From df09ad9b543d4a1947c5fd7a1639750de3f7f512 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Wed, 17 Oct 2018 21:04:41 -0500 Subject: [PATCH] apply consistent colorspace to cubemaps --- Engine/source/gfx/sim/cubemapData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/gfx/sim/cubemapData.cpp b/Engine/source/gfx/sim/cubemapData.cpp index a18181e66..973acdfcc 100644 --- a/Engine/source/gfx/sim/cubemapData.cpp +++ b/Engine/source/gfx/sim/cubemapData.cpp @@ -146,7 +146,7 @@ void CubemapData::updateFaces() { if (!mCubeFaceFile[i].isEmpty()) { - if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__))) + if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__))) { initSuccess = false; Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());