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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
update sdl to 2.32.6
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parent
e557f5962b
commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -13,22 +13,34 @@
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#include <stdio.h>
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#include "SDL.h"
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#include "SDL_test.h"
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int main(int argc, char *argv[])
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{
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char *base_path;
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char *pref_path;
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SDLTest_CommonState *state;
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state = SDLTest_CommonCreateState(argv, 0);
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if (!state) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDLTest_CommonCreateState failed: %s\n", SDL_GetError());
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return 1;
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}
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if (SDL_Init(0) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
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if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
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return 1;
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}
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if (!SDLTest_CommonInit(state)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
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return 1;
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}
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base_path = SDL_GetBasePath();
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if (base_path == NULL) {
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if (!base_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
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SDL_GetError());
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} else {
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@ -37,7 +49,7 @@ int main(int argc, char *argv[])
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}
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pref_path = SDL_GetPrefPath("libsdl", "test_filesystem");
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if (pref_path == NULL) {
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if (!pref_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
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SDL_GetError());
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} else {
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@ -46,7 +58,7 @@ int main(int argc, char *argv[])
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}
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pref_path = SDL_GetPrefPath(NULL, "test_filesystem");
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if (pref_path == NULL) {
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if (!pref_path) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path without organization: %s\n",
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SDL_GetError());
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} else {
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@ -54,6 +66,6 @@ int main(int argc, char *argv[])
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SDL_free(pref_path);
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}
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SDL_Quit();
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SDLTest_CommonQuit(state);
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return 0;
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}
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