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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to 2.32.6
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parent
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commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -62,7 +62,7 @@ int LoadSprite(const char *file)
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return 0;
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}
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void loop()
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void loop(void)
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{
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int i;
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SDL_Event event;
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@ -172,7 +172,7 @@ int main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (state == NULL) {
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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@ -216,7 +216,7 @@ int main(int argc, char *argv[])
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/* Create the windows, initialize the renderers, and load the textures */
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sprites =
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(SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites));
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if (sprites == NULL) {
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if (!sprites) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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}
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