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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
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commit
dd1470202d
218 changed files with 7060 additions and 2938 deletions
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@ -233,7 +233,7 @@ DXGI_SWAP_CHAIN_DESC GFXD3D11Device::setupPresentParams(const GFXVideoMode &mode
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if (mode.fullScreen)
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{
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d3dpp.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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d3dpp.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED;
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d3dpp.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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d3dpp.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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}
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@ -1893,4 +1893,4 @@ void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
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D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
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(LPCWSTR)&eventName);
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}
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}
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