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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load Cleaned up various parts of the probe render manager to be more stable Fixed issue with crash on release due to numProbe in loops being 0 Updated glsl probe array shader Beginning of rework of editor settings Beginning of conversion of asset import config to similar system as editor settings
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b40d33a663
commit
dd3422b5a2
21 changed files with 300 additions and 420 deletions
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@ -89,7 +89,11 @@ ImplementEnumType(ReflectionModeEnum,
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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ReflectionProbe::ReflectionProbe()
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ReflectionProbe::ReflectionProbe() :
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cubeDescId(0),
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reflectorDesc(nullptr),
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mSphereVertCount(0),
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mSpherePrimitiveCount(0)
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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@ -247,11 +251,11 @@ bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const
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{
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ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
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if (data == "Static Cubemap")
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if (!dStrcmp(data,"Static Cubemap"))
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{
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probe->mReflectionModeType = StaticCubemap;
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}
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else if (data == "Baked Cubemap")
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else if (!dStrcmp(data, "Baked Cubemap"))
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{
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//Clear our cubemap if we changed it to be baked, just for cleanliness
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probe->mReflectionModeType = BakedCubemap;
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@ -589,6 +593,8 @@ void ReflectionProbe::processDynamicCubemap()
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else
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mProbeInfo->mIsEnabled = false;
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mCubemapDirty = false;
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//Update the probe manager with our new texture!
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//if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
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// PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
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@ -637,8 +643,10 @@ void ReflectionProbe::processBakedCubemap()
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{
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mProbeInfo->mIsEnabled = true;
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mCubemapDirty = false;
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//Update the probe manager with our new texture!
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PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
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PROBEMGR->updateProbeTexture(mProbeInfo);
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}
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}
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@ -728,8 +736,10 @@ void ReflectionProbe::processStaticCubemap()
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{
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mProbeInfo->mIsEnabled = true;
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mCubemapDirty = false;
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//Update the probe manager with our new texture!
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PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
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PROBEMGR->updateProbeTexture(mProbeInfo);
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}
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}
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@ -151,9 +151,6 @@ protected:
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U32 mDynamicLastBakeMS;
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U32 mRefreshRateMS;
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GBitmap* mCubeFaceBitmaps[6];
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U32 mCubemapResolution;
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F32 mMaxDrawDistance;
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bool mResourcesCreated;
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