mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Added navmesh wrapper code and module.
This commit is contained in:
parent
95ef5ec226
commit
df2abed2c4
16 changed files with 2806 additions and 0 deletions
182
Engine/source/navigation/recastPolyList.cpp
Normal file
182
Engine/source/navigation/recastPolyList.cpp
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2013 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "recastPolyList.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "gfx/primBuilder.h"
|
||||
#include "gfx/gfxStateBlock.h"
|
||||
|
||||
RecastPolyList::RecastPolyList()
|
||||
{
|
||||
nverts = 0;
|
||||
verts = NULL;
|
||||
vertcap = 0;
|
||||
|
||||
ntris = 0;
|
||||
tris = NULL;
|
||||
tricap = 0;
|
||||
}
|
||||
|
||||
RecastPolyList::~RecastPolyList()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void RecastPolyList::clear()
|
||||
{
|
||||
nverts = 0;
|
||||
delete[] verts;
|
||||
verts = NULL;
|
||||
vertcap = 0;
|
||||
|
||||
ntris = 0;
|
||||
delete[] tris;
|
||||
tris = NULL;
|
||||
tricap = 0;
|
||||
}
|
||||
|
||||
bool RecastPolyList::isEmpty() const
|
||||
{
|
||||
return getTriCount() == 0;
|
||||
}
|
||||
|
||||
U32 RecastPolyList::addPoint(const Point3F &p)
|
||||
{
|
||||
// If we've reached the vertex cap, double the array size.
|
||||
if(nverts == vertcap)
|
||||
{
|
||||
// vertcap starts at 64, otherwise it doubles.
|
||||
if(vertcap == 0) vertcap = 16;
|
||||
else vertcap *= 2;
|
||||
// Allocate new vertex storage.
|
||||
F32 *newverts = new F32[vertcap*3];
|
||||
if(!newverts)
|
||||
return 0;
|
||||
dMemcpy(newverts, verts, nverts*3 * sizeof(F32));
|
||||
dFree(verts);
|
||||
verts = newverts;
|
||||
}
|
||||
Point3F v = p;
|
||||
mMatrix.mulP(v);
|
||||
// Insert the new vertex.
|
||||
verts[nverts*3] = v.x;
|
||||
verts[nverts*3+1] = v.z;
|
||||
verts[nverts*3+2] = -v.y;
|
||||
// Return nverts before incrementing it.
|
||||
return nverts++;
|
||||
}
|
||||
|
||||
U32 RecastPolyList::addPlane(const PlaneF &plane)
|
||||
{
|
||||
planes.increment();
|
||||
mPlaneTransformer.transform(plane, planes.last());
|
||||
return planes.size() - 1;
|
||||
}
|
||||
|
||||
void RecastPolyList::begin(BaseMatInstance *material, U32 surfaceKey)
|
||||
{
|
||||
vidx = 0;
|
||||
// If we've reached the tri cap, grow the array.
|
||||
if(ntris == tricap)
|
||||
{
|
||||
if(tricap == 0) tricap = 16;
|
||||
else tricap *= 2;
|
||||
// Allocate new vertex storage.
|
||||
S32 *newtris = new S32[tricap*3];
|
||||
if(!newtris)
|
||||
return;
|
||||
dMemcpy(newtris, tris, ntris*3 * sizeof(S32));
|
||||
dFree(tris);
|
||||
tris = newtris;
|
||||
}
|
||||
}
|
||||
|
||||
void RecastPolyList::plane(U32 v1, U32 v2, U32 v3)
|
||||
{
|
||||
}
|
||||
|
||||
void RecastPolyList::plane(const PlaneF& p)
|
||||
{
|
||||
}
|
||||
|
||||
void RecastPolyList::plane(const U32 index)
|
||||
{
|
||||
}
|
||||
|
||||
void RecastPolyList::vertex(U32 vi)
|
||||
{
|
||||
if(vidx == 3)
|
||||
return;
|
||||
tris[ntris*3+2-vidx] = vi;
|
||||
vidx++;
|
||||
}
|
||||
|
||||
void RecastPolyList::end()
|
||||
{
|
||||
ntris++;
|
||||
}
|
||||
|
||||
U32 RecastPolyList::getVertCount() const
|
||||
{
|
||||
return nverts;
|
||||
}
|
||||
|
||||
const F32 *RecastPolyList::getVerts() const
|
||||
{
|
||||
return verts;
|
||||
}
|
||||
|
||||
U32 RecastPolyList::getTriCount() const
|
||||
{
|
||||
return ntris;
|
||||
}
|
||||
|
||||
const S32 *RecastPolyList::getTris() const
|
||||
{
|
||||
return tris;
|
||||
}
|
||||
|
||||
void RecastPolyList::renderWire() const
|
||||
{
|
||||
GFXStateBlockDesc desc;
|
||||
desc.setCullMode(GFXCullNone);
|
||||
desc.setZReadWrite(false, false);
|
||||
//desc.setBlend(true);
|
||||
GFXStateBlockRef sb = GFX->createStateBlock(desc);
|
||||
GFX->setStateBlock(sb);
|
||||
|
||||
PrimBuild::color3i(255, 0, 255);
|
||||
|
||||
for(U32 t = 0; t < getTriCount(); t++)
|
||||
{
|
||||
PrimBuild::begin(GFXLineStrip, 4);
|
||||
|
||||
PrimBuild::vertex3f(verts[tris[t*3]*3], -verts[tris[t*3]*3+2], verts[tris[t*3]*3+1]);
|
||||
PrimBuild::vertex3f(verts[tris[t*3+1]*3], -verts[tris[t*3+1]*3+2], verts[tris[t*3+1]*3+1]);
|
||||
PrimBuild::vertex3f(verts[tris[t*3+2]*3], -verts[tris[t*3+2]*3+2], verts[tris[t*3+2]*3+1]);
|
||||
PrimBuild::vertex3f(verts[tris[t*3]*3], -verts[tris[t*3]*3+2], verts[tris[t*3]*3+1]);
|
||||
|
||||
PrimBuild::end();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue