Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP

# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
This commit is contained in:
AzaezelX 2019-05-01 23:18:31 -05:00
commit dd1470202d
218 changed files with 7060 additions and 2938 deletions

View file

@ -3266,7 +3266,7 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
st.play = stream->readFlag();
if ( st.play )
{
st.profile = (SFXTrack*) stream->readRangedU32( DataBlockObjectIdFirst,
st.profile = (SFXTrack*)(uintptr_t)stream->readRangedU32( DataBlockObjectIdFirst,
DataBlockObjectIdLast );
}