mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Makes point and spot lights be correctly culled with zoning like other objects.
This commit is contained in:
parent
ca4e4fe86d
commit
dfb8f4f5e5
5 changed files with 23 additions and 2 deletions
|
|
@ -451,6 +451,13 @@ void SceneManager::_renderScene( SceneRenderState* state, U32 objectMask, SceneZ
|
|||
|
||||
PROFILE_END();
|
||||
|
||||
//store our rendered objects into a list we can easily look up against later if required
|
||||
mRenderedObjectsList.clear();
|
||||
for (U32 i = 0; i < numRenderObjects; ++i)
|
||||
{
|
||||
mRenderedObjectsList.push_back(mBatchQueryList[i]);
|
||||
}
|
||||
|
||||
// Render the remaining objects.
|
||||
|
||||
PROFILE_START( Scene_renderObjects );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue