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Add OpenGL support.
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55 changed files with 2957 additions and 802 deletions
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@ -26,14 +26,14 @@
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef GL_GGL_H
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#include "gfx/gl/ggl/ggl.h"
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#endif
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#include "gfx/gl/tGL/tGL.h"
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#include "gfx/gl/util/glFrameAllocatorLockableHelper.h"
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/// This is a vertex buffer which uses GL_ARB_vertex_buffer_object.
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class GFXGLVertexBuffer : public GFXVertexBuffer
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{
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public:
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GFXGLVertexBuffer( GFXDevice *device,
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U32 numVerts,
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const GFXVertexFormat *vertexFormat,
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@ -42,23 +42,32 @@ public:
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~GFXGLVertexBuffer();
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virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< calls glMapBuffer and offsets the pointer by vertex start
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virtual void unlock(); ///< calls glUnmapBuffer, unbinds the buffer
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virtual void prepare(); ///< Binds the buffer
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virtual void finish(); ///< We're done here
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virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< Only write lock are supported.
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virtual void unlock(); ///<
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virtual void prepare(); ///< Do nothing. Use void prepare(U32 stream, U32 divisor).
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virtual void finish(); ///< Do nothing.
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void prepare(U32 stream, U32 divisor);
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GLvoid* getBuffer(); ///< returns NULL
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// GFXResource interface
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virtual void zombify();
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virtual void resurrect();
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private:
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friend class GFXGLDevice;
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/// GL buffer handle
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GLuint mBuffer;
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/// bytes offset in buffer
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U32 mBufferOffset;
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/// start vertex offset in buffer
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U32 mBufferVertexOffset;
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U8* mZombieCache;
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FrameAllocatorLockableHelper mFrameAllocator;
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};
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#endif
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