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Add OpenGL support.
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c354f59b72
commit
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55 changed files with 2957 additions and 802 deletions
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@ -24,23 +24,40 @@
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#include "gfx/gl/gfxGLPrimitiveBuffer.h"
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#include "gfx/gl/gfxGLEnumTranslate.h"
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#include "gfx/gl/ggl/ggl.h"
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#include "gfx/gl/tGL/tGL.h"
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#include "gfx/gl/gfxGLUtils.h"
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GFXGLPrimitiveBuffer::GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType) :
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GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), mZombieCache(NULL)
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#include "gfx/gl/gfxGLCircularVolatileBuffer.h"
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GLCircularVolatileBuffer* getCircularVolatileIndexBuffer()
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{
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static GLCircularVolatileBuffer sCircularVolatileIndexBuffer(GL_ELEMENT_ARRAY_BUFFER);
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return &sCircularVolatileIndexBuffer;
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}
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GFXGLPrimitiveBuffer::GFXGLPrimitiveBuffer(GFXDevice *device, U32 indexCount, U32 primitiveCount, GFXBufferType bufferType) :
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GFXPrimitiveBuffer(device, indexCount, primitiveCount, bufferType), mZombieCache(NULL),
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mBufferOffset(0)
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{
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if( mBufferType == GFXBufferTypeVolatile )
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{
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mBuffer = getCircularVolatileIndexBuffer()->getHandle();
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return;
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}
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// Generate a buffer and allocate the needed memory
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glGenBuffers(1, &mBuffer);
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PRESERVE_INDEX_BUFFER();
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// Generate a buffer and allocate the needed memory
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glGenBuffers(1, &mBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * sizeof(U16), NULL, GFXGLBufferType[bufferType]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * sizeof(U16), NULL, GFXGLBufferType[bufferType]);
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}
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GFXGLPrimitiveBuffer::~GFXGLPrimitiveBuffer()
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{
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// This is heavy handed, but it frees the buffer memory
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glDeleteBuffersARB(1, &mBuffer);
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if( mBufferType != GFXBufferTypeVolatile )
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glDeleteBuffers(1, &mBuffer);
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if( mZombieCache )
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delete [] mZombieCache;
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@ -48,44 +65,72 @@ GFXGLPrimitiveBuffer::~GFXGLPrimitiveBuffer()
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void GFXGLPrimitiveBuffer::lock(U32 indexStart, U32 indexEnd, void **indexPtr)
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{
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// Preserve previous binding
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PRESERVE_INDEX_BUFFER();
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// Bind ourselves and map
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), NULL, GFXGLBufferType[mBufferType]);
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// Offset the buffer to indexStart
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*indexPtr = (void*)((U8*)glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY) + (indexStart * sizeof(U16)));
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if( mBufferType == GFXBufferTypeVolatile )
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{
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AssertFatal(indexStart == 0, "");
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getCircularVolatileIndexBuffer()->lock( mIndexCount * sizeof(U16), 0, mBufferOffset, *indexPtr );
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}
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else
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{
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mFrameAllocator.lock( mIndexCount * sizeof(U16) );
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*indexPtr = (void*)(mFrameAllocator.getlockedPtr() + (indexStart * sizeof(U16)) );
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}
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lockedIndexStart = indexStart;
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lockedIndexEnd = indexEnd;
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}
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void GFXGLPrimitiveBuffer::unlock()
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{
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// Preserve previous binding
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PRESERVE_INDEX_BUFFER();
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PROFILE_SCOPE(GFXGLPrimitiveBuffer_unlock);
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if( mBufferType == GFXBufferTypeVolatile )
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{
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getCircularVolatileIndexBuffer()->unlock();
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}
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else
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{
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U32 offset = lockedIndexStart * sizeof(U16);
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U32 length = (lockedIndexEnd - lockedIndexStart) * sizeof(U16);
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// Bind ourselves and unmap
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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bool res = glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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AssertFatal(res, "GFXGLPrimitiveBuffer::unlock - shouldn't fail!");
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// Preserve previous binding
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PRESERVE_INDEX_BUFFER();
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// Bind ourselves
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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if( !lockedIndexStart && lockedIndexEnd == mIndexCount)
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexCount * sizeof(U16), NULL, GFXGLBufferType[mBufferType]); // orphan the buffer
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, length, mFrameAllocator.getlockedPtr() + offset );
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mFrameAllocator.unlock();
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}
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lockedIndexStart = 0;
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lockedIndexEnd = 0;
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}
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void GFXGLPrimitiveBuffer::prepare()
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{
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// Bind
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static_cast<GFXGLDevice*>(mDevice)->setPB(this);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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GFXGLDevice* glDevice = static_cast<GFXGLDevice*>(mDevice);
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glDevice->setPB(this);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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glDevice->getOpenglCache()->setCacheBinded(GL_ELEMENT_ARRAY_BUFFER, mBuffer);
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}
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void GFXGLPrimitiveBuffer::finish()
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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static_cast<GFXGLDevice*>(mDevice)->getOpenglCache()->setCacheBinded(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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GLvoid* GFXGLPrimitiveBuffer::getBuffer()
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{
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// NULL specifies no offset into the hardware buffer
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return (GLvoid*)NULL;
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return (GLvoid*)mBufferOffset;
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}
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void GFXGLPrimitiveBuffer::zombify()
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@ -114,3 +159,29 @@ void GFXGLPrimitiveBuffer::resurrect()
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delete[] mZombieCache;
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mZombieCache = NULL;
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}
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namespace
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{
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bool onGFXDeviceSignal( GFXDevice::GFXDeviceEventType type )
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{
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if( GFX->getAdapterType() == OpenGL && GFXDevice::deEndOfFrame == type )
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getCircularVolatileIndexBuffer()->protectUsedRange();
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return true;
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}
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}
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MODULE_BEGIN( GFX_GL_PrimitiveBuffer )
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MODULE_INIT_AFTER( gfx )
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MODULE_SHUTDOWN_BEFORE( gfx )
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MODULE_INIT
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{
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GFXDevice::getDeviceEventSignal( ).notify( &onGFXDeviceSignal );
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}
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MODULE_SHUTDOWN
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{
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GFXDevice::getDeviceEventSignal( ).remove( &onGFXDeviceSignal );
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}
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MODULE_END
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