MacOS platform support.

This commit is contained in:
RexTimmy 2016-09-28 11:09:48 +10:00
parent 57dfeb829a
commit dd64004eaf
89 changed files with 1228 additions and 5098 deletions

View file

@ -32,6 +32,8 @@
#include "gfx/gfxStructs.h"
#include "console/console.h"
#define CHECK_AARG(pos, name) static StringTableEntry attr_##name = StringTable->insert(#name); if (argName == attr_##name) { glBindAttribLocation(mProgram, pos, attr_##name); continue; }
class GFXGLShaderConstHandle : public GFXShaderConstHandle
{
@ -447,34 +449,62 @@ bool GFXGLShader::_init()
// If either shader was present and failed to compile, bail.
if(!compiledVertexShader || !compiledPixelShader)
return false;
//bind vertex attributes
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_Position, "vPosition");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_Normal, "vNormal");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_Color, "vColor");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_Tangent, "vTangent");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TangentW, "vTangentW");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_Binormal, "vBinormal");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord0, "vTexCoord0");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord1, "vTexCoord1");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord2, "vTexCoord2");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord3, "vTexCoord3");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord4, "vTexCoord4");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord5, "vTexCoord5");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord6, "vTexCoord6");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord7, "vTexCoord7");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord8, "vTexCoord8");
glBindAttribLocation(mProgram, Torque::GL_VertexAttrib_TexCoord9, "vTexCoord9");
//bind fragment out color
glBindFragDataLocation(mProgram, 0, "OUT_col");
glBindFragDataLocation(mProgram, 1, "OUT_col1");
glBindFragDataLocation(mProgram, 2, "OUT_col2");
glBindFragDataLocation(mProgram, 3, "OUT_col3");
// Link it!
glLinkProgram( mProgram );
GLint activeAttribs = 0;
glGetProgramiv(mProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs );
GLint maxLength;
glGetProgramiv(mProgram, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxLength);
FrameTemp<GLchar> tempData(maxLength+1);
*tempData.address() = '\0';
// Check atributes
for (U32 i=0; i<activeAttribs; i++)
{
GLint size;
GLenum type;
glGetActiveAttrib(mProgram, i, maxLength + 1, NULL, &size, &type, tempData.address());
StringTableEntry argName = StringTable->insert(tempData.address());
CHECK_AARG(Torque::GL_VertexAttrib_Position, vPosition);
CHECK_AARG(Torque::GL_VertexAttrib_Normal, vNormal);
CHECK_AARG(Torque::GL_VertexAttrib_Color, vColor);
CHECK_AARG(Torque::GL_VertexAttrib_Tangent, vTangent);
CHECK_AARG(Torque::GL_VertexAttrib_TangentW, vTangentW);
CHECK_AARG(Torque::GL_VertexAttrib_Binormal, vBinormal);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord0, vTexCoord0);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord1, vTexCoord1);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord2, vTexCoord2);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord3, vTexCoord3);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord4, vTexCoord4);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord5, vTexCoord5);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord6, vTexCoord6);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord7, vTexCoord7);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord8, vTexCoord8);
CHECK_AARG(Torque::GL_VertexAttrib_TexCoord9, vTexCoord9);
}
//always have OUT_col
glBindFragDataLocation(mProgram, 0, "OUT_col");
// Check OUT_colN
for(U32 i=1;i<4;i++)
{
char buffer[10];
dSprintf(buffer, sizeof(buffer), "OUT_col%u",i);
GLint location = glGetFragDataLocation(mProgram, buffer);
if(location>0)
glBindFragDataLocation(mProgram, i, buffer);
}
// Link it again!
glLinkProgram( mProgram );
GLint linkStatus;
glGetProgramiv( mProgram, GL_LINK_STATUS, &linkStatus );
@ -486,23 +516,24 @@ bool GFXGLShader::_init()
FrameAllocatorMarker fam;
char* log = (char*)fam.alloc( logLength );
glGetProgramInfoLog( mProgram, logLength, NULL, log );
if ( linkStatus == GL_FALSE )
{
if ( smLogErrors )
{
Con::errorf( "GFXGLShader::init - Error linking shader!" );
Con::errorf( "Program %s / %s: %s",
mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str(), log);
Con::errorf( "Program %s / %s: %s",
mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str(), log);
}
}
else if ( smLogWarnings )
{
Con::warnf( "Program %s / %s: %s",
mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str(), log);
Con::warnf( "Program %s / %s: %s",
mVertexFile.getFullPath().c_str(), mPixelFile.getFullPath().c_str(), log);
}
}
// If we failed to link, bail.
if ( linkStatus == GL_FALSE )
return false;