From de6e5e20b74bb352232727f25a5a4019bb5cffd6 Mon Sep 17 00:00:00 2001 From: Daniel Buckmaster Date: Mon, 9 Jun 2014 22:59:16 +1000 Subject: [PATCH] Fix random number generation. --- Engine/source/gui/worldEditor/terrainEditor.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/Engine/source/gui/worldEditor/terrainEditor.cpp b/Engine/source/gui/worldEditor/terrainEditor.cpp index 617bb130a..223edfb80 100644 --- a/Engine/source/gui/worldEditor/terrainEditor.cpp +++ b/Engine/source/gui/worldEditor/terrainEditor.cpp @@ -34,7 +34,6 @@ #include "gui/core/guiCanvas.h" #include "gui/worldEditor/terrainActions.h" #include "terrain/terrMaterial.h" -#include @@ -2877,12 +2876,7 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS S32 mat = getPaintMaterialIndex(); if (mat == -1) return; - - //setup for randomized coverage - mCoverage*=100; - srand((unsigned)time(0)); - int randomNumber; - + mUndoSel = new Selection; U32 terrBlocks = mActiveTerrain->getBlockSize(); @@ -2901,8 +2895,7 @@ void TerrainEditor::autoMaterialLayer( F32 mMinHeight, F32 mMaxHeight, F32 mMinS if (gi.mMaterial == mat) continue; - randomNumber = (rand() % 10000); - if (randomNumber > mCoverage) + if (mRandI(0, 100) > mCoverage) continue; Point3F wp;