bsd ready

This commit is contained in:
XXTH 2023-05-10 14:58:47 +02:00
parent 0d981b62cf
commit e0ab3830af
9 changed files with 120 additions and 93 deletions

View file

@ -56,8 +56,8 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
glGenBuffers(1, &mBuffer);
}
GFXGLTextureObject::~GFXGLTextureObject()
{
GFXGLTextureObject::~GFXGLTextureObject()
{
glDeleteTextures(1, &mHandle);
glDeleteBuffers(1, &mBuffer);
delete[] mZombieCache;
@ -81,7 +81,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
{
mLockedRectRect = RectI(0, 0, width, height);
}
mLockedRect.pitch = mLockedRectRect.extent.x * mBytesPerTexel;
// CodeReview [ags 12/19/07] This one texel boundary is necessary to keep the clipmap code from crashing. Figure out why.
@ -93,7 +93,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
#ifdef TORQUE_DEBUG
mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
#endif
if( !mLockedRect.bits )
return NULL;
@ -117,12 +117,12 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
glTexSubImage3D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y, z,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, z, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_2D)
glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
mLockedRectRect.extent.x, mLockedRectRect.extent.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
mLockedRect.bits = NULL;
@ -138,7 +138,7 @@ void GFXGLTextureObject::release()
{
glDeleteTextures(1, &mHandle);
glDeleteBuffers(1, &mBuffer);
mHandle = 0;
mBuffer = 0;
}
@ -174,7 +174,7 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
U8 srcBytesPerPixel = GFXFormat_getByteSize( mFormat );
FrameAllocatorMarker mem;
U32 mipLevels = getMipLevels();
for (U32 mip = 0; mip < mipLevels; mip++)
@ -204,7 +204,8 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
}
}
}
glBindTexture(mBinding, NULL);
//XXTH orig: glBindTexture(mBinding, NULL);
glBindTexture(mBinding, 0);
return true;
}
@ -236,8 +237,8 @@ U8* GFXGLTextureObject::getTextureData( U32 mip )
AssertFatal( mMipLevels, "");
mip = (mip < mMipLevels) ? mip : 0;
const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
const U32 dataSize = ImageUtil::isCompressedFormat(mFormat)
? getCompressedSurfaceSize( mFormat, mTextureSize.x, mTextureSize.y, mip )
: (mTextureSize.x >> mip) * (mTextureSize.y >> mip) * mBytesPerTexel;
U8* data = new U8[dataSize];
@ -258,10 +259,10 @@ void GFXGLTextureObject::copyIntoCache()
U32 cacheSize = mTextureSize.x * mTextureSize.y;
if(mBinding == GL_TEXTURE_3D)
cacheSize *= mTextureSize.z;
cacheSize *= mBytesPerTexel;
mZombieCache = new U8[cacheSize];
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
}
@ -269,7 +270,7 @@ void GFXGLTextureObject::reloadFromCache()
{
if(!mZombieCache)
return;
if(mBinding == GL_TEXTURE_3D)
{
static_cast<GFXGLTextureManager*>(TEXMGR)->_loadTexture(this, mZombieCache);
@ -277,7 +278,7 @@ void GFXGLTextureObject::reloadFromCache()
mZombieCache = NULL;
return;
}
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
@ -285,10 +286,10 @@ void GFXGLTextureObject::reloadFromCache()
glTexSubImage2D(mBinding, 0, 0, 0, mTextureSize.x, mTextureSize.y, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
else if(mBinding == GL_TEXTURE_1D)
glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
if(mMipLevels != 1)
glGenerateMipmap(mBinding);
delete[] mZombieCache;
mZombieCache = NULL;
mIsZombie = false;
@ -298,11 +299,11 @@ void GFXGLTextureObject::zombify()
{
if(mIsZombie)
return;
mIsZombie = true;
if(!mProfile->doStoreBitmap() && !mProfile->isRenderTarget() && !mProfile->isDynamic() && !mProfile->isZTarget())
copyIntoCache();
release();
}
@ -310,7 +311,7 @@ void GFXGLTextureObject::resurrect()
{
if(!mIsZombie)
return;
glGenTextures(1, &mHandle);
glGenBuffers(1, &mBuffer);
}
@ -329,6 +330,6 @@ const String GFXGLTextureObject::describeSelf() const
{
String ret = Parent::describeSelf();
ret += String::ToString(" GL Handle: %i", mHandle);
return ret;
}

View file

@ -33,7 +33,7 @@ bool PopupMenu::smSelectionEventHandled = false;
/// Event class used to remove popup menus from the event notification in a safe way
class PopUpNotifyRemoveEvent : public SimEvent
{
{
public:
void process(SimObject *object)
{
@ -46,7 +46,8 @@ public:
//-----------------------------------------------------------------------------
PopupMenu::PopupMenu()
{
mMenuItems = NULL;
//XXTH orig mMenuItems = NULL;
mMenuItems = 0;
mMenuBarCtrl = nullptr;
mBarTitle = StringTable->EmptyString();
@ -115,7 +116,7 @@ void PopupMenu::onMenuSelect()
//-----------------------------------------------------------------------------
void PopupMenu::handleSelectEvent(U32 popID, U32 command)
{
{
}
//-----------------------------------------------------------------------------
@ -199,7 +200,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
{
mMenuItems[i].mID = pos;
mMenuItems[i].mCMD = cmd;
if (accelerator && accelerator[0])
mMenuItems[i].mAccelerator = dStrdup(accelerator);
else
@ -207,7 +208,7 @@ bool PopupMenu::setItem(S32 pos, const char *title, const char* accelerator, con
return true;
}
}
return false;
}

View file

@ -20,7 +20,8 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef __APPLE__
//XXTH orig #ifndef __APPLE__
#if not defined (__APPLE__) //and not defined (__FreeBSD__)
#include <fstream>
#include <iostream>
@ -40,12 +41,15 @@ Platform::SystemInfo_struct Platform::SystemInfo;
static inline void rtrim(std::string &s)
{
s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
//XXTH deprecated! s.erase(std::find_if(s.rbegin(), s.rend(), std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
//FIXME !!!! s.erase(std::find_if(s.rbegin(), s.rend(), static_cast<int(*)(int)>(std::isspace).base(), s.end());
}
static inline void ltrim(std::string &s)
{
s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
//XXTH deprecated! s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace))));
//using lambada
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](int c) {return !std::isspace(c);}));
}
static void getCPUInformation()
@ -183,7 +187,7 @@ static void getCPUInformation()
SetProcessorInfo(Platform::SystemInfo.processor, vendorString.c_str(), brandString.c_str());
}
void Processor::init()
void Processor::init()
{
getCPUInformation();
@ -244,11 +248,11 @@ namespace CPUInfo
}
else if (!Platform::SystemInfo.processor.isHyperThreaded && Platform::SystemInfo.processor.numPhysicalProcessors == 1)
{
return CONFIG_SingleCoreAndHTNotCapable;
return CONFIG_SingleCoreAndHTNotCapable;
}
return CONFIG_MultiCoreAndHTEnabled;
}
}; // namespace CPUInfo
#endif
#endif

View file

@ -65,7 +65,7 @@ class TSCallback
{
public:
virtual ~TSCallback() {}
virtual void setNodeTransform(TSShapeInstance * si, S32 nodeIndex, MatrixF & localTransform) = 0;
};
@ -114,13 +114,13 @@ class TSShapeInstance
struct ObjectInstance
{
virtual ~ObjectInstance() {}
/// this needs to be set before using an objectInstance...tells us where to
/// look for the transforms...gets set be shape instance 'setStatics' method
const Vector<MatrixF> *mTransforms;
S32 nodeIndex;
/// Gets the transform of this object
inline const MatrixF& getTransform() const
{
@ -166,8 +166,8 @@ class TSShapeInstance
/// If true this mesh is forced to be hidden
/// regardless of the animation state.
bool forceHidden;
/// The time at which this mesh
/// The time at which this mesh
/// was last rendered.
U32 mLastTime;
@ -248,7 +248,7 @@ class TSShapeInstance
static Vector<TSThread*> smTranslationThreads;
static Vector<TSThread*> smScaleThreads;
/// @}
TSMaterialList* mMaterialList; ///< by default, points to hShape material list
//-------------------------------------------------------------------------------------
// Misc.
@ -333,17 +333,17 @@ protected:
TSShape* getShape() const { return mShape; }
TSMaterialList* getMaterialList() const { return mMaterialList; }
/// Set the material list without taking ownership.
/// @see cloneMaterialList
void setMaterialList( TSMaterialList *matList );
/// Call this to own the material list -- i.e., we'll make a copy of the
/// Call this to own the material list -- i.e., we'll make a copy of the
/// currently set material list and be responsible for deleting it. You
/// can pass an optional feature set for initializing the cloned materials.
void cloneMaterialList( const FeatureSet *features = NULL );
void cloneMaterialList( const FeatureSet *features = NULL );
/// Initializes or re-initializes the material list with
/// Initializes or re-initializes the material list with
/// an optional feature set.
void initMaterialList( const FeatureSet *features = NULL );
@ -469,7 +469,7 @@ protected:
static F32 smDetailAdjust;
/// If this is set to a positive pixel value shapes
/// with a smaller pixel size than this will skip
/// with a smaller pixel size than this will skip
/// rendering entirely.
static F32 smSmallestVisiblePixelSize;
@ -490,7 +490,7 @@ protected:
void renderDebugNormals( F32 normalScalar, S32 dl );
/// Render all node transforms as small axis gizmos. It is recommended
/// that prior to calling this, shapeInstance::animate is called so that
/// that prior to calling this, shapeInstance::animate is called so that
/// nodes are in object space and that the GFX state is setup for
/// rendering in model space.
void renderDebugNodes();
@ -518,7 +518,7 @@ protected:
/// Sets the 'forceHidden' state on the named mesh.
/// @see MeshObjectInstance::forceHidden
void setMeshForceHidden( const char *meshName, bool hidden );
/// Sets the 'forceHidden' state on a mesh.
/// @see MeshObjectInstance::forceHidden
void setMeshForceHidden( S32 meshIndex, bool hidden );
@ -558,8 +558,8 @@ protected:
void setCurrentDetail( S32 dl, F32 intraDL = 1.0f );
/// Helper function which internally calls setDetailFromDistance.
S32 setDetailFromPosAndScale( const SceneRenderState *state,
const Point3F &pos,
S32 setDetailFromPosAndScale( const SceneRenderState *state,
const Point3F &pos,
const Point3F &scale );
/// Selects the current detail level using the scaled
@ -788,7 +788,7 @@ class TSThread
keyPos = 0;
mSeqPos = 0;
mShapeInstance = NULL;
makePath = NULL;
makePath = false; //XXTH NULL;
priority = 0;
sequence = 0;
timeScale = 1.0f;