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Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load Cleaned up various parts of the probe render manager to be more stable Fixed issue with crash on release due to numProbe in loops being 0 Updated glsl probe array shader Beginning of rework of editor settings Beginning of conversion of asset import config to similar system as editor settings
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21 changed files with 300 additions and 420 deletions
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@ -292,7 +292,7 @@ public:
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U32 pass,
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GFXShaderConstBuffer *shaderConsts);
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void updateProbeTexture(U32 probeIdx);
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void updateProbeTexture(ProbeRenderInst* probeInfo);
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/// Debug rendering
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static bool smRenderReflectionProbes;
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