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https://github.com/TorqueGameEngines/Torque3D.git
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gtest tweaks
refactor concurency test conu=sumer thread runner to generate timeouts at excessive attempts (32ms*runlength) threadsafefreelist reporting augs scripttest object name conflict resolutions skip testing platform window creation if no monitor was found
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5 changed files with 32 additions and 24 deletions
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@ -91,18 +91,6 @@ public:
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ValueRef val = new Value(i, tick);
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mDeque.pushBack(val);
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}
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// WORKAROUND: due to a bug in the Deque, we lose an item, and thus the test will loop forever. We currently
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// don't have a timeout solution, so instead push som extra elements just to make sure Consumer
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// doesn't get stuck.
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for(U32 i = mValues.size(); i < mValues.size() + 5; i++)
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{
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U32 tick = Platform::getRealMilliseconds();
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ValueRef val = new Value(i, tick);
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mDeque.pushBack(val);
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}
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}
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};
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@ -115,10 +103,27 @@ public:
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virtual void run(void*)
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{
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for(U32 i = 0; i < mValues.size(); i++)
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S32 timeOut = mValues.size() * 32;
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U32 endTime = Platform::getRealMilliseconds() + timeOut;
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for (U32 i = 0; i < mValues.size(); i++)
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{
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ValueRef value;
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while(!mDeque.tryPopFront(value));
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bool timedOut = false;
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while (!mDeque.tryPopFront(value))
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{
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if (timeOut && Platform::getRealMilliseconds() >= endTime)
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{
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timedOut = true;
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break;
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}
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};
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ASSERT_FALSE(timedOut)
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<< "consumer thread timed out!";
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if (timedOut) return;
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EXPECT_EQ(i, value->mIndex);
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EXPECT_EQ(value->mTick, mValues[i]);
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}
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