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https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to 2.32.6
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parent
e557f5962b
commit
ddc1f8c1e2
1339 changed files with 53966 additions and 19207 deletions
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@ -1,4 +1,4 @@
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# Open Watcom makefile to build SDL2.dll for OS/2
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# Open Watcom makefile to build SDL2.dll for OS/2:
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# wmake -f Makefile.os2
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#
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# If you have GNU libiconv installed (iconv2.dll), you
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@ -14,8 +14,8 @@
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LIBNAME = SDL2
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MAJOR_VERSION = 2
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MINOR_VERSION = 28
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MICRO_VERSION = 4
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MINOR_VERSION = 32
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MICRO_VERSION = 6
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VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
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DESCRIPTION = Simple DirectMedia Layer 2
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@ -56,7 +56,7 @@ CFLAGS_DLL+= -bd
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# iconv:
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LIBICONV_LIB=iconv2.lib
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!ifeq LIBICONV 1
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CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
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CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1 -DSDL_USE_LIBICONV
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LIBS+= $(ICONVLIB)
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!else
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LIBS+= libuls.lib libconv.lib
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@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
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SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
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SDL_sensor.c SDL_touch.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
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SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
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SDL_render_sw.c SDL_rotate.c SDL_triangle.c
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SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
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@ -94,7 +94,7 @@ SRCS+= SDL_systimer.c
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SRCS+= SDL_sysloadso.c
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SRCS+= SDL_sysfilesystem.c
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SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
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SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c SDL_hidapi_steamdeck.c SDL_steam_virtual_gamepad.c
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SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
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SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
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SRCS+= SDL_dummysensor.c
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@ -152,6 +152,8 @@ SDL_blendpoint.obj: SDL_blendpoint.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_RLEaccel.obj: SDL_RLEaccel.c
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wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
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yuv_rgb_sse.obj: yuv_rgb_sse.c
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wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
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!ifeq HIDAPI 1
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# c99 mode needed because of structs with flexible array members in libusb.h
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SDL_hidapi.obj: SDL_hidapi.c
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