From ddfa4eaf1831768a7aa3a3ea8abdcbdcdca2928e Mon Sep 17 00:00:00 2001 From: rextimmy Date: Thu, 9 Jun 2016 15:23:54 +1000 Subject: [PATCH] DX11 accumulation shadergen fix. --- Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp index 6010c8283..ca0a7b40e 100644 --- a/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/accuFeatureHLSL.cpp @@ -65,7 +65,11 @@ void AccuTexFeatHLSL::processPix( Vector &componentList, // accu map Var *accuMap = new Var; - accuMap->setType( "sampler2D" ); + if (mIsDirect3D11) + accuMap->setType("SamplerState"); + else + accuMap->setType("sampler2D"); + accuMap->setName( "accuMap" ); accuMap->uniform = true; accuMap->sampler = true;