Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit dd1470202d
218 changed files with 7060 additions and 2938 deletions

View file

@ -233,7 +233,7 @@ DXGI_SWAP_CHAIN_DESC GFXD3D11Device::setupPresentParams(const GFXVideoMode &mode
if (mode.fullScreen)
{
d3dpp.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
d3dpp.BufferDesc.Scaling = DXGI_MODE_SCALING_CENTERED;
d3dpp.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
d3dpp.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
}
@ -1893,4 +1893,4 @@ void GFXD3D11Device::setDebugMarker(ColorI color, const char *name)
D3DPERF_SetMarker(D3DCOLOR_ARGB(color.alpha, color.red, color.green, color.blue),
(LPCWSTR)&eventName);
}
}

View file

@ -77,11 +77,11 @@ _STRING_VALUE_LOOKUP_FXN(GFXStringBlendOp);
#define INIT_LOOKUPTABLE( tablearray, enumprefix, type ) \
for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
tablearray[i] = (type)GFX_UNINIT_VAL;
tablearray[i] = (type)(uintptr_t)GFX_UNINIT_VAL;
#define INIT_LOOKUPTABLE_EX( tablearray, enumprefix, type, typeTable ) \
for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
{\
tablearray[i] = (type)GFX_UNINIT_VAL;\
tablearray[i] = (type)(uintptr_t)GFX_UNINIT_VAL;\
typeTable[i] = &defaultStringValueLookup;\
}

View file

@ -131,7 +131,7 @@ void GFXGLPrimitiveBuffer::finish()
GLvoid* GFXGLPrimitiveBuffer::getBuffer()
{
// NULL specifies no offset into the hardware buffer
return (GLvoid*)mBufferOffset;
return (GLvoid*)(uintptr_t)mBufferOffset;
}
void GFXGLPrimitiveBuffer::zombify()

View file

@ -130,7 +130,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -141,7 +141,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -152,7 +152,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -163,7 +163,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -174,7 +174,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -185,7 +185,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = true;
glElement.type = GL_UNSIGNED_BYTE;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -196,7 +196,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -207,7 +207,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_UNSIGNED_BYTE;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
}
@ -221,7 +221,7 @@ void GFXGLVertexDecl::_initVerticesFormat(U32 stream)
glElement.normalized = false;
glElement.type = GL_FLOAT;
glElement.stride = vertexSize;
glElement.pointerFirst = (void*)buffer;
glElement.pointerFirst = (void*)(uintptr_t)buffer;
buffer += element.getSizeInBytes();
++texCoordIndex;