slim ambient down to vec3, default to premul for translucency

This commit is contained in:
AzaezelX 2022-06-07 22:05:47 -05:00
parent 0e0088cab9
commit de6ee93159
5 changed files with 7 additions and 7 deletions

View file

@ -536,7 +536,7 @@ bool Material::onAdd()
if (mTranslucentBlendOp >= NumBlendTypes || mTranslucentBlendOp < 0)
{
Con::errorf("Invalid blend op in material: %s", getName());
mTranslucentBlendOp = LerpAlpha;
mTranslucentBlendOp = PreMul;
}
SimSet* matSet = MATMGR->getMaterialSet();