Sanity check to ensure detail levels shift in tandem for skinned meshes

This commit is contained in:
Azaezel 2017-09-13 14:58:54 -05:00
parent ad612e218b
commit debfd9b780
2 changed files with 6 additions and 6 deletions

View file

@ -157,7 +157,7 @@ class TSShapeInstance
S32 frame;
S32 matFrame;
F32 visible;
S32 mLastObjectDetail;
/// If true this mesh is forced to be hidden
/// regardless of the animation state.
bool forceHidden;