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Re-fixes terrain edit dragging without breaking paint actions
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1 changed files with 6 additions and 0 deletions
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@ -1897,6 +1897,12 @@ void TerrainEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
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selChanged = gMouse != gLastMouse;
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}
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if (String::compare(getCurrentAction(), "paintMaterial") != 0)
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{
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if (mMouseDown)
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return;
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}
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mCurrentAction->process( mMouseBrush, event, true, TerrainAction::Update );
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}
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