Makes point and spot lights be correctly culled with zoning like other objects.

This commit is contained in:
Areloch 2016-06-17 00:47:46 -05:00
parent ca4e4fe86d
commit dfb8f4f5e5
5 changed files with 23 additions and 2 deletions

View file

@ -117,6 +117,10 @@ class SceneManager
/// If true, render the AABBs of objects for debugging.
static bool smRenderBoundingBoxes;
//A cache list of objects that made it through culling, so we don't have to attempt to re-test
//visibility of objects later.
Vector< SceneObject* > mRenderedObjectsList;
protected:
/// Whether this is the client-side scene.