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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to 2.32.6
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e557f5962b
commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -107,7 +107,7 @@ print_modifiers(char **text, size_t *maxlen)
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}
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static void
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PrintModifierState()
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PrintModifierState(void)
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{
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char message[512];
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char *spot;
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@ -166,7 +166,7 @@ PrintText(const char *eventtype, const char *text)
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SDL_Log("%s Text (%s): \"%s%s\"\n", eventtype, expanded, *text == '"' ? "\\" : "", text);
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}
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void loop()
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void loop(void)
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{
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SDL_Event event;
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/* Check for events */
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@ -269,14 +269,14 @@ int main(int argc, char *argv[])
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window = SDL_CreateWindow("CheckKeys Test",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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640, 480, 0);
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if (window == NULL) {
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create 640x480 window: %s\n",
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SDL_GetError());
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quit(2);
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (renderer == NULL) {
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if (!renderer) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n",
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SDL_GetError());
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quit(2);
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@ -284,7 +284,7 @@ int main(int argc, char *argv[])
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textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
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#if __IPHONEOS__
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#ifdef __IPHONEOS__
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/* Creating the context creates the view, which we need to show keyboard */
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SDL_GL_CreateContext(window);
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#endif
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