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Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis
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dd1470202d
218 changed files with 7060 additions and 2938 deletions
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@ -3266,7 +3266,7 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
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st.play = stream->readFlag();
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if ( st.play )
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{
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st.profile = (SFXTrack*) stream->readRangedU32( DataBlockObjectIdFirst,
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st.profile = (SFXTrack*)(uintptr_t)stream->readRangedU32( DataBlockObjectIdFirst,
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DataBlockObjectIdLast );
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}
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