update sdl to 2.32.6

This commit is contained in:
AzaezelX 2025-05-24 13:39:03 -05:00
parent e557f5962b
commit ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -107,9 +107,9 @@ static int virtual_axis_start_x;
static int virtual_axis_start_y;
static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
static void UpdateWindowTitle()
static void UpdateWindowTitle(void)
{
if (window == NULL) {
if (!window) {
return;
}
@ -201,13 +201,13 @@ static void AddController(int device_index, SDL_bool verbose)
}
controller = SDL_GameControllerOpen(device_index);
if (controller == NULL) {
if (!controller) {
SDL_Log("Couldn't open controller: %s\n", SDL_GetError());
return;
}
controllers = (SDL_GameController **)SDL_realloc(gamecontrollers, (num_controllers + 1) * sizeof(*controllers));
if (controllers == NULL) {
if (!controllers) {
SDL_GameControllerClose(controller);
return;
}
@ -221,6 +221,7 @@ static void AddController(int device_index, SDL_bool verbose)
const char *name = SDL_GameControllerName(gamecontroller);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
SDL_Log("Mapping: %s\n", SDL_GameControllerMapping(gamecontroller));
}
firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
@ -328,7 +329,7 @@ typedef struct
Uint8 ucLedBlue; /* 46 */
} DS5EffectsState_t;
static void CyclePS5TriggerEffect()
static void CyclePS5TriggerEffect(void)
{
DS5EffectsState_t state;
@ -350,7 +351,7 @@ static void CyclePS5TriggerEffect()
SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
}
static SDL_bool ShowingFront()
static SDL_bool ShowingFront(void)
{
SDL_bool showing_front = SDL_TRUE;
int i;
@ -393,7 +394,7 @@ static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 gree
return 0;
}
static void OpenVirtualController()
static void OpenVirtualController(void)
{
SDL_VirtualJoystickDesc desc;
int virtual_index;
@ -413,13 +414,13 @@ static void OpenVirtualController()
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (virtual_joystick == NULL) {
if (!virtual_joystick) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
}
static void CloseVirtualController()
static void CloseVirtualController(void)
{
int i;
@ -624,7 +625,8 @@ void loop(void *arg)
if (event.type == SDL_CONTROLLERBUTTONDOWN) {
SetController(event.cbutton.which);
}
SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
SDL_Log("Controller %" SDL_PRIs32 " button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button),
event.cbutton.state ? "pressed" : "released");
/* Cycle PS5 trigger effects when the microphone button is pressed */
if (event.type == SDL_CONTROLLERBUTTONDOWN &&
@ -896,13 +898,13 @@ int main(int argc, char *argv[])
window = SDL_CreateWindow("Game Controller Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
if (!screen) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return 2;
@ -920,7 +922,7 @@ int main(int argc, char *argv[])
button_texture = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis_texture = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (background_front == NULL || background_back == NULL || button_texture == NULL || axis_texture == NULL) {
if (!background_front || !background_back || !button_texture || !axis_texture) {
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
return 2;