update sdl to 2.32.6

This commit is contained in:
AzaezelX 2025-05-24 13:39:03 -05:00
parent e557f5962b
commit ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions

View file

@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -21,7 +21,7 @@
#include "SDL.h"
#if HAVE_SIGNAL_H
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
@ -48,7 +48,7 @@ void poked(int sig)
done = 1;
}
void loop()
void loop(void)
{
#ifdef __EMSCRIPTEN__
if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) {
@ -84,7 +84,7 @@ int main(int argc, char *argv[])
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
if (!filename) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
@ -97,7 +97,7 @@ int main(int argc, char *argv[])
wave.spec.callback = NULL; /* we'll push audio. */
#if HAVE_SIGNAL_H
#ifdef HAVE_SIGNAL_H
/* Set the signals */
#ifdef SIGHUP
(void)signal(SIGHUP, poked);