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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to 2.32.6
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commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -71,7 +71,7 @@ int main(int argc, char **argv)
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num_pictures = argc - 1;
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pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture) * num_pictures);
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if (pictures == NULL) {
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if (!pictures) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory.");
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exit(1);
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}
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@ -106,7 +106,7 @@ int main(int argc, char **argv)
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SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION,
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0);
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SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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if (window == NULL) {
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if (!window) {
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for (i = 0; i < num_pictures; i++) {
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SDL_FreeSurface(pictures[i].surface);
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}
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@ -116,7 +116,7 @@ int main(int argc, char **argv)
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exit(-4);
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (renderer == NULL) {
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if (!renderer) {
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SDL_DestroyWindow(window);
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for (i = 0; i < num_pictures; i++) {
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SDL_FreeSurface(pictures[i].surface);
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