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https://github.com/TorqueGameEngines/Torque3D.git
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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82 changed files with 2082 additions and 1035 deletions
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@ -21,7 +21,7 @@
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#define NUMTHREADS 10
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static char volatile time_for_threads_to_die[NUMTHREADS];
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static SDL_atomic_t time_for_threads_to_die[NUMTHREADS];
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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@ -58,7 +58,7 @@ ThreadFunc(void *data)
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}
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SDL_Log("Thread '%d' waiting for signal\n", tid);
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while (time_for_threads_to_die[tid] != 1) {
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while (SDL_AtomicGet(&time_for_threads_to_die[tid]) != 1) {
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; /* do nothing */
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}
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@ -92,7 +92,7 @@ main(int argc, char *argv[])
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for (i = 0; i < NUMTHREADS; i++) {
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char name[64];
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SDL_snprintf(name, sizeof (name), "Parent%d", i);
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time_for_threads_to_die[i] = 0;
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SDL_AtomicSet(&time_for_threads_to_die[i], 0);
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threads[i] = SDL_CreateThread(ThreadFunc, name, (void*) (uintptr_t) i);
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if (threads[i] == NULL) {
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@ -102,7 +102,7 @@ main(int argc, char *argv[])
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}
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for (i = 0; i < NUMTHREADS; i++) {
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time_for_threads_to_die[i] = 1;
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SDL_AtomicSet(&time_for_threads_to_die[i], 1);
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}
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for (i = 0; i < NUMTHREADS; i++) {
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