mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
update sdl to 2.32.6
This commit is contained in:
parent
e557f5962b
commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/*
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* Windows includes:
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/* Windows includes */
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#include <roapi.h>
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@ -116,7 +116,7 @@ static void WINRT_HandleGameBarIsInputRedirected_MainThread()
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return;
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}
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gameBar = WINRT_GetGameBar();
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if (gameBar == NULL) {
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if (!gameBar) {
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/* Shouldn't happen, but just in case... */
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return;
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}
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@ -167,11 +167,11 @@ void WINRT_QuitGameBar(_THIS)
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{
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SDL_VideoData *driverdata;
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IGameBarStatics_ *gameBar;
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if (_this == NULL || _this->driverdata == NULL) {
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if (!_this || !_this->driverdata) {
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return;
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}
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gameBar = WINRT_GetGameBar();
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if (gameBar == NULL) {
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if (!gameBar) {
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return;
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}
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driverdata = (SDL_VideoData *)_this->driverdata;
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/* Windows-specific includes */
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#include <Windows.h>
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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extern "C" {
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#include "SDL_messagebox.h"
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@ -35,15 +35,15 @@ using namespace Windows::Foundation;
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using namespace Windows::UI::Popups;
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static String ^ WINRT_UTF8ToPlatformString(const char *str) {
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wchar_t *wstr = WIN_UTF8ToString(str);
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wchar_t *wstr = WIN_UTF8ToStringW(str);
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String ^ rtstr = ref new String(wstr);
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SDL_free(wstr);
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return rtstr;
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}
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extern "C" int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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extern "C" int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
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{
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
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#if SDL_WINAPI_FAMILY_PHONE && (NTDDI_VERSION == NTDDI_WIN8)
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/* Sadly, Windows Phone 8 doesn't include the MessageDialog class that
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* Windows 8.x/RT does, even though MSDN's reference documentation for
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* Windows Phone 8 mentions it.
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@ -55,7 +55,7 @@ static String ^ WINRT_UTF8ToPlatformString(const char *str) {
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#else
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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const int maxbuttons = 2;
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const char *platform = "Windows Phone 8.1+";
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#else
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@ -106,7 +106,7 @@ static String ^ WINRT_UTF8ToPlatformString(const char *str) {
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*buttonid = messageboxdata->buttons[clicked_index].buttonid;
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}
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return 0;
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#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */
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#endif /* if SDL_WINAPI_FAMILY_PHONE / else */
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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extern int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/*
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* Windows includes:
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@ -215,7 +215,7 @@ void WINRT_InitMouse(_THIS)
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- programmatically moveable cursors
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*/
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
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#if !SDL_WINAPI_FAMILY_PHONE
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// mouse->CreateCursor = WINRT_CreateCursor;
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mouse->CreateSystemCursor = WINRT_CreateSystemCursor;
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mouse->ShowCursor = WINRT_ShowCursor;
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
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#if defined(SDL_VIDEO_DRIVER_WINRT) && defined(SDL_VIDEO_OPENGL_EGL)
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/* EGL implementation of SDL OpenGL support */
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@ -144,7 +144,7 @@ WINRT_GLES_LoadLibrary(_THIS, const char *path)
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return SDL_EGL_SetError("Could not retrieve ANGLE/WinRT display function(s)", "eglGetProcAddress");
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}
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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#if !SDL_WINAPI_FAMILY_PHONE
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/* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not
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* supported on WinPhone 8.x.
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*/
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -23,7 +23,7 @@
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#ifndef SDL_winrtopengles_h_
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#define SDL_winrtopengles_h_
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#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
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#if defined(SDL_VIDEO_DRIVER_WINRT) && defined(SDL_VIDEO_OPENGL_EGL)
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#include "../SDL_sysvideo.h"
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#include "../SDL_egl_c.h"
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/* SDL includes */
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#include "SDL_winrtevents_c.h"
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@ -78,7 +78,7 @@ WINRT_TransformCursorPosition(SDL_Window *window,
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// Compute coordinates normalized from 0..1.
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// If the coordinates need to be sized to the SDL window,
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// we'll do that after.
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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#if !SDL_WINAPI_FAMILY_PHONE || (NTDDI_VERSION > NTDDI_WIN8)
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outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
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outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
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#else
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@ -116,7 +116,7 @@ SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^ pt
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{
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using namespace Windows::UI::Input;
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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*button = SDL_BUTTON_LEFT;
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return SDL_TRUE;
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#else
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@ -197,7 +197,7 @@ SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^ pt
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static bool WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^ pointerPoint)
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{
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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#if SDL_WINAPI_FAMILY_PHONE
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return true;
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#else
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using namespace Windows::Devices::Input;
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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|
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,7 +20,7 @@
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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#ifdef SDL_VIDEO_DRIVER_WINRT
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/* WinRT SDL video driver implementation
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@ -29,10 +29,8 @@
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*/
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/* Standard C++11 includes */
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#include <functional>
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#include <string>
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#include <sstream>
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using namespace std;
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#include <string>
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/* Windows includes */
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#include <agile.h>
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@ -61,6 +59,7 @@ extern "C" {
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#include "SDL_syswm.h"
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#include "SDL_winrtopengles.h"
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#include "../../core/windows/SDL_windows.h"
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#include "SDL_winrtmessagebox.h"
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}
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#include "../../core/winrt/SDL_winrtapp_direct3d.h"
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@ -116,13 +115,13 @@ static SDL_VideoDevice *WINRT_CreateDevice(void)
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device == NULL) {
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if (!device) {
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SDL_OutOfMemory();
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return 0;
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}
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data = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (data == NULL) {
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if (!data) {
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SDL_OutOfMemory();
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SDL_free(device);
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return 0;
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@ -166,10 +165,10 @@ static SDL_VideoDevice *WINRT_CreateDevice(void)
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return device;
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}
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|
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#define WINRTVID_DRIVER_NAME "winrt"
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VideoBootStrap WINRT_bootstrap = {
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WINRTVID_DRIVER_NAME, "SDL WinRT video driver",
|
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WINRT_CreateDevice
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"winrt", "SDL WinRT video driver",
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WINRT_CreateDevice,
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WINRT_ShowMessageBox
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};
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static void SDLCALL WINRT_SetDisplayOrientationsPreference(void *userdata, const char *name, const char *oldValue, const char *newValue)
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@ -182,7 +181,7 @@ static void SDLCALL WINRT_SetDisplayOrientationsPreference(void *userdata, const
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*
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* TODO, WinRT: consider reading in an app's .appxmanifest file, and apply its orientation when 'newValue == NULL'.
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*/
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if ((oldValue == NULL) && (newValue == NULL)) {
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if ((!oldValue) && (!newValue)) {
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return;
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}
|
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|
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@ -322,7 +321,7 @@ static int WINRT_AddDisplaysForOutput(_THIS, IDXGIAdapter1 *dxgiAdapter1, int ou
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr);
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goto done;
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} else {
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displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName);
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displayName = WIN_StringToUTF8W(dxgiOutputDesc.DeviceName);
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display.name = displayName;
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WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode);
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display.current_mode = display.desktop_mode;
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|
|
@ -337,7 +336,7 @@ static int WINRT_AddDisplaysForOutput(_THIS, IDXGIAdapter1 *dxgiAdapter1, int ou
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}
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dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC));
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if (dxgiModes == NULL) {
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||||
if (!dxgiModes) {
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SDL_OutOfMemory();
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goto done;
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}
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|
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@ -406,7 +405,7 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
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if (adapterIndex == 0 && outputIndex == 0) {
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SDL_VideoDisplay display;
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SDL_DisplayMode mode;
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#if SDL_WINRT_USE_APPLICATIONVIEW
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#ifdef SDL_WINRT_USE_APPLICATIONVIEW
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ApplicationView ^ appView = ApplicationView::GetForCurrentView();
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#endif
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CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
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@ -421,7 +420,7 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
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failing test), whereas CoreWindow might not. -- DavidL
|
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*/
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#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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#if (NTDDI_VERSION >= NTDDI_WIN10) || (defined(SDL_WINRT_USE_APPLICATIONVIEW) && SDL_WINAPI_FAMILY_PHONE)
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mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
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mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
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#else
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@ -500,11 +499,11 @@ WINRT_DetectWindowFlags(SDL_Window *window)
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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bool is_fullscreen = false;
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||||
|
||||
#if SDL_WINRT_USE_APPLICATIONVIEW
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#ifdef SDL_WINRT_USE_APPLICATIONVIEW
|
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if (data->appView) {
|
||||
is_fullscreen = data->appView->IsFullScreenMode;
|
||||
}
|
||||
#elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8)
|
||||
#elif SDL_WINAPI_FAMILY_PHONE || (NTDDI_VERSION == NTDDI_WIN8)
|
||||
is_fullscreen = true;
|
||||
#endif
|
||||
|
||||
|
|
@ -514,13 +513,13 @@ WINRT_DetectWindowFlags(SDL_Window *window)
|
|||
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
|
||||
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
|
||||
|
||||
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
|
||||
#if !SDL_WINAPI_FAMILY_PHONE || (NTDDI_VERSION > NTDDI_WIN8)
|
||||
// On all WinRT platforms, except for WinPhone 8.0, rotate the
|
||||
// window size. This is needed to properly calculate
|
||||
// fullscreen vs. maximized.
|
||||
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
|
||||
switch (currentOrientation) {
|
||||
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
|
||||
#if SDL_WINAPI_FAMILY_PHONE
|
||||
case DisplayOrientations::Landscape:
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
#else
|
||||
|
|
@ -548,7 +547,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
|
|||
latestFlags |= SDL_WINDOW_HIDDEN;
|
||||
}
|
||||
|
||||
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE)
|
||||
#if SDL_WINAPI_FAMILY_PHONE && (NTDDI_VERSION < NTDDI_WINBLUE)
|
||||
// data->coreWindow->PointerPosition is not supported on WinPhone 8.0
|
||||
latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
|
||||
#else
|
||||
|
|
@ -622,7 +621,7 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
|
|||
*/
|
||||
if (!WINRT_XAMLWasEnabled) {
|
||||
data->coreWindow = CoreWindow::GetForCurrentThread();
|
||||
#if SDL_WINRT_USE_APPLICATIONVIEW
|
||||
#ifdef SDL_WINRT_USE_APPLICATIONVIEW
|
||||
data->appView = ApplicationView::GetForCurrentView();
|
||||
#endif
|
||||
}
|
||||
|
|
@ -630,7 +629,7 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
|
|||
/* Make note of the requested window flags, before they start getting changed. */
|
||||
const Uint32 requestedFlags = window->flags;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
|
||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||
/* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
|
||||
|
|
@ -685,7 +684,7 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
|
|||
SDL_WINDOW_BORDERLESS |
|
||||
SDL_WINDOW_RESIZABLE;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
if (data->egl_surface) {
|
||||
window->flags |= SDL_WINDOW_OPENGL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
@ -99,7 +99,7 @@ struct SDL_WindowData
|
|||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
EGLSurface egl_surface;
|
||||
#endif
|
||||
#if SDL_WINRT_USE_APPLICATIONVIEW
|
||||
#ifdef SDL_WINRT_USE_APPLICATIONVIEW
|
||||
Windows::UI::ViewManagement::ApplicationView ^ appView;
|
||||
#endif
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue