update sdl to 2.32.6

This commit is contained in:
AzaezelX 2025-05-24 13:39:03 -05:00
parent e557f5962b
commit ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -138,7 +138,7 @@ Draw(DrawState *s)
SDL_RenderGetViewport(s->renderer, &viewport);
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
if (target == NULL) {
if (!target) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
return SDL_FALSE;
}
@ -173,7 +173,7 @@ Draw(DrawState *s)
return SDL_TRUE;
}
void loop()
void loop(void)
{
int i;
SDL_Event event;
@ -214,7 +214,7 @@ int main(int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (state == NULL) {
if (!state) {
return 1;
}
for (i = 1; i < argc;) {