Makes point and spot lights be correctly culled with zoning like other objects.

This commit is contained in:
Areloch 2016-06-17 00:47:46 -05:00
parent ca4e4fe86d
commit dfb8f4f5e5
5 changed files with 23 additions and 2 deletions

View file

@ -451,6 +451,13 @@ void SceneManager::_renderScene( SceneRenderState* state, U32 objectMask, SceneZ
PROFILE_END();
//store our rendered objects into a list we can easily look up against later if required
mRenderedObjectsList.clear();
for (U32 i = 0; i < numRenderObjects; ++i)
{
mRenderedObjectsList.push_back(mBatchQueryList[i]);
}
// Render the remaining objects.
PROFILE_START( Scene_renderObjects );