From dd46e800ebb43a4f1b915b5802f05d9ee3371bd8 Mon Sep 17 00:00:00 2001 From: Nathan Bowhay Date: Thu, 12 Feb 2015 14:14:10 -0800 Subject: [PATCH] Fixed spelling errors Fixed spelling errors. --- Engine/source/gui/core/guiTypes.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/gui/core/guiTypes.h b/Engine/source/gui/core/guiTypes.h index e38a5fbed..c9dc36bad 100644 --- a/Engine/source/gui/core/guiTypes.h +++ b/Engine/source/gui/core/guiTypes.h @@ -364,7 +364,7 @@ public: /// datablock. It is used to control information that does not change /// or is unlikely to change during execution of a program. It is also /// a level of abstraction between script and GUI control so that you can -/// use the same control, say a button, and have it look completly different +/// use the same control, say a button, and have it look completely different /// just with a different profile. class GuiControlProfile : public SimObject { @@ -376,7 +376,7 @@ public: U32 mUseCount; ///< Total number of controls currently referencing this profile. U32 mLoadCount; ///< Number of controls in woken state using this profile; resources for the profile are loaded when this is >0. - bool mTabable; ///< True if this object is accessable from using the tab key + bool mTabable; ///< True if this object is accessible from using the tab key bool mCanKeyFocus; ///< True if the object can be given keyboard focus (in other words, made a first responder @see GuiControl) bool mModal; ///< True if this is a Modeless dialog meaning it will pass input through instead of taking it all