mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
commit
dd1470202d
218 changed files with 7060 additions and 2938 deletions
|
|
@ -1135,7 +1135,6 @@ bool TSStatic::buildExportPolyList(ColladaUtils::ExportData* exportData, const B
|
|||
if (isServerObject() && getClientObject())
|
||||
{
|
||||
TSStatic* clientShape = dynamic_cast<TSStatic*>(getClientObject());
|
||||
U32 numDetails = clientShape->mShapeInstance->getNumDetails() - 1;
|
||||
|
||||
exportData->meshData.increment();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue