Fixes various reported issues with the ShapeEd update

- Updates addSequence for the TSShapeConstructor so it can properly understand if it's handed an assetId or not, and if it is, stores that as the source data for use later
- Has the added benefit of ensuring no erroneous double-ups of data causing accidental overwrites when saving the shapeConstructor because it thinks the data 'changed'
- Fixed saving of new added sequences in shape constructor to properly trip whitespace
- Adds ability to manually trigger a ShapeAsset to load the shape data
- Adjusted the logic for getting a shape/animation asset's constructor when adding a new sequence to avoid false reporting of no constructor existing(by manually loading it)
- Fixed formatting on ShapeEd Anim window to properly scale
- Added onWake calls for the ShapeEd select and properties windows to better prep them position/extents-wise so they should behave more consistently
- Fixed issue of Not closing material editor if it was opened via the Edit Selected Material button in the ShapeEd
- Fixed issue of highlighting of material not going away when ShapeEditor is closed
This commit is contained in:
JeffR 2025-10-13 00:07:46 -05:00
parent 7a0ae4c7af
commit e02981c848
9 changed files with 91 additions and 50 deletions

View file

@ -159,7 +159,7 @@ void ShapeAnimationAsset::initializeAsset(void)
mSourceShape = ResourceManager::get().load(mFilePath);
if (!mSourceShape || !mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
if (!mSourceShape || !mSourceShape->addSequence("ambient", "", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
{
Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
return;