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https://github.com/TorqueGameEngines/Torque3D.git
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Removes Entity/Component stuff from being behind an experimental flag.
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efbd5fb451
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38 changed files with 181 additions and 737 deletions
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@ -26,9 +26,7 @@
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#include "gui/editor/inspector/dynamicField.h"
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#include "console/engineAPI.h"
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#ifdef TORQUE_EXPERIMENTAL_EC
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#include "T3D/components/component.h"
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#endif
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IMPLEMENT_CONOBJECT(GuiInspectorDynamicGroup);
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@ -126,7 +124,6 @@ bool GuiInspectorDynamicGroup::inspectGroup()
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SimFieldDictionary * fieldDictionary = target->getFieldDictionary();
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for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
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{
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#ifdef TORQUE_EXPERIMENTAL_EC
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if (target->getClassRep()->isSubclassOf("Component"))
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{
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Component* compTarget = dynamic_cast<Component*>(target);
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@ -135,7 +132,7 @@ bool GuiInspectorDynamicGroup::inspectGroup()
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if (compField)
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continue;
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}
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#endif
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if( i == 0 )
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{
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flist.increment();
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