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Sanity check to ensure detail levels shift in tandem for skinned meshes
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2 changed files with 6 additions and 6 deletions
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@ -157,7 +157,7 @@ class TSShapeInstance
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S32 frame;
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S32 matFrame;
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F32 visible;
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S32 mLastObjectDetail;
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/// If true this mesh is forced to be hidden
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/// regardless of the animation state.
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bool forceHidden;
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