Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-13 10:42:52 -05:00
parent 0c6174b045
commit de53ac86c7
82 changed files with 2082 additions and 1035 deletions

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@ -13,7 +13,10 @@ TARGETS = \
loopwavequeue$(EXE) \
testatomic$(EXE) \
testaudioinfo$(EXE) \
testaudiocapture$(EXE) \
testautomation$(EXE) \
testbounds$(EXE) \
testcustomcursor$(EXE) \
testdraw2$(EXE) \
testdrawchessboard$(EXE) \
testdropfile$(EXE) \
@ -61,6 +64,7 @@ TARGETS = \
testrendercopyex$(EXE) \
testmessage$(EXE) \
testdisplayinfo$(EXE) \
testqsort$(EXE) \
controllermap$(EXE) \
all: Makefile $(TARGETS)
@ -110,6 +114,9 @@ testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testatomic$(EXE): $(srcdir)/testatomic.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
@ -270,6 +277,15 @@ testmessage$(EXE): $(srcdir)/testmessage.c
testdisplayinfo$(EXE): $(srcdir)/testdisplayinfo.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testqsort$(EXE): $(srcdir)/testqsort.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testbounds$(EXE): $(srcdir)/testbounds.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testcustomcursor$(EXE): $(srcdir)/testcustomcursor.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
controllermap$(EXE): $(srcdir)/controllermap.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)

0
Engine/lib/sdl/test/autogen.sh Normal file → Executable file
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0
Engine/lib/sdl/test/configure vendored Normal file → Executable file
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@ -26,12 +26,9 @@
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 317
#define SCREEN_HEIGHT 320
#endif
#define MAP_WIDTH 512
#define MAP_HEIGHT 317
#define MARKER_BUTTON 1
#define MARKER_AXIS 2
@ -47,7 +44,7 @@ typedef struct MappingStep
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
@ -226,7 +223,7 @@ WatchJoystick(SDL_Joystick * joystick)
SDL_RenderCopy(screen, background, NULL, NULL);
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0);
SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(screen);
if (SDL_PollEvent(&event)) {

0
Engine/lib/sdl/test/gcc-fat.sh Normal file → Executable file
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@ -284,7 +284,7 @@ typedef struct
char cache_pad4[SDL_CACHELINE_SIZE-sizeof(SDL_SpinLock)-2*sizeof(SDL_atomic_t)];
#endif
volatile SDL_bool active;
SDL_atomic_t active;
/* Only needed for the mutex test */
SDL_mutex *mutex;
@ -305,7 +305,7 @@ static void InitEventQueue(SDL_EventQueue *queue)
SDL_AtomicSet(&queue->rwcount, 0);
SDL_AtomicSet(&queue->watcher, 0);
#endif
queue->active = SDL_TRUE;
SDL_AtomicSet(&queue->active, 1);
}
static SDL_bool EnqueueEvent_LockFree(SDL_EventQueue *queue, const SDL_Event *event)
@ -538,7 +538,7 @@ static int FIFO_Reader(void* _data)
if (DequeueEvent_LockFree(queue, &event)) {
WriterData *writer = (WriterData*)event.user.data1;
++data->counters[writer->index];
} else if (queue->active) {
} else if (SDL_AtomicGet(&queue->active)) {
++data->waits;
SDL_Delay(0);
} else {
@ -551,7 +551,7 @@ static int FIFO_Reader(void* _data)
if (DequeueEvent_Mutex(queue, &event)) {
WriterData *writer = (WriterData*)event.user.data1;
++data->counters[writer->index];
} else if (queue->active) {
} else if (SDL_AtomicGet(&queue->active)) {
++data->waits;
SDL_Delay(0);
} else {
@ -571,7 +571,7 @@ static int FIFO_Watcher(void* _data)
{
SDL_EventQueue *queue = (SDL_EventQueue *)_data;
while (queue->active) {
while (SDL_AtomicGet(&queue->active)) {
SDL_AtomicLock(&queue->lock);
SDL_AtomicIncRef(&queue->watcher);
while (SDL_AtomicGet(&queue->rwcount) > 0) {
@ -652,7 +652,7 @@ static void RunFIFOTest(SDL_bool lock_free)
}
/* Shut down the queue so readers exit */
queue.active = SDL_FALSE;
SDL_AtomicSet(&queue.active, 0);
/* Wait for the readers */
while (SDL_AtomicGet(&readersRunning) > 0) {

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@ -0,0 +1,165 @@
/*
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
#include <stdlib.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_AudioSpec spec;
static SDL_AudioDeviceID devid_in = 0;
static SDL_AudioDeviceID devid_out = 0;
static void
loop()
{
SDL_bool please_quit = SDL_FALSE;
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
please_quit = SDL_TRUE;
} else if (e.type == SDL_KEYDOWN) {
if (e.key.keysym.sym == SDLK_ESCAPE) {
please_quit = SDL_TRUE;
}
} else if (e.type == SDL_MOUSEBUTTONDOWN) {
if (e.button.button == 1) {
SDL_PauseAudioDevice(devid_out, SDL_TRUE);
SDL_PauseAudioDevice(devid_in, SDL_FALSE);
}
} else if (e.type == SDL_MOUSEBUTTONUP) {
if (e.button.button == 1) {
SDL_PauseAudioDevice(devid_in, SDL_TRUE);
SDL_PauseAudioDevice(devid_out, SDL_FALSE);
}
}
}
if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
}
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
if (please_quit) {
/* stop playing back, quit. */
SDL_Log("Shutting down.\n");
SDL_PauseAudioDevice(devid_in, 1);
SDL_CloseAudioDevice(devid_in);
SDL_PauseAudioDevice(devid_out, 1);
SDL_CloseAudioDevice(devid_out);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
exit(0);
}
/* Note that it would be easier to just have a one-line function that
calls SDL_QueueAudio() as a capture device callback, but we're
trying to test the API, so we use SDL_DequeueAudio() here. */
while (SDL_TRUE) {
Uint8 buf[1024];
const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
SDL_QueueAudio(devid_out, buf, br);
if (br < sizeof (buf)) {
break;
}
}
}
int
main(int argc, char **argv)
{
/* (argv[1] == NULL means "open default device.") */
const char *devname = argv[1];
SDL_AudioSpec wanted;
int devcount;
int i;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
devcount = SDL_GetNumAudioDevices(SDL_TRUE);
for (i = 0; i < devcount; i++) {
SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
}
SDL_zero(wanted);
wanted.freq = 44100;
wanted.format = AUDIO_F32SYS;
wanted.channels = 1;
wanted.samples = 4096;
wanted.callback = NULL;
SDL_zero(spec);
/* DirectSound can fail in some instances if you open the same hardware
for both capture and output and didn't open the output end first,
according to the docs, so if you're doing something like this, always
open your capture devices second in case you land in those bizarre
circumstances. */
SDL_Log("Opening default playback device...\n");
devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (!devid_out) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError());
SDL_Quit();
exit(1);
}
SDL_Log("Opening capture device %s%s%s...\n",
devname ? "'" : "",
devname ? devname : "[[default]]",
devname ? "'" : "");
devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
if (!devid_in) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
SDL_Quit();
exit(1);
}
SDL_Log("Ready! Hold down mouse or finger to record!\n");
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (1) { loop(); SDL_Delay(16); }
#endif
return 0;
}

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@ -74,6 +74,12 @@ poked(int sig)
done = 1;
}
static const char*
devtypestr(int iscapture)
{
return iscapture ? "capture" : "output";
}
static void
iteration()
{
@ -82,10 +88,21 @@ iteration()
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
done = 1;
} else if (e.type == SDL_KEYUP) {
if (e.key.keysym.sym == SDLK_ESCAPE)
done = 1;
} else if (e.type == SDL_AUDIODEVICEADDED) {
const char *name = SDL_GetAudioDeviceName(e.adevice.which, 0);
SDL_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name);
if (!e.adevice.iscapture) {
int index = e.adevice.which;
int iscapture = e.adevice.iscapture;
const char *name = SDL_GetAudioDeviceName(index, iscapture);
if (name != NULL)
SDL_Log("New %s audio device at index %u: %s\n", devtypestr(iscapture), (unsigned int) index, name);
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device at index %u, but failed to get the name: %s\n",
devtypestr(iscapture), (unsigned int) index, SDL_GetError());
continue;
}
if (!iscapture) {
positions[posindex] = 0;
spec.userdata = &positions[posindex++];
spec.callback = fillerup;
@ -99,7 +116,7 @@ iteration()
}
} else if (e.type == SDL_AUDIODEVICEREMOVED) {
dev = (SDL_AudioDeviceID) e.adevice.which;
SDL_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev);
SDL_Log("%s device %u removed.\n", devtypestr(e.adevice.iscapture), (unsigned int) dev);
SDL_CloseAudioDevice(dev);
}
}
@ -163,6 +180,7 @@ main(int argc, char *argv[])
SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n");
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
#ifdef __EMSCRIPTEN__
@ -175,6 +193,8 @@ main(int argc, char *argv[])
#endif
/* Clean up on signal */
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_FreeWAV(sound);
SDL_Quit();
return (0);

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@ -18,7 +18,7 @@ print_devices(int iscapture)
const char *typestr = ((iscapture) ? "capture" : "output");
int n = SDL_GetNumAudioDevices(iscapture);
SDL_Log("%s devices:\n", typestr);
SDL_Log("Found %d %s device%s:\n", n, typestr, n != 1 ? "s" : "");
if (n == -1)
SDL_Log(" Driver can't detect specific %s devices.\n\n", typestr);
@ -27,7 +27,11 @@ print_devices(int iscapture)
else {
int i;
for (i = 0; i < n; i++) {
SDL_Log(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
const char *name = SDL_GetAudioDeviceName(i, iscapture);
if (name != NULL)
SDL_Log(" %d: %s\n", i, name);
else
SDL_Log(" %d Error: %s\n", i, SDL_GetError());
}
SDL_Log("\n");
}
@ -55,9 +59,9 @@ main(int argc, char **argv)
int i;
SDL_Log("Built-in audio drivers:\n");
for (i = 0; i < n; ++i) {
SDL_Log(" %s\n", SDL_GetAudioDriver(i));
SDL_Log(" %d: %s\n", i, SDL_GetAudioDriver(i));
}
SDL_Log("\n");
SDL_Log("Select a driver with the SDL_AUDIODRIVER environment variable.\n");
}
SDL_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());

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@ -87,7 +87,7 @@ events_addDelEventWatch(void *arg)
/* Create user event */
event.type = SDL_USEREVENT;
event.user.code = SDLTest_RandomSint32();;
event.user.code = SDLTest_RandomSint32();
event.user.data1 = (void *)&_userdataValue1;
event.user.data2 = (void *)&_userdataValue2;
@ -137,7 +137,7 @@ events_addDelEventWatchWithUserdata(void *arg)
/* Create user event */
event.type = SDL_USEREVENT;
event.user.code = SDLTest_RandomSint32();;
event.user.code = SDLTest_RandomSint32();
event.user.data1 = (void *)&_userdataValue1;
event.user.data2 = (void *)&_userdataValue2;

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@ -401,8 +401,8 @@ keyboard_setTextInputRect(void *arg)
SDL_Rect refRect;
/* Normal visible refRect, origin inside */
refRect.x = SDLTest_RandomIntegerInRange(1, 50);;
refRect.y = SDLTest_RandomIntegerInRange(1, 50);;
refRect.x = SDLTest_RandomIntegerInRange(1, 50);
refRect.y = SDLTest_RandomIntegerInRange(1, 50);
refRect.w = SDLTest_RandomIntegerInRange(10, 50);
refRect.h = SDLTest_RandomIntegerInRange(10, 50);
_testSetTextInputRect(refRect);
@ -415,8 +415,8 @@ keyboard_setTextInputRect(void *arg)
_testSetTextInputRect(refRect);
/* 1Pixel refRect */
refRect.x = SDLTest_RandomIntegerInRange(10, 50);;
refRect.y = SDLTest_RandomIntegerInRange(10, 50);;
refRect.x = SDLTest_RandomIntegerInRange(10, 50);
refRect.y = SDLTest_RandomIntegerInRange(10, 50);
refRect.w = 1;
refRect.h = 1;
_testSetTextInputRect(refRect);
@ -450,15 +450,15 @@ keyboard_setTextInputRect(void *arg)
_testSetTextInputRect(refRect);
/* negative refRect */
refRect.x = SDLTest_RandomIntegerInRange(-200, -100);;
refRect.y = SDLTest_RandomIntegerInRange(-200, -100);;
refRect.x = SDLTest_RandomIntegerInRange(-200, -100);
refRect.y = SDLTest_RandomIntegerInRange(-200, -100);
refRect.w = 50;
refRect.h = 50;
_testSetTextInputRect(refRect);
/* oversized refRect */
refRect.x = SDLTest_RandomIntegerInRange(1, 50);;
refRect.y = SDLTest_RandomIntegerInRange(1, 50);;
refRect.x = SDLTest_RandomIntegerInRange(1, 50);
refRect.y = SDLTest_RandomIntegerInRange(1, 50);
refRect.w = 5000;
refRect.h = 5000;
_testSetTextInputRect(refRect);

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@ -137,7 +137,7 @@ static const SDLTest_TestCaseReference mainTest3 =
static const SDLTest_TestCaseReference mainTest4 =
{ (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
/* Sequence of Platform test cases */
/* Sequence of Main test cases */
static const SDLTest_TestCaseReference *mainTests[] = {
&mainTest1,
&mainTest2,
@ -146,7 +146,7 @@ static const SDLTest_TestCaseReference *mainTests[] = {
NULL
};
/* Platform test suite (global) */
/* Main test suite (global) */
SDLTest_TestSuiteReference mainTestSuite = {
"Main",
NULL,

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@ -1093,7 +1093,7 @@ sdltest_randomIntegerInRange(void *arg)
SDLTest_AssertCheck(min <= result && result <= max, "Validated returned value; expected: [%d,%d], got: %d", min, max, result);
/* Range with max at integer limit */
min = long_min - (Sint32)SDLTest_RandomSint16();;
min = long_min - (Sint32)SDLTest_RandomSint16();
max = long_max;
result = SDLTest_RandomIntegerInRange(min, max);
SDLTest_AssertPass("Call to SDLTest_RandomIntegerInRange(...,SINT32_MAX)");

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@ -253,6 +253,43 @@ stdlib_getsetenv(void *arg)
return TEST_COMPLETED;
}
/**
* @brief Call to SDL_sscanf
*/
#undef SDL_sscanf
int
stdlib_sscanf(void *arg)
{
int output;
int result;
int expected_output;
int expected_result;
expected_output = output = 123;
expected_result = -1;
result = SDL_sscanf("", "%i", &output);
SDLTest_AssertPass("Call to SDL_sscanf(\"\", \"%%i\", &output)");
SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output);
SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result);
expected_output = output = 123;
expected_result = 0;
result = SDL_sscanf("a", "%i", &output);
SDLTest_AssertPass("Call to SDL_sscanf(\"a\", \"%%i\", &output)");
SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output);
SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result);
output = 123;
expected_output = 2;
expected_result = 1;
result = SDL_sscanf("2", "%i", &output);
SDLTest_AssertPass("Call to SDL_sscanf(\"2\", \"%%i\", &output)");
SDLTest_AssertCheck(expected_output == output, "Check output, expected: %i, got: %i", expected_output, output);
SDLTest_AssertCheck(expected_result == result, "Check return value, expected: %i, got: %i", expected_result, result);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Standard C routine test cases */
@ -265,12 +302,15 @@ static const SDLTest_TestCaseReference stdlibTest2 =
static const SDLTest_TestCaseReference stdlibTest3 =
{ (SDLTest_TestCaseFp)stdlib_getsetenv, "stdlib_getsetenv", "Call to SDL_getenv and SDL_setenv", TEST_ENABLED };
static const SDLTest_TestCaseReference stdlibTest4 =
{ (SDLTest_TestCaseFp)stdlib_sscanf, "stdlib_sscanf", "Call to SDL_sscanf", TEST_ENABLED };
/* Sequence of Standard C routine test cases */
static const SDLTest_TestCaseReference *stdlibTests[] = {
&stdlibTest1, &stdlibTest2, &stdlibTest3, NULL
&stdlibTest1, &stdlibTest2, &stdlibTest3, &stdlibTest4, NULL
};
/* Timer test suite (global) */
/* Standard C routine test suite (global) */
SDLTest_TestSuiteReference stdlibTestSuite = {
"Stdlib",
NULL,

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@ -0,0 +1,40 @@
/*
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
int main(int argc, char **argv)
{
int total, i;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s", SDL_GetError());
return 1;
}
total = SDL_GetNumVideoDisplays();
for (i = 0; i < total; i++) {
SDL_Rect bounds = { -1,-1,-1,-1 }, usable = { -1,-1,-1,-1 };
SDL_GetDisplayBounds(i, &bounds);
SDL_GetDisplayUsableBounds(i, &usable);
SDL_Log("Display #%d ('%s'): bounds={(%d,%d),%dx%d}, usable={(%d,%d),%dx%d}",
i, SDL_GetDisplayName(i),
bounds.x, bounds.y, bounds.w, bounds.h,
usable.x, usable.y, usable.w, usable.h);
}
SDL_Quit();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,216 @@
/*
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <stdlib.h>
#include <stdio.h>
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#include "SDL_test_common.h"
/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */
/* XPM */
static const char *arrow[] = {
/* width height num_colors chars_per_pixel */
" 32 32 3 1",
/* colors */
"X c #000000",
". c #ffffff",
" c None",
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
"0,0"
};
static SDL_Cursor*
init_color_cursor(const char *file)
{
SDL_Cursor *cursor = NULL;
SDL_Surface *surface = SDL_LoadBMP(file);
if (surface) {
cursor = SDL_CreateColorCursor(surface, 0, 0);
SDL_FreeSurface(surface);
}
return cursor;
}
static SDL_Cursor*
init_system_cursor(const char *image[])
{
int i, row, col;
Uint8 data[4*32];
Uint8 mask[4*32];
int hot_x, hot_y;
i = -1;
for (row=0; row<32; ++row) {
for (col=0; col<32; ++col) {
if (col % 8) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (image[4+row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}
static SDLTest_CommonState *state;
int done;
SDL_Cursor *cursor = NULL;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDLTest_CommonQuit(state);
exit(rc);
}
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
int i;
const char *color_cursor = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
color_cursor = argv[i];
break;
}
if (consumed < 0) {
SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
quit(1);
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
if (color_cursor) {
cursor = init_color_cursor(color_cursor);
} else {
cursor = init_system_cursor(arrow);
}
if (!cursor) {
SDL_Log("Error, couldn't create cursor\n");
quit(2);
}
SDL_SetCursor(cursor);
/* Main render loop */
done = 0;
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDL_FreeCursor(cursor);
quit(0);
/* keep the compiler happy ... */
return(0);
}

View file

@ -51,11 +51,18 @@ main(int argc, char *argv[])
for (dpy = 0; dpy < num_displays; dpy++) {
const int num_modes = SDL_GetNumDisplayModes(dpy);
SDL_Rect rect = { 0, 0, 0, 0 };
float ddpi, hdpi, vdpi;
int m;
SDL_GetDisplayBounds(dpy, &rect);
SDL_Log("%d: \"%s\" (%dx%d, (%d, %d)), %d modes.\n", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, num_modes);
if (SDL_GetDisplayDPI(dpy, &ddpi, &hdpi, &vdpi) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DPI: failed to query (%s)\n", SDL_GetError());
} else {
SDL_Log(" DPI: ddpi=%f; hdpi=%f; vdpi=%f\n", ddpi, hdpi, vdpi);
}
if (SDL_GetCurrentDisplayMode(dpy, &mode) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)\n", SDL_GetError());
} else {

View file

@ -100,7 +100,7 @@ main(int argc, char *argv[])
/* Create window and renderer for given surface */
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
if(!window)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());

View file

@ -77,9 +77,14 @@ main(int argc, char *argv[])
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
if (event.type == SDL_DROPFILE) {
if (event.type == SDL_DROPBEGIN) {
SDL_Log("Drop beginning on window %u", (unsigned int) event.drop.windowID);
} else if (event.type == SDL_DROPCOMPLETE) {
SDL_Log("Drop complete on window %u", (unsigned int) event.drop.windowID);
} else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
char *dropped_filedir = event.drop.file;
SDL_Log("File dropped on window: %s", dropped_filedir);
SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int) event.drop.windowID, dropped_filedir);
SDL_free(dropped_filedir);
}
}

View file

@ -32,9 +32,8 @@ main(int argc, char *argv[])
if(base_path == NULL){
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
SDL_GetError());
return 0;
return 1;
}
SDL_Log("base path: '%s'\n", base_path);
SDL_free(base_path);
@ -42,7 +41,7 @@ main(int argc, char *argv[])
if(pref_path == NULL){
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
SDL_GetError());
return 0;
return 1;
}
SDL_Log("pref path: '%s'\n", pref_path);
SDL_free(pref_path);

View file

@ -29,7 +29,7 @@
#define SCREEN_HEIGHT 320
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 317
#define SCREEN_HEIGHT 320
#endif
/* This is indexed by SDL_GameControllerButton. */
@ -67,7 +67,7 @@ SDL_bool done = SDL_FALSE;
SDL_Texture *background, *button, *axis;
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
@ -129,7 +129,7 @@ loop(void *arg)
for (i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 };
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, 0);
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
}
}
@ -139,11 +139,11 @@ loop(void *arg)
if (value < -deadzone) {
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
const double angle = axis_positions[i].angle;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) {
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
const double angle = axis_positions[i].angle + 180.0;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, 0);
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
@ -181,6 +181,8 @@ WatchGameController(SDL_GameController * gamecontroller)
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
SDL_free(title);
title = NULL;
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return SDL_FALSE;

View file

@ -173,7 +173,7 @@ main(int argc, char *argv[])
quit(2);
}
context = SDL_calloc(state->num_windows, sizeof(context));
context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);

View file

@ -546,7 +546,7 @@ main(int argc, char *argv[])
return 0;
}
context = SDL_calloc(state->num_windows, sizeof(context));
context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
SDL_Log("Out of memory!\n");
quit(2);
@ -640,7 +640,7 @@ main(int argc, char *argv[])
}
}
datas = SDL_calloc(state->num_windows, sizeof(shader_data));
datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data));
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {

View file

@ -9,7 +9,9 @@
including commercial applications, and to alter it and redistribute it
freely.
*/
/* A simple program to test the Input Method support in the SDL library (2.0+) */
/* A simple program to test the Input Method support in the SDL library (2.0+)
If you build without SDL_ttf, you can use the GNU Unifont hex file instead.
Download at http://unifoundry.com/unifont.html */
#include <stdlib.h>
#include <stdio.h>
@ -22,19 +24,342 @@
#include "SDL_test_common.h"
#define DEFAULT_PTSIZE 30
#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
#define DEFAULT_PTSIZE 30
#ifdef HAVE_SDL_TTF
#ifdef __MACOSX__
#define DEFAULT_FONT "/System/Library/Fonts/华文细黑.ttf"
#elif __WIN32__
/* Some japanese font present on at least Windows 8.1. */
#define DEFAULT_FONT "C:\\Windows\\Fonts\\yugothic.ttf"
#else
#define DEFAULT_FONT "NoDefaultFont.ttf"
#endif
#else
#define DEFAULT_FONT "unifont-9.0.02.hex"
#endif
#define MAX_TEXT_LENGTH 256
static SDLTest_CommonState *state;
static SDL_Rect textRect, markedRect;
static SDL_Color lineColor = {0,0,0,0};
static SDL_Color backColor = {255,255,255,0};
static SDL_Color textColor = {0,0,0,0};
static SDL_Color lineColor = {0,0,0,255};
static SDL_Color backColor = {255,255,255,255};
static SDL_Color textColor = {0,0,0,255};
static char text[MAX_TEXT_LENGTH], markedText[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
static int cursor = 0;
#ifdef HAVE_SDL_TTF
static TTF_Font *font;
#else
#define UNIFONT_MAX_CODEPOINT 0x1ffff
#define UNIFONT_NUM_GLYPHS 0x20000
/* Using 512x512 textures that are supported everywhere. */
#define UNIFONT_TEXTURE_WIDTH 512
#define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / 16)
#define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW)
#define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE)
#define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4)
#define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4)
#define UNIFONT_DRAW_SCALE 2
struct UnifontGlyph {
Uint8 width;
Uint8 data[32];
} *unifontGlyph;
static SDL_Texture **unifontTexture;
static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = {0};
/* Unifont loading code start */
static Uint8 dehex(char c)
{
if (c >= '0' && c <= '9')
return c - '0';
else if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
else if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
return 255;
}
static Uint8 dehex2(char c1, char c2)
{
return (dehex(c1) << 4) | dehex(c2);
}
static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
{
Uint32 n = 0;
for (; len > 0; cp++, len--)
{
Uint8 c = dehex(*cp);
if (c == 255)
return 0;
n = (n << 4) | c;
}
if (np != NULL)
*np = n;
return 1;
}
static void unifont_init(const char *fontname)
{
Uint8 hexBuffer[65];
Uint32 numGlyphs = 0;
int lineNumber = 1;
size_t bytesRead;
SDL_RWops *hexFile;
const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
/* Allocate memory for the glyph data so the file can be closed after initialization. */
unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
if (unifontGlyph == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
exit(-1);
}
SDL_memset(unifontGlyph, 0, unifontGlyphSize);
/* Allocate memory for texture pointers for all renderers. */
unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
if (unifontTexture == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
exit(-1);
}
SDL_memset(unifontTexture, 0, unifontTextureSize);
hexFile = SDL_RWFromFile(fontname, "rb");
if (hexFile == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);
exit(-1);
}
/* Read all the glyph data into memory to make it accessible later when textures are created. */
do {
int i, codepointHexSize;
size_t bytesOverread;
Uint8 glyphWidth;
Uint32 codepoint;
bytesRead = SDL_RWread(hexFile, hexBuffer, 1, 9);
if (numGlyphs > 0 && bytesRead == 0)
break; /* EOF */
if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9))
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unfiont: Unexpected end of hex file.\n");
exit(-1);
}
/* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
if (hexBuffer[2] == ':')
codepointHexSize = 2;
else if (hexBuffer[4] == ':')
codepointHexSize = 4;
else if (hexBuffer[6] == ':')
codepointHexSize = 6;
else if (hexBuffer[8] == ':')
codepointHexSize = 8;
else
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber);
exit(-1);
}
if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint))
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber);
exit(-1);
}
if (codepoint > UNIFONT_MAX_CODEPOINT)
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT);
/* If there was glyph data read in the last file read, move it to the front of the buffer. */
bytesOverread = 8 - codepointHexSize;
if (codepointHexSize < 8)
SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread);
bytesRead = SDL_RWread(hexFile, hexBuffer + bytesOverread, 1, 33 - bytesOverread);
if (bytesRead < (33 - bytesOverread))
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
exit(-1);
}
if (hexBuffer[32] == '\n')
glyphWidth = 8;
else
{
glyphWidth = 16;
bytesRead = SDL_RWread(hexFile, hexBuffer + 33, 1, 32);
if (bytesRead < 32)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
exit(-1);
}
}
if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL))
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber);
exit(-1);
}
if (codepoint <= UNIFONT_MAX_CODEPOINT)
{
if (unifontGlyph[codepoint].width > 0)
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08x in hex file on line %d.\n", codepoint, lineNumber);
else
{
unifontGlyph[codepoint].width = glyphWidth;
/* Pack the hex data into a more compact form. */
for (i = 0; i < glyphWidth * 2; i++)
unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]);
numGlyphs++;
}
}
lineNumber++;
} while (bytesRead > 0);
SDL_RWclose(hexFile);
SDL_Log("unifont: Loaded %u glyphs.\n", numGlyphs);
}
static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width)
{
int i, j;
Uint8 *row = dst;
for (i = 0; i < width * 2; i++)
{
Uint8 data = src[i];
for (j = 0; j < 8; j++)
{
if (data & 0x80)
{
row[0] = textColor.r;
row[1] = textColor.g;
row[2] = textColor.b;
row[3] = textColor.a;
}
else
{
row[0] = 0;
row[1] = 0;
row[2] = 0;
row[3] = 0;
}
data <<= 1;
row += 4;
}
if (width == 8 || (width == 16 && i % 2 == 1))
{
dst += UNIFONT_TEXTURE_PITCH;
row = dst;
}
}
}
static void unifont_load_texture(Uint32 textureID)
{
int i;
Uint8 * textureRGBA;
if (textureID >= UNIFONT_NUM_TEXTURES)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", textureID);
exit(-1);
}
textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
if (textureRGBA == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
exit(-1);
}
SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
/* Copy the glyphs into memory in RGBA format. */
for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++)
{
Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i;
if (unifontGlyph[codepoint].width > 0)
{
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
const size_t offset = (cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * 16 + (cInTex % UNIFONT_GLYPHS_IN_ROW) * 16 * 4;
unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width);
}
}
/* Create textures and upload the RGBA data from above. */
for (i = 0; i < state->num_windows; ++i)
{
SDL_Renderer *renderer = state->renderers[i];
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID];
if (state->windows[i] == NULL || renderer == NULL || tex != NULL)
continue;
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH);
if (tex == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\n", textureID, i);
exit(-1);
}
unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
if (SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH) != 0)
{
SDL_Log("unifont error: Failed to update texture %u data for renderer %d.\n", textureID, i);
}
}
SDL_free(textureRGBA);
unifontTextureLoaded[textureID] = 1;
}
static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect)
{
SDL_Texture *texture;
const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
SDL_Rect srcrect;
srcrect.w = srcrect.h = 16;
if (codepoint > UNIFONT_MAX_CODEPOINT)
return 0;
if (!unifontTextureLoaded[textureID])
unifont_load_texture(textureID);
texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
if (texture != NULL)
{
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
srcrect.x = cInTex % UNIFONT_GLYPHS_IN_ROW * 16;
srcrect.y = cInTex / UNIFONT_GLYPHS_IN_ROW * 16;
SDL_RenderCopy(state->renderers[rendererID], texture, &srcrect, dstrect);
}
return unifontGlyph[codepoint].width;
}
static void unifont_cleanup()
{
int i, j;
for (i = 0; i < state->num_windows; ++i)
{
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL || renderer == NULL)
continue;
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
{
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j];
if (tex != NULL)
SDL_DestroyTexture(tex);
}
}
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++)
unifontTextureLoaded[j] = 0;
SDL_free(unifontTexture);
SDL_free(unifontGlyph);
}
/* Unifont code end */
#endif
size_t utf8_length(unsigned char c)
@ -78,6 +403,30 @@ char *utf8_advance(char *p, size_t distance)
return p;
}
Uint32 utf8_decode(char *p, size_t len)
{
Uint32 codepoint = 0;
size_t i = 0;
if (!len)
return 0;
for (; i < len; ++i)
{
if (i == 0)
codepoint = (0xff >> len) & *p;
else
{
codepoint <<= 6;
codepoint |= 0x3f & *p;
}
if (!*p)
return 0;
p++;
}
return codepoint;
}
void usage()
{
SDL_Log("usage: testime [--font fontfile]\n");
@ -105,34 +454,61 @@ void CleanupVideo()
#ifdef HAVE_SDL_TTF
TTF_CloseFont(font);
TTF_Quit();
#else
unifont_cleanup();
#endif
}
void _Redraw(int rendererID) {
SDL_Renderer * renderer = state->renderers[rendererID];
SDL_Rect drawnTextRect, cursorRect, underlineRect;
drawnTextRect = textRect;
drawnTextRect.w = 0;
void _Redraw(SDL_Renderer * renderer) {
int w = 0, h = textRect.h;
SDL_Rect cursorRect, underlineRect;
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&textRect);
#ifdef HAVE_SDL_TTF
if (*text)
{
#ifdef HAVE_SDL_TTF
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, text, textColor);
SDL_Rect dest = {textRect.x, textRect.y, textSur->w, textSur->h };
SDL_Texture *texture;
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
/* Vertically center text */
drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
drawnTextRect.w = textSur->w;
drawnTextRect.h = textSur->h;
texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
SDL_RenderCopy(renderer,texture,NULL,&dest);
SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
SDL_DestroyTexture(texture);
TTF_SizeUTF8(font, text, &w, &h);
}
#endif
#else
char *utext = text;
Uint32 codepoint;
size_t len;
SDL_Rect dstrect;
markedRect.x = textRect.x + w;
markedRect.w = textRect.w - w;
dstrect.x = textRect.x;
dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
dstrect.w = 16 * UNIFONT_DRAW_SCALE;
dstrect.h = 16 * UNIFONT_DRAW_SCALE;
drawnTextRect.y = dstrect.y;
drawnTextRect.h = dstrect.h;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
{
Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
dstrect.x += advance;
drawnTextRect.w += advance;
utext += len;
}
#endif
}
markedRect.x = textRect.x + drawnTextRect.w;
markedRect.w = textRect.w - drawnTextRect.w;
if (markedRect.w < 0)
{
/* Stop text input because we cannot hold any more characters */
@ -144,49 +520,88 @@ void _Redraw(SDL_Renderer * renderer) {
SDL_StartTextInput();
}
cursorRect = markedRect;
cursorRect = drawnTextRect;
cursorRect.x += cursorRect.w;
cursorRect.w = 2;
cursorRect.h = h;
cursorRect.h = drawnTextRect.h;
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
drawnTextRect.x += drawnTextRect.w;
drawnTextRect.w = 0;
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderFillRect(renderer,&markedRect);
if (markedText[0])
{
#ifdef HAVE_SDL_TTF
SDL_Surface *textSur;
SDL_Texture *texture;
if (cursor)
{
char *p = utf8_advance(markedText, cursor);
char c = 0;
if (!p)
p = &markedText[strlen(markedText)];
p = &markedText[SDL_strlen(markedText)];
c = *p;
*p = 0;
TTF_SizeUTF8(font, markedText, &w, 0);
cursorRect.x += w;
TTF_SizeUTF8(font, markedText, &drawnTextRect.w, NULL);
cursorRect.x += drawnTextRect.w;
*p = c;
}
SDL_Surface *textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
SDL_Rect dest = {markedRect.x, markedRect.y, textSur->w, textSur->h };
TTF_SizeUTF8(font, markedText, &w, &h);
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer,textSur);
textSur = TTF_RenderUTF8_Blended(font, markedText, textColor);
/* Vertically center text */
drawnTextRect.y = textRect.y + (textRect.h - textSur->h) / 2;
drawnTextRect.w = textSur->w;
drawnTextRect.h = textSur->h;
texture = SDL_CreateTextureFromSurface(renderer,textSur);
SDL_FreeSurface(textSur);
SDL_RenderCopy(renderer,texture,NULL,&dest);
SDL_RenderCopy(renderer,texture,NULL,&drawnTextRect);
SDL_DestroyTexture(texture);
#else
int i = 0;
char *utext = markedText;
Uint32 codepoint;
size_t len;
SDL_Rect dstrect;
dstrect.x = drawnTextRect.x;
dstrect.y = textRect.y + (textRect.h - 16 * UNIFONT_DRAW_SCALE) / 2;
dstrect.w = 16 * UNIFONT_DRAW_SCALE;
dstrect.h = 16 * UNIFONT_DRAW_SCALE;
drawnTextRect.y = dstrect.y;
drawnTextRect.h = dstrect.h;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))))
{
Sint32 advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
dstrect.x += advance;
drawnTextRect.w += advance;
if (i < cursor)
cursorRect.x += advance;
i++;
utext += len;
}
#endif
underlineRect = markedRect;
underlineRect.y += (h - 2);
underlineRect.h = 2;
underlineRect.w = w;
if (cursor > 0)
{
cursorRect.y = drawnTextRect.y;
cursorRect.h = drawnTextRect.h;
}
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderFillRect(renderer,&markedRect);
underlineRect = markedRect;
underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
underlineRect.h = 2;
underlineRect.w = drawnTextRect.w;
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer, &underlineRect);
}
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer,&cursorRect);
SDL_SetTextInputRect(&markedRect);
@ -201,7 +616,8 @@ void Redraw() {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
_Redraw(renderer);
/* Sending in the window id to let the font renderers know which one we're working with. */
_Redraw(i);
SDL_RenderPresent(renderer);
}
@ -259,6 +675,8 @@ int main(int argc, char *argv[]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
exit(-1);
}
#else
unifont_init(fontname);
#endif
SDL_Log("Using font: %s\n", fontname);
@ -288,6 +706,8 @@ int main(int argc, char *argv[]) {
Redraw();
break;
case SDLK_BACKSPACE:
/* Only delete text if not in editing mode. */
if (!markedText[0])
{
size_t textlen = SDL_strlen(text);
@ -354,7 +774,7 @@ int main(int argc, char *argv[]) {
SDL_Log("text editing \"%s\", selected range (%d, %d)\n",
event.edit.text, event.edit.start, event.edit.length);
strcpy(markedText, event.edit.text);
SDL_strlcpy(markedText, event.edit.text, SDL_TEXTEDITINGEVENT_TEXT_SIZE);
cursor = event.edit.start;
Redraw();
break;

View file

@ -23,7 +23,7 @@
static SDL_mutex *mutex = NULL;
static SDL_threadID mainthread;
static SDL_Thread *threads[6];
static volatile int doterminate = 0;
static SDL_atomic_t doterminate;
/*
* SDL_Quit() shouldn't be used with atexit() directly because
@ -45,7 +45,7 @@ void
terminate(int sig)
{
signal(SIGINT, terminate);
doterminate = 1;
SDL_AtomicSet(&doterminate, 1);
}
void
@ -54,7 +54,7 @@ closemutex(int sig)
SDL_threadID id = SDL_ThreadID();
int i;
SDL_Log("Process %lu: Cleaning up...\n", id == mainthread ? 0 : id);
doterminate = 1;
SDL_AtomicSet(&doterminate, 1);
for (i = 0; i < 6; ++i)
SDL_WaitThread(threads[i], NULL);
SDL_DestroyMutex(mutex);
@ -66,7 +66,7 @@ Run(void *data)
{
if (SDL_ThreadID() == mainthread)
signal(SIGTERM, closemutex);
while (!doterminate) {
while (!SDL_AtomicGet(&doterminate)) {
SDL_Log("Process %lu ready to work\n", SDL_ThreadID());
if (SDL_LockMutex(mutex) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError());
@ -82,7 +82,7 @@ Run(void *data)
/* If this sleep isn't done, then threads may starve */
SDL_Delay(10);
}
if (SDL_ThreadID() == mainthread && doterminate) {
if (SDL_ThreadID() == mainthread && SDL_AtomicGet(&doterminate)) {
SDL_Log("Process %lu: raising SIGTERM\n", SDL_ThreadID());
raise(SIGTERM);
}
@ -105,6 +105,8 @@ main(int argc, char *argv[])
}
atexit(SDL_Quit_Wrapper);
SDL_AtomicSet(&doterminate, 0);
if ((mutex = SDL_CreateMutex()) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError());
exit(1);

View file

@ -25,7 +25,7 @@ typedef struct
{
SDL_AudioDeviceID dev;
int soundpos;
volatile int done;
SDL_atomic_t done;
} callback_data;
callback_data cbd[64];
@ -46,14 +46,14 @@ play_through_once(void *arg, Uint8 * stream, int len)
if (len > 0) {
stream += cpy;
SDL_memset(stream, spec.silence, len);
cbd->done++;
SDL_AtomicSet(&cbd->done, 1);
}
}
void
loop()
{
if(cbd[0].done) {
if (SDL_AtomicGet(&cbd[0].done)) {
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
#endif
@ -100,8 +100,7 @@ test_multi_audio(int devcount)
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
#else
while (!cbd[0].done)
{
while (!SDL_AtomicGet(&cbd[0].done)) {
#ifdef __ANDROID__
/* Empty queue, some application events would prevent pause. */
while (SDL_PollEvent(&event)){}
@ -136,7 +135,7 @@ test_multi_audio(int devcount)
while (keep_going) {
keep_going = 0;
for (i = 0; i < devcount; i++) {
if ((cbd[i].dev) && (!cbd[i].done)) {
if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
keep_going = 1;
}
}

View file

@ -0,0 +1,108 @@
/*
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL_test.h"
static int
num_compare(const void *_a, const void *_b)
{
const int a = *((const int *) _a);
const int b = *((const int *) _b);
return (a < b) ? -1 : ((a > b) ? 1 : 0);
}
static void
test_sort(const char *desc, int *nums, const int arraylen)
{
int i;
int prev;
SDL_Log("test: %s arraylen=%d", desc, arraylen);
SDL_qsort(nums, arraylen, sizeof (nums[0]), num_compare);
prev = nums[0];
for (i = 1; i < arraylen; i++) {
const int val = nums[i];
if (val < prev) {
SDL_Log("sort is broken!");
return;
}
prev = val;
}
}
int
main(int argc, char *argv[])
{
static int nums[1024 * 100];
static const int itervals[] = { SDL_arraysize(nums), 12 };
int iteration;
SDLTest_RandomContext rndctx;
if (argc > 1)
{
int success;
Uint64 seed = 0;
if (argv[1][0] == '0' && argv[1][1] == 'x')
success = SDL_sscanf(argv[1] + 2, "%llx", &seed);
else
success = SDL_sscanf(argv[1], "%llu", &seed);
if (!success)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid seed. Use a decimal or hexadecimal number.\n");
return 1;
}
if (seed <= 0xffffffff)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Seed must be equal or greater than 0x100000000.\n");
return 1;
}
SDLTest_RandomInit(&rndctx, (unsigned int)(seed >> 32), (unsigned int)(seed & 0xffffffff));
}
else
{
SDLTest_RandomInitTime(&rndctx);
}
SDL_Log("Using random seed 0x%08x%08x\n", rndctx.x, rndctx.c);
for (iteration = 0; iteration < SDL_arraysize(itervals); iteration++) {
const int arraylen = itervals[iteration];
int i;
for (i = 0; i < arraylen; i++) {
nums[i] = i;
}
test_sort("already sorted", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = i;
}
nums[arraylen-1] = -1;
test_sort("already sorted except last element", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = (arraylen-1) - i;
}
test_sort("reverse sorted", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = SDLTest_RandomInt(&rndctx);
}
test_sort("random sorted", nums, arraylen);
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -45,7 +45,7 @@ quit(int rc)
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
@ -126,7 +126,7 @@ Draw(DrawState *s)
s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2;
s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2;
SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, s->scale_direction);
SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, (SDL_RendererFlip)s->scale_direction);
SDL_SetRenderTarget(s->renderer, NULL);
SDL_RenderCopy(s->renderer, target, NULL, NULL);

View file

@ -71,6 +71,10 @@ int main(int argc,char** argv)
num_pictures = argc - 1;
pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures);
if (!pictures) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
exit(1);
}
for(i=0;i<num_pictures;i++)
pictures[i].surface = NULL;
for(i=0;i<num_pictures;i++) {

View file

@ -50,6 +50,7 @@ quit(int rc)
void
loop()
{
int i;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
@ -100,6 +101,12 @@ loop()
}
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@ -122,7 +129,6 @@ main(int argc, char *argv[])
if (!state) {
return 1;
}
state->skip_renderer = SDL_TRUE;
for (i = 1; i < argc;) {
int consumed;
@ -140,6 +146,12 @@ main(int argc, char *argv[])
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
/* Main render loop */
done = 0;
#ifdef __EMSCRIPTEN__

View file

@ -21,7 +21,7 @@
#define NUMTHREADS 10
static char volatile time_for_threads_to_die[NUMTHREADS];
static SDL_atomic_t time_for_threads_to_die[NUMTHREADS];
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
@ -58,7 +58,7 @@ ThreadFunc(void *data)
}
SDL_Log("Thread '%d' waiting for signal\n", tid);
while (time_for_threads_to_die[tid] != 1) {
while (SDL_AtomicGet(&time_for_threads_to_die[tid]) != 1) {
; /* do nothing */
}
@ -92,7 +92,7 @@ main(int argc, char *argv[])
for (i = 0; i < NUMTHREADS; i++) {
char name[64];
SDL_snprintf(name, sizeof (name), "Parent%d", i);
time_for_threads_to_die[i] = 0;
SDL_AtomicSet(&time_for_threads_to_die[i], 0);
threads[i] = SDL_CreateThread(ThreadFunc, name, (void*) (uintptr_t) i);
if (threads[i] == NULL) {
@ -102,7 +102,7 @@ main(int argc, char *argv[])
}
for (i = 0; i < NUMTHREADS; i++) {
time_for_threads_to_die[i] = 1;
SDL_AtomicSet(&time_for_threads_to_die[i], 1);
}
for (i = 0; i < NUMTHREADS; i++) {