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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
commit
dd1470202d
218 changed files with 7060 additions and 2938 deletions
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@ -398,10 +398,10 @@ void CloudLayer::_initTexture()
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}
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if ( mTextureName.isNotEmpty() )
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mTexture.set( mTextureName, &GFXStaticTextureSRGBProfile, "CloudLayer" );
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mTexture.set( mTextureName, &GFXNormalMapProfile, "CloudLayer" );
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if ( mTexture.isNull() )
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mTexture.set( GFXTextureManager::getWarningTexturePath(), &GFXStaticTextureSRGBProfile, "CloudLayer" );
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mTexture.set( GFXTextureManager::getWarningTexturePath(), &GFXNormalMapProfile, "CloudLayer" );
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}
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void CloudLayer::_initBuffers()
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@ -501,4 +501,4 @@ void CloudLayer::_initBuffers()
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}
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mPB.unlock();
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}
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}
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@ -45,6 +45,8 @@
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#include "materials/materialDefinition.h"
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#include "T3D/prefab.h"
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#include "T3D/Scene.h"
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IMPLEMENT_CONOBJECT(GuiMeshRoadEditorCtrl);
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ConsoleDocClass( GuiMeshRoadEditorCtrl,
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@ -420,12 +422,14 @@ void GuiMeshRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
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newRoad->registerObject();
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// Add to MissionGroup
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SimGroup *missionGroup;
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if ( !Sim::findObject( "MissionGroup", missionGroup ) )
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Con::errorf( "GuiMeshRoadEditorCtrl - could not find MissionGroup to add new MeshRoad" );
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// Add to scene
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Scene *scene;
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scene = Scene::getRootScene();
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if ( !scene)
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Con::errorf( "GuiMeshRoadEditorCtrl - could not find Scene to add new MeshRoad" );
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else
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missionGroup->addObject( newRoad );
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scene->addObject( newRoad );
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Point3F pos( endPnt );
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pos.z += mDefaultDepth * 0.5f;
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@ -43,6 +43,8 @@
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/prefab.h"
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#include "T3D/Scene.h"
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IMPLEMENT_CONOBJECT(GuiRiverEditorCtrl);
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ConsoleDocClass( GuiRiverEditorCtrl,
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@ -444,12 +446,12 @@ void GuiRiverEditorCtrl::_process3DMouseDown( const Gui3DMouseEvent& event )
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return;
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}
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// Add to MissionGroup
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SimGroup *missionGroup;
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if ( !Sim::findObject( "MissionGroup", missionGroup ) )
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Con::errorf( "GuiRiverEditorCtrl - could not find MissionGroup to add new River" );
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// Add to Scene
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Scene* scene = Scene::getRootScene();
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if ( !scene )
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Con::errorf( "GuiRiverEditorCtrl - could not find root Scene to add new River" );
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else
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missionGroup->addObject( newRiver );
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scene->addObject( newRiver );
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Point3F pos( endPnt );
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pos.z += mDefaultDepth * 0.5f;
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@ -39,6 +39,8 @@
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#include "gui/worldEditor/undoActions.h"
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#include "materials/materialDefinition.h"
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#include "T3D/Scene.h"
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IMPLEMENT_CONOBJECT(GuiRoadEditorCtrl);
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ConsoleDocClass( GuiRoadEditorCtrl,
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@ -407,12 +409,12 @@ void GuiRoadEditorCtrl::on3DMouseDown(const Gui3DMouseEvent & event)
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newRoad->registerObject();
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// Add to MissionGroup
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SimGroup *missionGroup;
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if ( !Sim::findObject( "MissionGroup", missionGroup ) )
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Con::errorf( "GuiDecalRoadEditorCtrl - could not find MissionGroup to add new DecalRoad" );
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// Add to scene
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Scene* scene = Scene::getRootScene();
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if ( !scene )
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Con::errorf( "GuiDecalRoadEditorCtrl - could not find scene to add new DecalRoad" );
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else
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missionGroup->addObject( newRoad );
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scene->addObject( newRoad );
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newRoad->insertNode( tPos, mDefaultWidth, 0 );
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U32 newNode = newRoad->insertNode( tPos, mDefaultWidth, 1 );
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@ -722,7 +724,7 @@ void GuiRoadEditorCtrl::renderScene(const RectI & updateRect)
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// Draw the spline based from the client-side road
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// because the serverside spline is not actually reliable...
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// Can be incorrect if the DecalRoad is before the TerrainBlock
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// in the MissionGroup.
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// in the scene.
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if ( mHoverRoad && mHoverRoad != mSelRoad )
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{
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