPoly->mEdgeList[1].face[0] = 0; pPoly->mEdgeList[1].face[1] = 4;
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pPoly->mEdgeList[2].vertex[0] = 5; pPoly->mEdgeList[2].vertex[1] = 3; pPoly->mEdgeList[2].face[0] = 0; pPoly->mEdgeList[2].face[1] = 3;
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pPoly->mEdgeList[3].vertex[0] = 3; pPoly->mEdgeList[3].vertex[1] = 0; pPoly->mEdgeList[3].face[0] = 0; pPoly->mEdgeList[3].face[1] = 2;
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pPoly->mEdgeList[4].vertex[0] = 3; pPoly->mEdgeList[4].vertex[1] = 6; pPoly->mEdgeList[4].face[0] = 3; pPoly->mEdgeList[4].face[1] = 2;
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pPoly->mEdgeList[5].vertex[0] = 6; pPoly->mEdgeList[5].vertex[1] = 2; pPoly->mEdgeList[5].face[0] = 2; pPoly->mEdgeList[5].face[1] = 5;
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pPoly->mEdgeList[6].vertex[0] = 2; pPoly->mEdgeList[6].vertex[1] = 0; pPoly->mEdgeList[6].face[0] = 2; pPoly->mEdgeList[6].face[1] = 1;
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pPoly->mEdgeList[7].vertex[0] = 1; pPoly->mEdgeList[7].vertex[1] = 4; pPoly->mEdgeList[7].face[0] = 4; pPoly->mEdgeList[7].face[1] = 1;
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pPoly->mEdgeList[8].vertex[0] = 4; pPoly->mEdgeList[8].vertex[1] = 2; pPoly->mEdgeList[8].face[0] = 1; pPoly->mEdgeList[8].face[1] = 5;
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pPoly->mEdgeList[9].vertex[0] = 4; pPoly->mEdgeList[9].vertex[1] = 7; pPoly->mEdgeList[9].face[0] = 4; pPoly->mEdgeList[9].face[1] = 5;
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pPoly->mEdgeList[10].vertex[0] = 5; pPoly->mEdgeList[10].vertex[1] = 7; pPoly->mEdgeList[10].face[0] = 3; pPoly->mEdgeList[10].face[1] = 4;
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pPoly->mEdgeList[11].vertex[0] = 7; pPoly->mEdgeList[11].vertex[1] = 6; pPoly->mEdgeList[11].face[0] = 3; pPoly->mEdgeList[11].face[1] = 5;
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}
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@ -569,12 +569,12 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
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{
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mTriggerPolyhedron = rPolyhedron;
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if (mTriggerPolyhedron.pointList.size() != 0) {
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if (mTriggerPolyhedron.mPointList.size() != 0) {
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mObjBox.minExtents.set(1e10, 1e10, 1e10);
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mObjBox.maxExtents.set(-1e10, -1e10, -1e10);
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for (U32 i = 0; i < mTriggerPolyhedron.pointList.size(); i++) {
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mObjBox.minExtents.setMin(mTriggerPolyhedron.pointList[i]);
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mObjBox.maxExtents.setMax(mTriggerPolyhedron.pointList[i]);
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||||
for (U32 i = 0; i < mTriggerPolyhedron.mPointList.size(); i++) {
|
||||
mObjBox.minExtents.setMin(mTriggerPolyhedron.mPointList[i]);
|
||||
mObjBox.maxExtents.setMax(mTriggerPolyhedron.mPointList[i]);
|
||||
}
|
||||
} else {
|
||||
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
|
||||
|
|
@ -585,7 +585,7 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
|
|||
setTransform(xform);
|
||||
|
||||
mClippedList.clear();
|
||||
mClippedList.mPlaneList = mTriggerPolyhedron.planeList;
|
||||
mClippedList.mPlaneList = mTriggerPolyhedron.mPlaneList;
|
||||
// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
|
||||
// mClippedList.mPlaneList[i].neg();
|
||||
|
||||
|
|
@ -623,7 +623,7 @@ void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
|
|||
|
||||
bool Trigger::testObject(GameBase* enter)
|
||||
{
|
||||
if (mTriggerPolyhedron.pointList.size() == 0)
|
||||
if (mTriggerPolyhedron.mPointList.size() == 0)
|
||||
return false;
|
||||
|
||||
mClippedList.clear();
|
||||
|
|
@ -731,17 +731,17 @@ U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
// Write the polyhedron
|
||||
if( stream->writeFlag( mask & PolyMask ) )
|
||||
{
|
||||
stream->write(mTriggerPolyhedron.pointList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.pointList.size(); i++)
|
||||
mathWrite(*stream, mTriggerPolyhedron.pointList[i]);
|
||||
stream->write(mTriggerPolyhedron.mPointList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.mPointList.size(); i++)
|
||||
mathWrite(*stream, mTriggerPolyhedron.mPointList[i]);
|
||||
|
||||
stream->write(mTriggerPolyhedron.planeList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.planeList.size(); i++)
|
||||
mathWrite(*stream, mTriggerPolyhedron.planeList[i]);
|
||||
stream->write(mTriggerPolyhedron.mPlaneList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.mPlaneList.size(); i++)
|
||||
mathWrite(*stream, mTriggerPolyhedron.mPlaneList[i]);
|
||||
|
||||
stream->write(mTriggerPolyhedron.edgeList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.edgeList.size(); i++) {
|
||||
const Polyhedron::Edge& rEdge = mTriggerPolyhedron.edgeList[i];
|
||||
stream->write(mTriggerPolyhedron.mEdgeList.size());
|
||||
for (i = 0; i < mTriggerPolyhedron.mEdgeList.size(); i++) {
|
||||
const Polyhedron::Edge& rEdge = mTriggerPolyhedron.mEdgeList[i];
|
||||
|
||||
stream->write(rEdge.face[0]);
|
||||
stream->write(rEdge.face[1]);
|
||||
|
|
@ -779,19 +779,19 @@ void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
|
|||
{
|
||||
Polyhedron tempPH;
|
||||
stream->read(&size);
|
||||
tempPH.pointList.setSize(size);
|
||||
for (i = 0; i < tempPH.pointList.size(); i++)
|
||||
mathRead(*stream, &tempPH.pointList[i]);
|
||||
tempPH.mPointList.setSize(size);
|
||||
for (i = 0; i < tempPH.mPointList.size(); i++)
|
||||
mathRead(*stream, &tempPH.mPointList[i]);
|
||||
|
||||
stream->read(&size);
|
||||
tempPH.planeList.setSize(size);
|
||||
for (i = 0; i < tempPH.planeList.size(); i++)
|
||||
mathRead(*stream, &tempPH.planeList[i]);
|
||||
tempPH.mPlaneList.setSize(size);
|
||||
for (i = 0; i < tempPH.mPlaneList.size(); i++)
|
||||
mathRead(*stream, &tempPH.mPlaneList[i]);
|
||||
|
||||
stream->read(&size);
|
||||
tempPH.edgeList.setSize(size);
|
||||
for (i = 0; i < tempPH.edgeList.size(); i++) {
|
||||
Polyhedron::Edge& rEdge = tempPH.edgeList[i];
|
||||
tempPH.mEdgeList.setSize(size);
|
||||
for (i = 0; i < tempPH.mEdgeList.size(); i++) {
|
||||
Polyhedron::Edge& rEdge = tempPH.mEdgeList[i];
|
||||
|
||||
stream->read(&rEdge.face[0]);
|
||||
stream->read(&rEdge.face[1]);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue