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TorqueLab v0.2 source code changes
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8 changed files with 53 additions and 11 deletions
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@ -66,14 +66,16 @@ GuiSwatchButtonCtrl::GuiSwatchButtonCtrl()
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static StringTableEntry sProfile = StringTable->insert( "profile" );
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setDataField( sProfile, NULL, "GuiInspectorSwatchButtonProfile" );
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mGridBitmap = "tools/gui/images/transp_grid";
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mGridBitmap = StringTable->insert("tools/gui/images/transp_grid"); //TorqueLab bad bitmap crash fix
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//mGridBitmap = "tools/gui/images/transp_grid";
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}
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void GuiSwatchButtonCtrl::initPersistFields()
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{
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addField( "color", TypeColorF, Offset( mSwatchColor, GuiSwatchButtonCtrl ), "The foreground color of GuiSwatchButtonCtrl" );
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addField( "gridBitmap", TypeString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
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addField("gridBitmap", TypeFilename, Offset(mGridBitmap, GuiSwatchButtonCtrl), "The bitmap used for the transparent grid");//TorqueLab bad bitmap crash fix
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//addField( "gridBitmap", TypeString, Offset( mGridBitmap, GuiSwatchButtonCtrl ), "The bitmap used for the transparent grid" );
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Parent::initPersistFields();
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}
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@ -42,7 +42,8 @@ class GuiSwatchButtonCtrl : public GuiButtonBaseCtrl
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ColorF mSwatchColor;
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/// Bitmap used for mGrid
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String mGridBitmap;
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StringTableEntry mGridBitmap; //TorqueLab bad bitmap crash fix
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//String mGridBitmap;
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/// Background texture that will show through with transparent colors.
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GFXTexHandle mGrid;
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@ -1000,12 +1000,15 @@ GuiMenuBar::MenuItem* GuiMenuBar::findSubmenuItem(MenuItem *menuItem, const char
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// Add a menuitem to the given submenu
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void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
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{
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// Check that the given menu item supports a submenu
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if(submenu && !submenu->isSubmenu)
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{
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Con::errorf("GuiMenuBar::addSubmenuItem: Attempting to add menuitem '%s' to an invalid submenu",text);
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return;
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}
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// Check that the given menu item supports a submenu
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//TorqueLab isSubmenu check removed and simply validate the submenu object
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//if(submenu && !submenu->isSubmenu)
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if (!submenu)
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{
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Con::errorf("GuiMenuBar::addSubmenuItem: Attempting to add menuitem '%s' to an invalid submenu", text);
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return;
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}
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submenu->isSubmenu = true;//TorqueLab => Force isSubmenu to true (hack)
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// allocate the new menu item
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MenuItem *newMenuItem = new MenuItem;
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@ -1029,6 +1032,13 @@ void GuiMenuBar::addSubmenuItem(Menu *menu, MenuItem *submenu, const char *text,
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// Point back to the submenu's menu
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newMenuItem->submenuParentMenu = menu;
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//TorqueLab : Added to make sure there's a menu to add the item
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if (!submenu->submenu){
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Menu *newMenu = sCreateMenu(submenu->text, submenu->id);
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submenu->submenu = newMenu;
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}
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//TorqueLab end
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// link it into the menu's menu item list
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MenuItem **walk = &submenu->submenu->firstMenuItem;
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while(*walk)
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@ -2231,6 +2231,9 @@ void WorldEditor::on3DMouseDragged(const Gui3DMouseEvent & event)
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copySelection( mSelected );
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pasteSelection( false );
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//TorqueLab -> Needed to know a dragCopy happen
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Con::executef(this, "onDragCopy", mSelected->getIdString());
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}
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// Check for grid snap toggle with ALT.
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