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https://github.com/TorqueGameEngines/Torque3D.git
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* Feature: Begin working the new engine module system.
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parent
9901fa76b4
commit
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10 changed files with 133 additions and 28 deletions
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@ -14,7 +14,7 @@ file(GLOB TORQUE_T3D_SOURCES "T3D/fps/*.cpp" "T3D/fx/*.cpp" "T3D/vehicles/*.cpp"
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file(GLOB TORQUE_TS_SOURCES "ts/*.cpp" "ts/collada/*.cpp" "ts/assimp/*.cpp" "ts/loader/*.cpp" "ts/arch/*.cpp")
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# Handle SFX
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file(GLOB TORQUE_SFX_SOURCES "sfx/*.cpp" "sfx/media/*.cpp" "sfx/null/*.cpp" "sfx/openal/*.cpp" "sfx/openal/mac/*.cpp")
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file(GLOB TORQUE_SFX_SOURCES "sfx/*.cpp" "sfx/media/*.cpp" "sfx/null/*.cpp")
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# Handle GFX
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file(GLOB TORQUE_GFX_SOURCES "gfx/*.cpp" "gfx/Null/*.cpp" "gfx/test/*.cpp" "gfx/bitmap/*.cpp" "gfx/bitmap/loaders/*.cpp"
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@ -27,8 +27,7 @@ file(GLOB TORQUE_CORE_SOURCES "core/*.cpp" "core/stream/*.cpp" "core/strings/*.c
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# Handle GUI
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file(GLOB TORQUE_GUI_SOURCES "gui/*.cpp" "gui/buttons/*.cpp" "gui/containers/*.cpp" "gui/controls/*.cpp" "gui/core/*.cpp"
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp" "gui/editor/*.cpp"
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"gui/worldEditor/*.cpp" "gui/worldEditor/tools/*.cpp" "gui/editor/inspector/*.cpp")
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"gui/game/*.cpp" "gui/shiny/*.cpp" "gui/utility/*.cpp" "gui/3d/*.cpp")
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# Handle postFX
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file(GLOB TORQUE_POSTFX_SOURCES "postFx/*.cpp")
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@ -113,13 +112,13 @@ file(GLOB TORQUE_PLATFORM_SDL_SOURCES "platformSDL/*.cpp" "platformSDL/threads/*
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# Link generic libs
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} png "-framework Cocoa" "-framework AppKit" "-framework CoreData" "-framework Foundation")
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set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_TOOLS TORQUE_SHADERGEN TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA TORQUE_UNICODE)
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set(TORQUE_COMPILE_DEFINITIONS ICE_NO_DLL PCRE_STATIC TORQUE_ADVANCED_LIGHTING TORQUE_SHADERGEN TORQUE_OPENGL TORQUE_OPCODE TORQUE_ASSIMP TORQUE_SDL TORQUE_COLLADA TORQUE_UNICODE)
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################# Start building libs ###################
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# Set common linkages
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set(TORQUE_LINK_LIBRARIES tinyxml collada ljpeg squish png_static opcode assimp
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SDL2 glad pcre convexDecomp OpenAL)
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SDL2 glad pcre convexDecomp)
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# Only link Apple frameworks when on an Apple platform
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if (APPLE)
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@ -153,27 +152,38 @@ foreach (TORQUE_MODULE_PATH ${TORQUE_MODULE_PATHS})
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endforeach()
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# Final executable
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add_executable(Game MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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if (APPLE)
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add_executable(Game MACOSX_BUNDLE ${TORQUE_SOURCE_FILES})
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elseif (WIN32)
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add_executable(Game WIN32 ${TORQUE_SOURCE_FILES})
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else()
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add_executable(Game ${TORQUE_SOURCE_FILES})
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endif()
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target_compile_definitions(Game PUBLIC ${TORQUE_COMPILE_DEFINITIONS})
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target_link_libraries(Game ${TORQUE_LINK_LIBRARIES})
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target_include_directories(Game PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} "${CMAKE_BINARY_DIR}/temp")
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set(EXECUTABLE_NAME "Game")
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CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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set_target_properties(Game PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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if (APPLE)
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set(EXECUTABLE_NAME "Game")
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install(TARGETS Game
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BUNDLE DESTINATION game COMPONENT Runtime
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RUNTIME DESTINATION bin COMPONENT Runtime
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)
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CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Tools/CMake/Info.plist.in" "${CMAKE_BINARY_DIR}/temp/Info.plist" COPYONLY)
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set_target_properties(Game PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist")
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# Note Mac specific extension .app
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set(APPS "\${CMAKE_INSTALL_PREFIX}/game/Game.app")
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install(TARGETS Game
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BUNDLE DESTINATION game COMPONENT Runtime
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RUNTIME DESTINATION bin COMPONENT Runtime
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)
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# Directories to look for dependencies
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# FIXME: Auto detect?
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set(DIRS ${CMAKE_BINARY_DIR}/temp/sdl2 ${CMAKE_BINARY_DIR}/temp/openal-soft ${CMAKE_BINARY_DIR}/temp/assimp/bin)
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# Note Mac specific extension .app
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set(APPS "\${CMAKE_INSTALL_PREFIX}/game/Game.app")
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install(CODE "include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
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# Directories to look for dependencies
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# FIXME: Auto detect?
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set(DIRS ${CMAKE_BINARY_DIR}/temp/sdl2 ${CMAKE_BINARY_DIR}/temp/openal-soft ${CMAKE_BINARY_DIR}/temp/assimp/bin)
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install(CODE "include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"\" \"${DIRS}\")")
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else()
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install(TARGETS Game DESTINATION game)
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endif (APPLE)
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