Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit dd1470202d
218 changed files with 7060 additions and 2938 deletions

View file

@ -226,8 +226,8 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
{
// Cull the lights using the frustum.
getSceneManager()->getContainer()->findObjectList(*frustum, lightMask, &activeLights);
if (enableZoneLightCulling)
/*
for (U32 i = 0; i < activeLights.size(); ++i)
{
for (U32 i = 0; i < activeLights.size(); ++i)
{
@ -238,7 +238,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
}
}
}
*/
// Store the culling position for sun placement
// later... see setSpecialLight.
mCullPos = frustum->getPosition();