Merge branch 'alpha40Macwork' of https://github.com/Azaezel/Torque3D into Preview4_0

This commit is contained in:
Areloch 2019-05-25 01:12:20 -05:00
commit dfa0f30572
27 changed files with 324 additions and 117 deletions

View file

@ -724,7 +724,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state )
// We sort by the material then vertex buffer.
ri->defaultKey = matInst->getStateHint();
ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
ri->defaultKey2 = (U32)(uintptr_t)ri->vertBuff; // Not 64bit safe!
// Submit our RenderInst to the RenderPassManager
state->getRenderPass()->addInst(ri);
@ -776,7 +776,7 @@ void ConvexShape::buildConvex( const Box3F &box, Convex *convex )
bool ConvexShape::buildPolyList( PolyListContext context, AbstractPolyList *plist, const Box3F &box, const SphereF &sphere )
{
if ( mGeometry.points.empty() )
if ( mGeometry.points.empty() )
return false;
// If we're exporting deal with that first.

View file

@ -48,6 +48,8 @@ namespace VPersistence
//-------------------------------------------------------------------------
template <class T> bool write( TiXmlElement *pElement, T *pObject );
template <class T> bool writeFile( const char* pFileName, T *pObject )
{
// Create Doc.
@ -73,7 +75,6 @@ namespace VPersistence
return xmlDocument.SaveFile( pFileName );
};
template <class T> bool write( TiXmlElement *pElement, T *pObject );
template <class T> bool writeProperties( TiXmlElement *pElement, T *pObject )
{
@ -141,7 +142,9 @@ namespace VPersistence
}
//-------------------------------------------------------------------------
template <class T> bool read( TiXmlElement *pElement, T *pObject );
template <class T> bool readFile( const char* pFileName, T *pObject )
{
TiXmlDocument xmlDocument;
@ -176,8 +179,6 @@ namespace VPersistence
return true;
};
template <class T> bool read( TiXmlElement *pElement, T *pObject );
template <class T> bool readProperties( TiXmlElement *pElement, T *pObject )
{
TiXmlElement *propertyRoot = pElement->FirstChildElement( "Properties" );
@ -283,4 +284,4 @@ namespace VPersistence
//-----------------------------------------------------------------------------
#endif // _VT_VPERSISTENCE_H_
#endif // _VT_VPERSISTENCE_H_

View file

@ -238,7 +238,7 @@ void VMotionTrack::attachObject( void )
&& !getController()->getDataValue( mOrientationData, orientationDataValue ) )
{
// Sanity!
Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData );
Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData.c_str() );
// Clear.
orientationDataValue = String::EmptyString;
}

View file

@ -2942,7 +2942,7 @@ DefineEngineMethod( VPath, getPathObjectOffset, const char *, (SceneObject *scen
if (sceneObject == nullptr)
{
Con::errorf( "VPath::getPathObjectOffset() - Invalid Target Object." );
return false;
return "";
}
// Fetch Object
@ -3047,7 +3047,7 @@ DefineEngineMethod( VPath, getPathObjectOrientationMode, const char *, (SceneObj
if (sceneObject == nullptr)
{
Con::errorf( "VPath::getPathObjectOrientationMode() - Invalid Target Object." );
return false;
return "";
}
// Fetch Object

View file

@ -1953,7 +1953,7 @@ DefineEngineMethod( VPathEditor, setNodePosition, void, (Point3F position), (Poi
object->popNodeEdit();
}
DefineEngineMethod( VPathEditor, setNodeRotation, void, (AngAxisF aa), (AngAxisF::AngAxisF()), "( pRotation )" )
DefineEngineMethod( VPathEditor, setNodeRotation, void, (AngAxisF aa), (AngAxisF( Point3F( 0, 0, 1 ), 0)), "( pRotation )" )
{
// Valid Selection?
if ( !object->isValidSelection() )

View file

@ -1008,7 +1008,7 @@ bool GFXGLShader::_loadShaderFromStream( GLuint shader,
Vector<U32> lengths;
// The GLSL version declaration must go first!
const char *versionDecl = "#version 150\r\n";
const char *versionDecl = "#version 400\r\n";
buffers.push_back( dStrdup( versionDecl ) );
lengths.push_back( dStrlen( versionDecl ) );

View file

@ -543,11 +543,6 @@ bool Material::protectedSetCustomShaderFeatureUniforms(void *object, const char
{
Material *material = static_cast< Material* >(object);
//CustomShaderFeatureData* customFeature;
//if (!Sim::findObject(data, customFeature))
// return false;
//material->mCustomShaderFeatures.push_back(customFeature);
if (index != NULL)
{
char featureName[256] = { 0 };
@ -555,8 +550,6 @@ bool Material::protectedSetCustomShaderFeatureUniforms(void *object, const char
dSscanf(index, "%s_%i", featureName, id);
String uniformName = data;
bool tmp = true;
}
return false;

View file

@ -54,7 +54,7 @@ public:
virtual void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass);
virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass) {;}
virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) {;} //-JR
virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) {;}
virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass);

View file

@ -132,7 +132,7 @@ void ShaderConstHandles::init( GFXShader *shader, Vector<CustomShaderFeatureData
newSC.handleName = customFeatureData[f]->mAddedShaderConstants[i];
mCustomHandles.push_back(newSC);
}
}
}
}

View file

@ -153,33 +153,30 @@ S32 FN_CDECL RenderBinManager::cmpKeyFunc(const void* p1, const void* p2)
void RenderBinManager::setupSGData(MeshRenderInst *ri, SceneData &data)
{
PROFILE_SCOPE(RenderBinManager_setupSGData);
PROFILE_SCOPE( RenderBinManager_setupSGData );
// NOTE: We do not reset or clear the scene state
// here as the caller has initialized non-RI members
// himself and we must preserve them.
//
// It also saves a bunch of CPU as this is called for
// every MeshRenderInst in every pass.
// NOTE: We do not reset or clear the scene state
// here as the caller has initialized non-RI members
// himself and we must preserve them.
//
// It also saves a bunch of CPU as this is called for
// every MeshRenderInst in every pass.
dMemcpy(data.lights, ri->lights, sizeof(data.lights));
data.objTrans = ri->objectToWorld;
data.backBuffTex = ri->backBuffTex;
data.cubemap = ri->cubemap;
data.miscTex = ri->miscTex;
data.reflectTex = ri->reflectTex;
data.accuTex = ri->accuTex;
data.lightmap = ri->lightmap;
data.visibility = ri->visibility;
data.materialHint = ri->materialHint;
data.customShaderData.clear();
for (U32 i = 0; i < ri->mCustomShaderData.size(); i++)
{
data.customShaderData.push_back(&ri->mCustomShaderData[i]);
}
bool bl = true;
dMemcpy( data.lights, ri->lights, sizeof( data.lights ) );
data.objTrans = ri->objectToWorld;
data.backBuffTex = ri->backBuffTex;
data.cubemap = ri->cubemap;
data.miscTex = ri->miscTex;
data.reflectTex = ri->reflectTex;
data.accuTex = ri->accuTex;
data.lightmap = ri->lightmap;
data.visibility = ri->visibility;
data.materialHint = ri->materialHint;
data.customShaderData.clear();
for (U32 i = 0; i < ri->mCustomShaderData.size(); i++)
{
data.customShaderData.push_back(&ri->mCustomShaderData[i]);
}
}
DefineEngineMethod( RenderBinManager, getBinType, const char*, (),,

View file

@ -251,7 +251,6 @@ void RenderGlowMgr::render( SceneRenderState *state )
glowMat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
//-JR
//push along any overriden fields that are instance-specific as well
if (passRI->mCustomShaderData.size() > 0)
{

View file

@ -182,7 +182,6 @@ void RenderMeshMgr::render(SceneRenderState * state)
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
//-JR
//push along any overriden fields that are instance-specific as well
if (passRI->mCustomShaderData.size() > 0)
{

View file

@ -57,8 +57,6 @@ class LightInfo;
struct RenderInst;
class MatrixSet;
class GFXPrimitiveBufferHandle;
class CubemapData;
class CustomShaderBindingData;
/// A RenderInstType hash value.

View file

@ -256,7 +256,6 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
}
//-JR
//push along any overriden fields that are instance-specific as well
if (passRI->mCustomShaderData.size() > 0)
{
@ -344,4 +343,4 @@ void RenderTranslucentMgr::render( SceneRenderState *state )
j = ( j == matListEnd ) ? j+1 : matListEnd;
}
}
}
}

View file

@ -28,6 +28,7 @@
#endif
#if defined(TORQUE_OS_MAC)
//#define AL_ALEXT_PROTOTYPES true
# include <OpenAL/al.h>
# include <OpenAL/alc.h>
#elif defined(TORQUE_OS_LINUX)
@ -234,6 +235,8 @@ typedef struct
LPALCISEXTENSIONPRESENT alcIsExtensionPresent;
LPALCGETPROCADDRESS alcGetProcAddress;
LPALCGETENUMVALUE alcGetEnumValue;
#if defined(AL_ALEXT_PROTOTYPES)
LPALGENEFFECTS alGenEffects;
LPALDELETEEFFECTS alDeleteEffects;
LPALISEFFECT alIsEffect;
@ -257,6 +260,7 @@ typedef struct
LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
#endif
} OPENALFNTABLE, *LPOPENALFNTABLE;
#endif

View file

@ -447,6 +447,7 @@ ALboolean LoadOAL10Library(char *szOALFullPathName, LPOPENALFNTABLE lpOALFnTable
warn("Failed to retrieve 'alcGetEnumValue' function address\n");
return AL_FALSE;
}
#if defined(AL_ALEXT_PROTOTYPES)
//efx
lpOALFnTable->alGenEffects = (LPALGENEFFECTS)dlsym(openal_library, "alGenEffects");
if (lpOALFnTable->alGenEffects == NULL)
@ -586,7 +587,7 @@ ALboolean LoadOAL10Library(char *szOALFullPathName, LPOPENALFNTABLE lpOALFnTable
warn("Failed to retrieve 'alSource3i' function address\n");
return AL_FALSE;
}
#endif
return AL_TRUE;
}

View file

@ -434,12 +434,151 @@ ALboolean LoadOAL10Library(char *szOALFullPathName, LPOPENALFNTABLE lpOALFnTable
warn("Failed to retrieve 'alcGetEnumValue' function address\n");
return AL_FALSE;
}
#if defined(AL_ALEXT_PROTOTYPES)
//efx
lpOALFnTable->alGenEffects = (LPALGENEFFECTS)alGenEffects;
if (lpOALFnTable->alGenEffects == NULL)
{
warn("Failed to retrieve 'alGenEffects' function address\n");
return AL_FALSE;
}
lpOALFnTable->alEffecti = (LPALEFFECTI)alEffecti;
if (lpOALFnTable->alEffecti == NULL)
{
warn("Failed to retrieve 'alEffecti' function address\n");
return AL_FALSE;
}
lpOALFnTable->alEffectiv = (LPALEFFECTIV)alEffectiv;
if (lpOALFnTable->alEffectiv == NULL)
{
warn("Failed to retrieve 'alEffectiv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alEffectf = (LPALEFFECTF)alEffectf;
if (lpOALFnTable->alEffectf == NULL)
{
warn("Failed to retrieve 'alEffectf' function address\n");
return AL_FALSE;
}
lpOALFnTable->alEffectfv = (LPALEFFECTFV)alEffectfv;
if (lpOALFnTable->alEffectfv == NULL)
{
warn("Failed to retrieve 'alEffectfv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetEffecti = (LPALGETEFFECTI)alGetEffecti;
if (lpOALFnTable->alGetEffecti == NULL)
{
warn("Failed to retrieve 'alGetEffecti' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetEffectiv = (LPALGETEFFECTIV)alGetEffectiv;
if (lpOALFnTable->alGetEffectiv == NULL)
{
warn("Failed to retrieve 'alGetEffectiv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetEffectf = (LPALGETEFFECTF)alGetEffectf;
if (lpOALFnTable->alGetEffectf == NULL)
{
warn("Failed to retrieve 'alGetEffectf' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetEffectfv = (LPALGETEFFECTFV)alGetEffectfv;
if (lpOALFnTable->alGetEffectfv == NULL)
{
warn("Failed to retrieve 'alGetEffectfv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alDeleteEffects = (LPALDELETEEFFECTS)alDeleteEffects;
if (lpOALFnTable->alDeleteEffects == NULL)
{
warn("Failed to retrieve 'alDeleteEffects' function address\n");
return AL_FALSE;
}
lpOALFnTable->alIsEffect = (LPALISEFFECT)alIsEffect;
if (lpOALFnTable->alIsEffect == NULL)
{
warn("Failed to retrieve 'alIsEffect' function address\n");
return AL_FALSE;
}
lpOALFnTable->alAuxiliaryEffectSlotf = (LPALAUXILIARYEFFECTSLOTF)alAuxiliaryEffectSlotf;
if (lpOALFnTable->alAuxiliaryEffectSlotf == NULL)
{
warn("Failed to retrieve 'alAuxiliaryEffectSlotf' function address\n");
return AL_FALSE;
}
lpOALFnTable->alAuxiliaryEffectSlotfv = (LPALAUXILIARYEFFECTSLOTFV)alAuxiliaryEffectSlotfv;
if (lpOALFnTable->alAuxiliaryEffectSlotfv == NULL)
{
warn("Failed to retrieve 'alAuxiliaryEffectSlotfv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alAuxiliaryEffectSloti = (LPALAUXILIARYEFFECTSLOTI)alAuxiliaryEffectSloti;
if (lpOALFnTable->alAuxiliaryEffectSloti == NULL)
{
warn("Failed to retrieve 'alAuxiliaryEffectSloti' function address\n");
return AL_FALSE;
}
lpOALFnTable->alAuxiliaryEffectSlotiv = (LPALAUXILIARYEFFECTSLOTIV)alAuxiliaryEffectSlotiv;
if (lpOALFnTable->alAuxiliaryEffectSlotiv == NULL)
{
warn("Failed to retrieve 'alAuxiliaryEffectSlotiv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alIsAuxiliaryEffectSlot = (LPALISAUXILIARYEFFECTSLOT)alIsAuxiliaryEffectSlot;
if (lpOALFnTable->alIsAuxiliaryEffectSlot == NULL)
{
warn("Failed to retrieve 'alIsAuxiliaryEffectSlot' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGenAuxiliaryEffectSlots = (LPALGENAUXILIARYEFFECTSLOTS)alGenAuxiliaryEffectSlots;
if (lpOALFnTable->alGenAuxiliaryEffectSlots == NULL)
{
warn("Failed to retrieve 'alGenAuxiliaryEffectSlots' function address\n");
return AL_FALSE;
}
lpOALFnTable->alDeleteAuxiliaryEffectSlots = (LPALDELETEAUXILIARYEFFECTSLOTS)alDeleteAuxiliaryEffectSlots;
if (lpOALFnTable->alDeleteAuxiliaryEffectSlots == NULL)
{
warn("Failed to retrieve 'alDeleteAuxiliaryEffectSlots' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetAuxiliaryEffectSlotf = (LPALGETAUXILIARYEFFECTSLOTF)alGetAuxiliaryEffectSlotf;
if (lpOALFnTable->alGetAuxiliaryEffectSlotf == NULL)
{
warn("Failed to retrieve 'alGetAuxiliaryEffectSlotf' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetAuxiliaryEffectSlotfv = (LPALGETAUXILIARYEFFECTSLOTFV)alGetAuxiliaryEffectSlotfv;
if (lpOALFnTable->alGetAuxiliaryEffectSlotfv == NULL)
{
warn("Failed to retrieve 'alGetAuxiliaryEffectSlotfv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetAuxiliaryEffectSloti = (LPALGETAUXILIARYEFFECTSLOTI)alGetAuxiliaryEffectSloti;
if (lpOALFnTable->alGetAuxiliaryEffectSloti == NULL)
{
warn("Failed to retrieve 'alGetAuxiliaryEffectSloti' function address\n");
return AL_FALSE;
}
lpOALFnTable->alGetAuxiliaryEffectSlotiv = (LPALGETAUXILIARYEFFECTSLOTIV)alGetAuxiliaryEffectSlotiv;
if (lpOALFnTable->alGetAuxiliaryEffectSlotiv == NULL)
{
warn("Failed to retrieve 'alGetAuxiliaryEffectSlotiv' function address\n");
return AL_FALSE;
}
lpOALFnTable->alSource3i = (LPALSOURCE3I)alSource3i;
if (lpOALFnTable->alSource3i == NULL)
{
warn("Failed to retrieve 'alSource3i' function address\n");
return AL_FALSE;
}
#endif
return AL_TRUE;
}
ALvoid UnloadOAL10Library()
{
// TODO: Implement this.
}
}

View file

@ -44,8 +44,10 @@ SFXALDevice::SFXALDevice( SFXProvider *provider,
// $pref::SFX::frequency or $pref::SFX::bitrate!
//check auxiliary device sends 4 and add them to the device
ALint attribs[4] = { 0 };
#if defined(AL_ALEXT_PROTOTYPES)
ALCint iSends = 0;
attribs[0] = ALC_MAX_AUXILIARY_SENDS;
#endif
attribs[1] = 4;
mDevice = mOpenAL.alcOpenDevice( name );
@ -56,8 +58,10 @@ SFXALDevice::SFXALDevice( SFXProvider *provider,
if( mContext )
mOpenAL.alcMakeContextCurrent( mContext );
mOpenAL.alcGetIntegerv(mDevice, ALC_MAX_AUXILIARY_SENDS, 1, &iSends);
U32 err = mOpenAL.alcGetError( mDevice );
#if defined(AL_ALEXT_PROTOTYPES)
mOpenAL.alcGetIntegerv(mDevice, ALC_MAX_AUXILIARY_SENDS, 1, &iSends);
#endif
U32 err = mOpenAL.alcGetError( mDevice );
if( err != ALC_NO_ERROR )
Con::errorf( "SFXALDevice - Initialization Error: %s", mOpenAL.alcGetString( mDevice, err ) );
@ -84,8 +88,10 @@ SFXALDevice::~SFXALDevice()
{
_releaseAllResources();
///cleanup our effects
#if defined(AL_ALEXT_PROTOTYPES)
mOpenAL.alDeleteAuxiliaryEffectSlots(4, effectSlot);
mOpenAL.alDeleteEffects(2, effect);
#endif
///cleanup of effects ends
mOpenAL.alcMakeContextCurrent( NULL );
mOpenAL.alcDestroyContext( mContext );
@ -155,7 +161,9 @@ void SFXALDevice::setListener( U32 index, const SFXListenerProperties& listener
mOpenAL.alListenerfv( AL_ORIENTATION, (const F32 *)&tupple[0] );
///Pass a unit size to openal, 1.0 assumes 1 meter to 1 game unit.
///Crucial for air absorbtion calculations.
#if defined(AL_ALEXT_PROTOTYPES)
mOpenAL.alListenerf(AL_METERS_PER_UNIT, 1.0f);
#endif
}
//-----------------------------------------------------------------------------
@ -218,6 +226,7 @@ void SFXALDevice::setRolloffFactor( F32 factor )
mUserRolloffFactor = factor;
}
#if defined(AL_ALEXT_PROTOTYPES)
void SFXALDevice::openSlots()
{
for (uLoop = 0; uLoop < 4; uLoop++)
@ -322,4 +331,5 @@ void SFXALDevice::setReverb(const SFXReverbProperties& reverb)
}
}
}
#endif

View file

@ -85,6 +85,7 @@ class SFXALDevice : public SFXDevice
virtual void setDistanceModel( SFXDistanceModel model );
virtual void setDopplerFactor( F32 factor );
virtual void setRolloffFactor( F32 factor );
#if defined(AL_ALEXT_PROTOTYPES)
//function for openAL to open slots
virtual void openSlots();
//slots
@ -93,7 +94,8 @@ class SFXALDevice : public SFXDevice
ALuint uLoop;
//get values from sfxreverbproperties and pass it to openal device
virtual void setReverb(const SFXReverbProperties& reverb);
#endif
virtual void resetReverb() {}
};
#endif // _SFXALDEVICE_H_
#endif // _SFXALDEVICE_H_

View file

@ -118,8 +118,10 @@ void SFXALVoice::_play()
#ifdef DEBUG_SPEW
Platform::outputDebugString( "[SFXALVoice] Starting playback" );
#endif
#if defined(AL_ALEXT_PROTOTYPES)
//send every voice that plays to the alauxiliary slot that has the reverb
mOpenAL.alSource3i(mSourceName, AL_AUXILIARY_SEND_FILTER, 1, 0, AL_FILTER_NULL);
#endif
mOpenAL.alSourcePlay( mSourceName );
//WORKAROUND: Adjust play cursor for buggy OAL when resuming playback. Do this after alSourcePlay

View file

@ -439,6 +439,7 @@ ALboolean LoadOAL10Library(char *szOALFullPathName, LPOPENALFNTABLE lpOALFnTable
OutputDebugStringA("Failed to retrieve 'alcGetEnumValue' function address\n");
return AL_FALSE;
}
#if defined(AL_ALEXT_PROTOTYPES)
lpOALFnTable->alGenEffects = (LPALGENEFFECTS)GetProcAddress(g_hOpenALDLL, "alGenEffects");
if (lpOALFnTable->alGenEffects == NULL)
{
@ -551,6 +552,7 @@ ALboolean LoadOAL10Library(char *szOALFullPathName, LPOPENALFNTABLE lpOALFnTable
OutputDebugStringA("Failed to retrieve 'alGetAuxiliaryEffectSlotiv' function address\n");
}
lpOALFnTable->alSource3i = (LPALSOURCE3I)GetProcAddress(g_hOpenALDLL, "alSource3i");
#endif
return AL_TRUE;
}
@ -562,4 +564,4 @@ ALvoid UnloadOAL10Library()
FreeLibrary(g_hOpenALDLL);
g_hOpenALDLL = NULL;
}
}
}

View file

@ -3038,10 +3038,10 @@ void ReflectionProbeFeatGLSL::processPix(Vector<ShaderComponent*>& componentList
Var* surface = new Var("surface", "Surface");
meta->addStatement(new GenOp(" @ = createForwardSurface(@,@,@,@,@,@,@,@);\r\n\n", new DecOp(surface), diffuseColor, bumpNormal, matinfo,
inTex, wsPosition, wsEyePos, wsView, worldToCamera));
String computeForwardProbes = String::String(" @.rgb += computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String::String("@,@,\r\n\t\t");
computeForwardProbes += String::String("@, @, \r\n\t\t");
computeForwardProbes += String::String("@,@).rgb; \r\n");
String computeForwardProbes = String(" @.rgb += computeForwardProbes(@,@,@,@,@,@,@,@,@,\r\n\t\t");
computeForwardProbes += String("@,@,\r\n\t\t");
computeForwardProbes += String("@, @, \r\n\t\t");
computeForwardProbes += String("@,@).rgb; \r\n");
meta->addStatement(new GenOp(computeForwardProbes.c_str(), albedo, surface, cubeMips, numProbes, worldToObjArray, probeConfigData, inProbePosArray, bbMinArray, bbMaxArray, inRefPosArray,
hasSkylight, BRDFTexture,
@ -3080,4 +3080,4 @@ void ReflectionProbeFeatGLSL::setTexData(Material::StageData& stageDat,
passData.mSamplerNames[texIndex] = "skylightIrradMap";
passData.mTexType[texIndex++] = Material::SGCube;
}
}
}

View file

@ -21,8 +21,13 @@
//-----------------------------------------------------------------------------
#include "shadergen/CustomShaderFeature.h"
#ifdef TORQUE_D3D11
#include "shaderGen/HLSL/customFeatureHLSL.h"
#endif
#ifdef TORQUE_OPENGL
#include "shaderGen/GLSL/customFeatureGLSL.h"
#endif
#include "math/mathIO.h"
#include "scene/sceneRenderState.h"
@ -36,16 +41,10 @@
IMPLEMENT_CONOBJECT(CustomShaderFeatureData);
ConsoleDocClass(CustomShaderFeatureData,
"@brief An example scene object which renders using a callback.\n\n"
"This class implements a basic SceneObject that can exist in the world at a "
"3D position and render itself. Note that CustomShaderFeatureData handles its own "
"rendering by submitting itself as an ObjectRenderInst (see "
"renderInstance\renderPassmanager.h) along with a delegate for its render() "
"function. However, the preffered rendering method in the engine is to submit "
"a MeshRenderInst along with a Material, vertex buffer, primitive buffer, and "
"transform and allow the RenderMeshMgr handle the actual rendering. You can "
"see this implemented in RenderMeshExample.\n\n"
"See the C++ code for implementation details.\n\n"
"@brief A Shader Feature with custom definitions.\n\n"
"This class allows for the creation and implementation of a ShaderGen ShaderFeature "
"Implemented either engine side or script, and facilitates passing along of per-instance "
"ShaderData. "
"@ingroup Examples\n");
//-----------------------------------------------------------------------------
@ -53,6 +52,12 @@ ConsoleDocClass(CustomShaderFeatureData,
//-----------------------------------------------------------------------------
CustomShaderFeatureData::CustomShaderFeatureData()
{
#ifdef TORQUE_D3D11
mFeatureHLSL = nullptr;
#endif
#ifdef TORQUE_OPENGL
mFeatureGLSL = nullptr;
#endif
}
CustomShaderFeatureData::~CustomShaderFeatureData()
@ -73,16 +78,21 @@ bool CustomShaderFeatureData::onAdd()
if (!Parent::onAdd())
return false;
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
{
mFeatureHLSL = new CustomFeatureHLSL();
mFeatureHLSL->mOwner = this;
}
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
{
mFeatureGLSL = new CustomFeatureGLSL();
mFeatureGLSL->mOwner = this;
}
#endif
return true;
}
@ -95,66 +105,98 @@ void CustomShaderFeatureData::onRemove()
//Shadergen setup functions
void CustomShaderFeatureData::addVariable(String name, String type, String defaultValue)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addVariable(name, type, defaultValue);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addVariable(name, type, defaultValue);
#endif
}
void CustomShaderFeatureData::addUniform(String name, String type, String defaultValue, U32 arraySize)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addUniform(name, type, defaultValue, arraySize);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addUniform(name, type, defaultValue, arraySize);
#endif
}
void CustomShaderFeatureData::addSampler(String name, String type, U32 arraySize)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addSampler(name, type, arraySize);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addSampler(name, type, arraySize);
#endif
}
void CustomShaderFeatureData::addTexture(String name, String type, String samplerState, U32 arraySize)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addTexture(name, type, samplerState, arraySize);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addTexture(name, type, samplerState, arraySize);
#endif
}
void CustomShaderFeatureData::addConnector(String name, String type, String elementName)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addConnector(name, type, elementName);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addConnector(name, type, elementName);
#endif
}
void CustomShaderFeatureData::addVertTexCoord(String name)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->addVertTexCoord(name);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->addVertTexCoord(name);
#endif
}
bool CustomShaderFeatureData::hasFeature(String name)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
return mFeatureHLSL->hasFeature(name);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
return mFeatureGLSL->hasFeature(name);
#endif
}
void CustomShaderFeatureData::writeLine(String format, S32 argc, ConsoleValueRef* argv)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
mFeatureHLSL->writeLine(format, argc, argv);
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
mFeatureGLSL->writeLine(format, argc, argv);
#endif
}
DefineEngineMethod(CustomShaderFeatureData, addVariable, void, (String name, String type, String defaultValue), ("", "", ""), "")

View file

@ -27,16 +27,24 @@
#include "console/simObject.h"
#endif
#ifdef TORQUE_D3D11
class CustomFeatureHLSL;
#endif
#ifdef TORQUE_OPENGL
class CustomFeatureGLSL;
#endif
class CustomShaderFeatureData : public SimObject
{
typedef SimObject Parent;
public:
#ifdef TORQUE_D3D11
CustomFeatureHLSL* mFeatureHLSL;
#endif
#ifdef TORQUE_OPENGL
CustomFeatureGLSL* mFeatureGLSL;
#endif
Vector<StringTableEntry> mAddedShaderConstants;
@ -71,16 +79,6 @@ public:
bool hasFeature(String name);
void writeLine(String format, S32 argc, ConsoleValueRef *argv);
//shader generation
/*void CustomShaderFeatureData::processVert(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);
void CustomShaderFeatureData::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd);
void CustomShaderFeatureData::setTexData(Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex);*/
};
#endif

View file

@ -31,8 +31,12 @@
#include "core/memVolume.h"
#include "core/module.h"
#ifdef TORQUE_D3D11
#include "shaderGen/HLSL/customFeatureHLSL.h"
#endif
#ifdef TORQUE_OPENGL
#include "shaderGen/GLSL/customFeatureGLSL.h"
#endif
MODULE_BEGIN( ShaderGen )
@ -291,6 +295,7 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
{
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
{
mCustomFeaturesData[i]->mFeatureHLSL->processVert(mComponents, mFeatureData);
@ -304,7 +309,9 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
mCustomFeaturesData[i]->mFeatureHLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
{
mCustomFeaturesData[i]->mFeatureGLSL->processVert(mComponents, mFeatureData);
@ -317,6 +324,7 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> &macros, bool macro
mCustomFeaturesData[i]->mFeatureGLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
#endif
}
}
@ -365,6 +373,7 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
{
for (U32 i = 0; i < mCustomFeaturesData.size(); ++i)
{
#ifdef TORQUE_D3D11
if (GFX->getAdapterType() == GFXAdapterType::Direct3D11)
{
mCustomFeaturesData[i]->mFeatureHLSL->processPix(mComponents, mFeatureData);
@ -378,7 +387,9 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
mCustomFeaturesData[i]->mFeatureHLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
else if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
#endif
#ifdef TORQUE_OPENGL
if (GFX->getAdapterType() == GFXAdapterType::OpenGL)
{
mCustomFeaturesData[i]->mFeatureGLSL->processPix(mComponents, mFeatureData);
@ -391,6 +402,7 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> &macros, bool macros
mCustomFeaturesData[i]->mFeatureGLSL->reset();
mOutput->addStatement(new GenOp(" \r\n"));
}
#endif
}
}

View file

@ -108,20 +108,19 @@ struct Surface
vec3 albedo; // diffuse light absorbtion value (rgb)
vec3 R; // reflection vector
vec3 F; // fresnel term computed from f0, N and V
void Update();
};
void Surface::Update()
void updateSurface(inout Surface surface)
{
NdotV = abs(dot(N, V)) + 1e-5f; // avoid artifact
surface.NdotV = abs(dot(surface.N, surface.V)) + 1e-5f; // avoid artifact
albedo = baseColor.rgb * (1.0 - metalness);
f0 = lerp(vec3(0.04), baseColor.rgb, metalness);
R = -reflect(V, N);
float f90 = saturate(50.0 * dot(f0, vec3(0.33,0.33,0.33)));
F = F_Schlick(f0, f90, NdotV);
surface.albedo = surface.baseColor.rgb * (1.0 - surface.metalness);
surface.f0 = lerp(vec3(0.04), surface.baseColor.rgb, surface.metalness);
surface.R = -reflect(surface.V, surface.N);
float f90 = saturate(50.0 * dot(surface.f0, vec3(0.33,0.33,0.33)));
surface.F = F_Schlick(surface.f0, f90, surface.NdotV);
}
Surface createSurface(vec4 normDepth, sampler2D colorBuffer, sampler2D matInfoBuffer, in vec2 uv, in vec3 wsEyePos, in vec3 wsEyeRay, in mat4 invView)
{
Surface surface;// = Surface();
@ -139,7 +138,7 @@ Surface createSurface(vec4 normDepth, sampler2D colorBuffer, sampler2D matInfoBu
surface.metalness = gbuffer2.a;
surface.ao = gbuffer2.g;
surface.matFlag = gbuffer2.r;
surface.Update();
updateSurface(surface);
return surface;
}
@ -159,7 +158,7 @@ Surface createForwardSurface(vec4 baseColor, vec4 normal, vec4 pbrProperties, in
surface.ao = pbrProperties.g;
surface.matFlag = pbrProperties.r;
surface.Update();
updateSurface(surface);
return surface;
}
@ -439,4 +438,4 @@ vec4 computeForwardProbes(Surface surface,
finalColor = vec4(irradiance.rgb,1);
return finalColor;
}
}

View file

@ -149,6 +149,8 @@ endif()
if(WIN32)
option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
addDef(TORQUE_D3D11)
endif()
option(TORQUE_DEDICATED "Torque dedicated" OFF)
@ -392,18 +394,26 @@ endif()
if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
addPath("${srcDir}/sfx/openal")
if(WIN32)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal-soft/include")
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/win32")
addInclude("${libDir}/openal-soft/include")
endif()
if(UNIX AND NOT APPLE)
addPath("${srcDir}/sfx/openal/linux")
endif()
if(APPLE)
addPath("${srcDir}/sfx/openal/mac")
addFramework("OpenAL")
if(UNIX AND NOT APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
addPath("${srcDir}/sfx/openal/linux")
endif()
if(APPLE)
option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" OFF)
addPath("${srcDir}/sfx/openal/mac")
addFramework("OpenAL")
endif()
endif()
mark_as_advanced(AL_ALEXT_PROTOTYPES)
if(AL_ALEXT_PROTOTYPES)
addDef( "AL_ALEXT_PROTOTYPES" )
endif()
# Vorbis
if(TORQUE_SFX_VORBIS)
addInclude(${libDir}/libvorbis/include)