MacOS platform support.

This commit is contained in:
RexTimmy 2016-09-28 11:09:48 +10:00
parent 57dfeb829a
commit dd64004eaf
89 changed files with 1228 additions and 5098 deletions

View file

@ -31,8 +31,6 @@ in vec4 mieColor;
#define IN_mieColor mieColor
in vec3 v3Direction;
#define IN_v3Direction v3Direction
in float zPosition;
#define IN_zPosition zPosition
in vec3 pos;
#define IN_pos pos
@ -65,12 +63,6 @@ void main()
float fac = dot( normalize( pos ), sunDir );
fac = max( nightInterpAndExposure.y, pow( clamp( fac, 0.0, 1.0 ), 2 ) );
OUT_col = mix( color, nightSkyColor, nightInterpAndExposure.y );
// Clip based on the camera-relative
// z position of the vertex, passed through
// from the vertex position.
if(zPosition < 0.0)
discard;
OUT_col.a = 1;

View file

@ -47,8 +47,6 @@ out vec4 mieColor;
#define OUT_mieColor mieColor
out vec3 v3Direction;
#define OUT_v3Direction v3Direction
out float zPosition;
#define OUT_zPosition zPosition
out vec3 pos;
#define OUT_pos pos