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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to 2.32.6
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parent
e557f5962b
commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -21,7 +21,7 @@
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#include "SDL.h"
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#if HAVE_SIGNAL_H
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#ifdef HAVE_SIGNAL_H
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#include <signal.h>
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#endif
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@ -48,7 +48,7 @@ void poked(int sig)
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done = 1;
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}
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void loop()
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void loop(void)
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{
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#ifdef __EMSCRIPTEN__
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if (done || (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)) {
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@ -84,7 +84,7 @@ int main(int argc, char *argv[])
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filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
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if (filename == NULL) {
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if (!filename) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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quit(1);
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}
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@ -97,7 +97,7 @@ int main(int argc, char *argv[])
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wave.spec.callback = NULL; /* we'll push audio. */
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#if HAVE_SIGNAL_H
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#ifdef HAVE_SIGNAL_H
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/* Set the signals */
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#ifdef SIGHUP
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(void)signal(SIGHUP, poked);
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